Challenge #3

By legolas18, in The Lord of the Rings: The Card Game

This challenge inspired me to finally beat Battle of Lake-Town and I did so on the second attempt!!!!!

I have never beaten Battle of Lake-Town before this and when I first got my hands on it I racked up something like 15 to 20 straight losses and realised that perhaps I needed a dedicated deck to beat it. I play with the same two decks always and change them based on new player cards that come out with each expansion rather than for each quest and they are all purpose decks built in an attempt to take on everything and anything which they do pretty **** well. They can stand up to most nightmare scenarios except those that split decks up or are extra difficult. Lake-town however I never really bothered with again as my decks grew in power and I grew in experience and ability (used to really not be very good and didn't know many tricks, ins and outs of exact turn structure etc) as I thought it would still be far too hard and required dedicated decks to beat it.

I have seen people on occasion talking about some specific deck that trivialises Lake-Town and makes it a cakewalk but always decks built specifically for that quest. It was also the only non-nightmare deck I did not have a single win against on the quest log. Then this challenge popped up and I saw people beating the quest with heroes under 8 threat only! Yes you guys were still making decks specifically for the quest but still, one of if not the hardest rated quest (excluding nightmare) in the game getting beaten by decks featuring much less powerful heroes? I was very surprised and impressed and decided it was high time I finally slayed Smaug.

I did not take on the proper challenge and instead took on the easier challenge of simply beating Lake-Town.

I examined the quest deck and thought about how to go about beating it best.

I conceded one game as after a mulligan I still did not receive the defensive cards I needed at the start.

Second game I got Arwen and Cloak of Lorien in the starting hand of the lore/spirit deck and Gondorian Shield (but not Steward) in the starting hand of the tactics/leadership deck as well as Gather Information.

I slapped them all down on Elrohir and fetched Steward within a couple of turns as well (thanks to Gather Info) boosting his defense up to 7. I then got a Warden of Healing out and was pretty much set for the rest of the game. Asfaloth about halfway massively helped clear locations and I managed to draw two test of wills and two hasty strokes (all four of which were used) which were also integral. Skinbark, the old thrush (or whatever the objective card is called) and Legolas ally were all integral in killing Smaug towards the end and I had two rounds on stage 2 where I removed 9 and then 15 burn damage from Lake Town instead of placing progress. There were two cards that would smash me but I managed to cancel/avoid them both almost all game (Close to the Flame and Reckless in his Rage) except for one copy of Reckless in his Rage that almost resulted in a hero death (and 2 less damage to Smaug so he would have survived that round!) on the very final turn and one copy of Close to the Flame triggering right near the end as well killing the healers and a few naith guides but leaving everyone else intact (just a bit burnt!!).

One thing I noticed about this scenario is that the majority of the shadow effects are actually pretty **** tame or manageable. 1 damage to laketown, resolve all burn in play, if this attack destroys a character etc are all nothingness and if you are using a strong dedicated defender and not chump blocking many whiff. I never copped a shadow effect that raises attack strength (quite luckily) and was able to cancel two Close to the Flame shadow effects. The strongest version of Smaug had 8 attack and the MOST he could attack for was 10 (12 i guess if reckless appears during staging and then he gets one of the RARE shadow cards that give +2 attack but this did not happen) so at most I was taking 3 damage on Elrohir and he would survive, get fully healed by two Wardens and be ready for the next round. Often I was facing Smaug with 5 or 7 attack and he was not doing a single point of damage for the vast majority of the game. Towards the end there was a few rounds that were a little scary/touch and go but overall I have to say it was not anywhere near as hard as I thought it would be. If I'm being honest I have to say I think that certain nightmare quests such as Nightmare Shadow and Flame are probably far harder (if you aren't using Galadriel to just stay at 1 threat all game that is....) than Lake-Town now and it is definitely not the beast of a quest that I remember it being. You just REALLY have to get an uber defender set up quick fast, stay below 30/35 threat to avoid smaug attacking the first couple of turns and you are kind of set for the rest of the game.... Gather Information was super super handy as its fetching of a single card was even more amazing for this quest where you need cards and answers to Smaug quite fast.

