AF and two CR90s build

By TTC, in Star Wars: Armada Fleet Builds

AF IIB

-Adv Projectors

-Raymus Antilles

-Enhanced Armament

-Gunnery Team

CR90A

-Mon Mothma

CR90B

-Dodonna's Pride

-Leading Shots

-Engine Techs

Tycho

4x AWings

Objectives

Most Wanted

Hyperspace Assault

Superior Positions

That puts me at 293 points.

The AF serves as a carrier with the A-Wings. The CR90s fly wide on a flanking maneuver, with the B using Engine Tech to get into blue range on a flank or behind the enemy ships and deal a couple of crits. The CR90A is following behind and can hit at longer range.

If the enemy doesn't have a heavy squadron presence, one of the A-Wings can fly with the CR90s to add an extra black die to their flanking attack.

I've debated dropping the Engine Tech and adding Paragon to the AF, but I don't know if it's worth it with Gunnery Team (since I can only use one of those effects per turn).

Any thoughts on the build and objectives?

I think the Leading Shots is a bad idea on the CR90. . . you are going to lose a die to reroll 1-2 dice. . . I am not sure that is worth the cost.

I think the Leading Shots is a bad idea on the CR90. . . you are going to lose a die to reroll 1-2 dice. . . I am not sure that is worth the cost.

My rationale is that I want the blue crit for DP, so I can use it to reroll non-crits.

Concentrate Fire tokens. Sure you would t always get the crit but you don't always need it

I think the Leading Shots is a bad idea on the CR90. . . you are going to lose a die to reroll 1-2 dice. . . I am not sure that is worth the cost.

My rationale is that I want the blue crit for DP, so I can use it to reroll non-crits.

Concentrate Fire tokens. Sure you would t always get the crit but you don't always need it

Concentrate Fire tokens. Sure you would t always get the crit but you don't always need it

Maybe so, and it'll free up a few points. Any suggestions on what I should add?

And what do you think about Paragon on the AF instead of the Engine Tech on the CR90A (since I'll probably only use ET once or twice during the game)?

For Dodonna's Pride, I think Leading Shots is a good upgrade. Simply, it allows you to use Concentrate Fire Dials instead of tokens and allows you to reroll a completely whiffed roll :)

Just remember with the Pride to shoot 4 dice from the Front Arc, and don't always trigger the critical effect. If you roll 3 damage and the opponent doesn't use defense tokens because he/she expects you to use the crits, it's better to inflict 3 damage to the Shields rather than a single crit.

But If he mitigates your roll through tokens and you end up doing one damage, then use the crit ;)

So I soloed this list last night to see how it went, just a test run.

I faced it against a loaded VSI-I, loaded Glad, and a fighter wing of 4 TIEs (inc. Howlrunner) and 2 INTs.

My Rebs lost the fighter battle pretty early, but Tycho survived and was able to take a couple of shots on the VSD in turns 5 and 6. The surviving Imps squadrons (3, inc. Howlrunner) never took a shot on a ship.

Dodonna's Pride got too close to the Gladiator--4 black dice, and 4 hit-crits, naturally. Maybe it's not the best way to play-test a build by letting extreme results change it, but I reminded myself to keep my CR90s wide.

Mon got into a pursuit of the VSD (that had been pummeled by the AF) and, in combo with Tycho, took it out on turn 6.

So not a great run for my new build, but I learned some lessons and capabilities.

I also didn't play with any objectives. I'm still debating those.