Has anyone else come up against the same problem as me?
Stun of any kind is lethal against minions because they don't have any strain to take the damage as, so it instantly becomes wounds. In the first session (the Perlemian Haul) my players just stun grenaded the bridge, taking out all of the minions, half killing the second in command and neutralising the captain for a few rounds...
Then last night in their next adventure they used stun setting on their blasters to drop Imperial Naval Troopers and Stormtroopers like it was no problem. Even when they missed, they were spending advantages to dish out strain and taking them out without even hitting them! I put in a Stormtroopers sergeant at one point to try and slow them down but that only took 4 rounds once they discovered a fusion cutter is f*****g lethal in combat (ignore 10 points of soak, meaning three hits and he dies).
I found myself, at technically their own suggestion, putting an assassin droid in against them which almost killed them before I got them to notice the restraining bolt attached to it and they shut it off.
This is ridiculous. All they need to do is take cover and shoot at mooks until they've advantaged them to death before launching at anything bigger with fusion cutters and carving it up like day old ham.
Does anyone have any workarounds for this? I don't want to just pit them against nemesis level opponents all the time as that would end up being lethal, but I want them to have a bit of a challenge.
TYIA.