So I think for a long time I have overestimated just how hard this quest is as well as how incapable I/my decks would be at beating it. Conceded once due to a bad mulligan then smashed it second attempt! Thanks so much for running this challenge as I really don't think I would have tried at all if it wasn't for you posting this challenge and me seeing so many people beat it with decks that are not really top tier and only built from heroes with less than 8 starting threat.

one last thing, there are many cards in both my decks that are completely useless for this quest, I actually did not remove a single one and just left them in there to see if my decks without any changes could win. I found that with the deck that ended up with the old thrush all these cards were PERFECT to discard to get more damage on Smaug and it didn't really matter that much with the other deck as I did not draw feint or other cards that would be useless and the only "dead" cards I drew from that deck was all 3 copies of Rivendell Blade which would do nothing to Smaug.

Too much text O_o

But for the challenge i haven't even got to stage 2 so i think i will skip this one :mellow:

Psycho, who were your heroes? Sounds like you were running 4 spheres.

4 spheres? Sounds like Gandalf, Elrond and Hirluin the Fair.

Psycho, who were your heroes? Sounds like you were running 4 spheres.

Obviously he used the same two decks he uses for everything (not doing the 8 threat or lower challenge, just beating the quest) - Sam/Elrohir/Elladan and Elrond/Haldir/Glorfindel.

Thanks for the report Psycho! I'm glad you were able to beat it!

Sorry Dwarf king Bronze beard! If it helps at all, I have never beaten this quest. I find it nigh impossible! But that's okay. It's fun to read of the others' successes!

Psycho, who were your heroes? Sounds like you were running 4 spheres.

Yeah sorry was going to post a link to the decks but I feel like everyone is probably sick to death of me talking about the same two decks all the time. It was indeed the ones I always use with the heroes Pocketwraith mentioned.

I finally beat this one! I spent a lot of time mucking about with a Frodo-Sam-Pippin(L) deck that couldn't quite do it. Either my threat would get so high that Hobbit Cloak became useless and I busted the threat threshold, or I couldn't muster enough simultaneous attack power to destroy Smaug.

Then I went back to the drawing board and came up with this:

Total Cards: (50)

Hero: (3)

1x Denethor (Core Set)

1x Merry (The Black Riders)

1x Sam Gamgee (The Black Riders)

Ally: (20)

3x Wandering Ent (Celebrimbor's Secret)

3x Warden of Healing (The Long Dark)

1x Mablung (The Land of Shadow)

1x Quickbeam (The Treason of Saruman)

3x Honour Guard (The Wastes of Eriador)

3x Weather Hills Watchman (The Lost Realm)

2x Pelargir Ship Captain (The Morgul Vale)

3x Naith Guide (The Dunland Trap)

1x Bill the Pony (The Black Riders)

Attachment: (21)

3x A Burning Brand (Conflict at the Carrock)

2x Protector of Lorien (Core Set)

3x Gondorian Shield (The Steward's Fear)

3x Gondorian Fire (Assault on Osgiliath)

3x Cram (Over Hill and Under Hill)

3x Steward of Gondor (Core Set)

3x Dunedain Warning (Conflict at the Carrock)

1x Celebrian's Stone (Core Set)

Event: (9)

3x Daeron's Runes (Foundations of Stone)

3x Peace, and Thought (Shadow and Flame)

3x Behind Strong Walls (Heirs of Numenor)

The strategy I used was to buff Denethor up to be a super-defender as quickly as possible, and then use him to defend all of Smaug's attacks. Eventually, I get Steward of Gondor and Gondorian Fire on Merry, and he one-shots Smaug at the end of the quest.
My first playthrough was the most epic--a treachery ended up discarding something like 25 cards from my deck so I couldn't get Denethor any higher than 6 defense. My healers were dead, my deck had run out, and I was facing the 8 attack Smaug. Denethor defended and died, and as I counted up the resource tokens on Merry he had exactly enough to kill Smaug in one hit. Had I been forced to go another turn I think I would have threated out due to failing the quest due to holding back chump blockers.
Fun challenge! Took me a lot of tries to find something that hadn't already been done. For the next one, maybe something that will let me use my higher threat heroes? ;)

Thanks guys for the reports! Sorry, I've been busy lately. But it is time for yet another challenge! I have an idea for one. How about a quest where you can only use two heroes in each deck? Or even one, if you guys think that's a better challenge. I was thinking of doing it on the Morgul Vale, just to revisit Against the Shadow. Thoughts?

Sounds fun. I have a two-hero Elladan/Elrohir secrecy/eagles deck that I'd like to try out -- this would be a good opportunity!