Why are Scum small ships so slow?

By Sierra Romeo Charlie, in X-Wing

Scum have the optional handbreak (inertial dampeners) to make up for their lack of speed :P

I've wondered about this as well. Personally I find the lack of a 3 turn on all the scum exclusive small ships to be a bigger drawback.

Am I the only one that doesn't use the 5 on my dials very often?

As far as scum ships being slower I find it to be a nice thematic niche, gives the faction more flavor.

Edited by catachanninja

I rock the green moves the starviper does have all the time. And the one hard/barrel roll combo is gang busters for tying up a big ship that's concerned about space.

The sycks are fast, it's just a special maneuver. Consider that they're taxing the engines to get that much speed and the flip, and it makes sense.

The three hard on the hounds tooth is a game changer though. That thing can swivel it's guns to bear so fast.

Edited by nikk whyte

Honestly the Star Viper dial was a bit underwhelming, it's conceivably just about the only Scum ship that could have had green hards, unless they get the Clawcraft.

Lack of greens is what kills the StarViper for me. I love all the ones but it is **** hard to recover from stress.

It is possible to fly a ship without Push The Limit.

I've never run PTL on a StarViper. It's the times that I need to use that S-Loop or that I burn Inertial Dampeners and I can't pull a green for the next two or three rounds that gets me.

I usually do a 1 green bank to clear the stress. That and a boost or barrel roll has done the trick. Then again, there are also usually a bunch of Z-95's flying around to help crowd up the space.

Because they're all getting cloaking devices in a few months, and you'll note the TIE Phantom is the one TIE variant that does not have a 5 straight.

Because they're all getting cloaking devices in a few months, and you'll note the TIE Phantom is the one TIE variant that does not have a 5 straight.

Also the TIE Bomber and TIE Punisher. Those don't have 5 straight either.

No, it's clearly not. Otherwise the Rebels or Empire would take interest.

Lore says otherwise.

Over time, MandalMotors developed a reputation for its outstanding ship designs and powerful military vessels.

A largely neutral company, MandalMotors was a driving force behind the economy of Mandalore, and sold its many products to any interested party willing to pay the necessary credits.

Edited by DarthEnderX

I really like running my y-wings with unhinged turning all 3 to a green. I can almost out fly Interceptors at their own game.

Because they're all getting cloaking devices in a few months, and you'll note the TIE Phantom is the one TIE variant that does not have a 5 straight.

I doubt that influenced the dial. Only two current Scum only ships can equip that unique and undependable cloaking device. The Khiraxz can take it as can the StarViper but only if it has the Virago title. The G-1A will be the third ship once it is released.

Considering the MA-3 Scyk and the Kiharaxz Fighter can't do a 1 straight, I would call them ponderous, clunky, unwieldy, heavy, but not slow.

For those saying that Scum SHOULD have slow ships, lets not forget that had he not run into a farmboy and an old hermit in a bar on backwoods planet, Han and the "fastest ship in the (rebel) fleet" would be flying under the Scum banner. If anything, S&V should have overclocked engines with the unbridled modifications some of the pilots could be doing with out having to operate under military guidelines.

Because they're all getting cloaking devices in a few months, and you'll note the TIE Phantom is the one TIE variant that does not have a 5 straight.

I doubt that influenced the dial. Only two current Scum only ships can equip that unique and undependable cloaking device. The Khiraxz can take it as can the StarViper but only if it has the Virago title. The G-1A will be the third ship once it is released.

Z-95 can take it too.

The Falcon was modded to be as fast as it is before Han joined the rebellion. There's no reason S&V shouldn't have fast ships.

Because they're all getting cloaking devices in a few months, and you'll note the TIE Phantom is the one TIE variant that does not have a 5 straight.

I doubt that influenced the dial. Only two current Scum only ships can equip that unique and undependable cloaking device. The Khiraxz can take it as can the StarViper but only if it has the Virago title. The G-1A will be the third ship once it is released.

Z-95 can take it too.

Edited by WWHSD

I dunno about you guys, but when I fly brobots, they always seem to have a awfully hard time going slow. On a large ship, 3 + boost = small 5

Eah, actually Large base (2) + 3 + boost (1) + large base (2) = 8

Small ship (1) + 5 + boost (1) + Small ship (1) = 8

The Falcon was modded to be as fast as it is before Han joined the rebellion. There's no reason S&V shouldn't have fast ships.

It was the fastest ship in the fleet past light speed, right? I'm pretty sure at sublight speeds it's slower. Consider this:

QMc9M4A.jpg

Considering the MA-3 Scyk and the Kiharaxz Fighter can't do a 1 straight, I would call them ponderous, clunky, unwieldy, heavy, but not slow.

Tie Fighters can't do a 1 straight, but would you call them ponderous, clunky, or unwieldy?

Scyks are one of the few ships that can do a 1 hard turn and a 1 bank. That's pretty good. I think they can't do a 1 straight just so we don't see HLC spam all day long. I'm fine with that.

Kiharaxz fighters have the 1 hard turn, which is good for a dog fighter. I see them more in the scrum than doing 3 hard turns. X-wings are more about getting into position and going 1 forward with guns blazing. Kiharaxz is more about the knife fighting and fast turning.

Edited by heychadwick

Scyks are one of the few ships that can do a 1 hard turn and a 1 bank. That's pretty good. I think they can't do a 1 straight just so we don't see them on the table. I'm fine with that.

Fixed that for you.

You can fly the Scyk without HLC and it's effective, you know. I just laugh at all the people who say "The Scyk is a terrible ship because you can't go 1 straight." Just because it's not the cheapest HLC platform that can also go 1 straight doesn't mean it's a bad ship. It's not the only reason to take them.

Because sometimes ships are more interesting with limitations. Not everything needs a cannon slot and a systems slot and an EPT. I like that Scum ships lack 3 hards.