YV-666 List Brain Storming

By TaeSWXW, in X-Wing Squad Lists

I'm looking forward to picking up a YV-666 but not sure how I'm going to use it yet. Thinking we could do a take-a-penny-leave-a-penny thing with different list ideas. Here's one utilizing Bossk & a pair of TLT-toting Thugs:

99 points

Bossk (49)

YV-666 (35), Calculation (1), Heavy Laser Cannon (7), Recon Specialist (3), Tactician (2), Maneuvering Fins (1)

Syndicate Thug (25) x 2
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)

I'm looking forward to picking up a YV-666 but not sure how I'm going to use it yet. Thinking we could do a take-a-penny-leave-a-penny thing with different list ideas. Here's one utilizing Bossk & a pair of TLT-toting Thugs:

99 points

Bossk (49)

YV-666 (35), Calculation (1), Heavy Laser Cannon (7), Recon Specialist (3), Tactician (2), Maneuvering Fins (1)

Syndicate Thug (25) x 2

Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1)

I don't know if you are going to get great mileage out of the HLC. Haven't flown the bus yet, but I have a feeling you are going to be shooting out of your axillary arcs more times then not. I'd drop the HLC for an Engine upgrade or even Hounds Tooth.

HLC will bring much more value to the table on Moralo Eval. Effectively allowing 4 dice attacks at the full 180 arc at R1-3 when you factor in R1 bonus on the primary.

You're better off to save the points on Bossk for something to synergise with his pilot ability like the EPT Calculation; the Mangler Cannon, or Greeo (crew).

Okay, what about this?:

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LATTS RAZZI & HOGS

100 points

PILOTS

Latts Razzi (46)
YV-666 (33), Ion Cannon (3), K4 Security Droid (3), Weapons Engineer (3), Recon Specialist (3), Maneuvering Fins (1)

Hired Gun (27) x 2
Y-Wing (20), Ion Cannon Turret (5), R4 Agromech (2), BTL-A4 Y-Wing (0)

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Latts gets two target locks on any green maneuver then takes a focus action whenever possible. Maneuvering fins help get target in arc for Ion Cannon. One focus for attack, one for defense. Ion'ed targets provide easy prey for 2x Hired Guns.

Hired guns take focus actions when possible. Latts pops TL to reduce agility on HG's target, HG uses focus on primary shot, gets TL, uses TL for Ion shot.

I like the ability to double or triple up on YVs, so I've been fiddling with this. Upgrades are a little 'wide net' right now, and can probably be MUCH better optimized.

YV-666: · Latts Razzi (33)

Maneuvering Fins (1)

K4 Security Droid (3)

· Bossk (2)

Gunner (5)

· Hound's Tooth (6)

Inertial Dampeners (1)

YV-666: · Moralo Eval (34)

Heavy Laser Cannon (7)

Maneuvering Fins (1)

K4 Security Droid (3)

Tactician (2)

Glitterstim (2)

The whole idea here is that there's absolutely no correct first target. If Latts' ship falls she can scoot out on the Pup and continue to support Eval, while he pummels erryone with HLC fire throughout. Take down Eval and a fully loaded buzzsaw Razzi will be hanging out and causing problems throughout. It should be noted that Interceptors and Phantoms are ABSURDLY popular with my local group, and so my stuff tends to be geared more towards that than B Swarms, Han, or Brobots (I am the resident Scum player).

I could see losing the fins for APLs, Ion Projectors, or Engine Upgrades since the list is a little helpless if a dodger ducks past the enfilated grids of hellfire. Tactician also seems a bit like overkill, but the PS of this list doesn't benefit much from an initiative bid and you'd have to clear a lot of other stuff out to sneak in another ship.

Edited by DerFrownmacher

Ion Projectors, or Engine Upgrades since the list is a little helpless if a dodger ducks past the enfilated grids of hellfire.

I think Ion Projectors are a legitimate thing on the YV bus. It doesn't always trigger but when it does, it buys you a turn to sharp turn and get the target back in your 180 arc.

We don't have much experience with this thing but it's got possibilities. Imagine a Kath with Ion Projector and perhaps an Ion bomb to boot. Someone smashes in to her or she lands a good bomb, then she can easily swing around to get that four dice rear arc. Nasty, nasty. Add on outlaw tech and Stay On Target to almost guarantee they will hit ya.

Kath Scarlet (Scum) (38)
Stay On Target (2)
Ion Bombs (2)
Outlaw Tech (2)
Ion Projector (2)
Total: 46

Here's my latest idea:

100 points

PILOTS

Latts Razzi (39)
YV-666 (33), Weapons Engineer (3), K4 Security Droid (3)

Kavil (31)
Y-Wing (24), Twin Laser Turret (6), Unhinged Astromech (1)

Talonbane Cobra (30)
Kihraxz (28), Lone Wolf (2)

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Talonbane is the hammer. Lone Wolf makes sure his pilot skill (doubles range bonuses) does its duty.

Kavil is a super kiter. Eight hit points, TLT + pilot skill (+1 attack for out of arc shots), and UA - super annoying to deal with.

Latts Razzi is the anvil. K4 gives her the TL, WE doubles it, and her pilot skill (remove TL on defender to remove 1 agility from defender) means Talonbane's hits hurt extra bad.

Edited by TaeSWXW

I was playing with two different YV-666 lists today and had good succes with them!

Moralo Eval(34)

YV-666

-Heavy Laser Cannon(7)

-Outlaw Tech(2)

-Bossk(2)

-Gunner(5)

Syndicate Thug(18) x2

Y-Wing

-Twin Laser Turret(6)

-Unhinged Astromech(1)

-BTL-A4(0)

Total of 100p

And...

Bossk(35)

YV-666

-Veteran Instinct(1)

-Outlaw Tech(2)

-K4 Security Droid(3)

-Maneuvering Fins(1)

Talonbane Cobra(28)

Kihraxz

-Lightning Reflexes(1)

-Glitterstim(2)

Serissu(20)

M3-A 'Scyk'

-Bodyguard(2)

-Ion Cannon(3)

-Heavy Scyk(2)

Both times I played against two TIE Advanced(Juno Eclipse and Zertik Storm) and TIE Punisher(Redline). In the first game I did not loose any ships and I was able to block that Punisher very well so it did not have any chance to use any of his missiles. On the secod game I lost Bossk, but Serissu was a killer choice against Punisher with that Ion Cannon, I did not know that I will be playing against the same build on my second game so it was pure luck to have Ion Cannon, but I am glad that I did found that it worked so well against it. Redline was Ionized for four times and three of them was in a row while bumping against his fellow ships!!! I was not that impressed with Bossks skill, but Pilot Skill 9 was good, but Moralo Eval was very nice with all those upgrades, it was able to make massive damage and BTL-A4 Y-Wings with Twin Laser Turrets made pretty solid damage and were able to do some damage almost every time, not that big of a suprise when you can fire three times in one turn.. All in all, I love wave 7 and they became one of my favorite ships and makes Scum viable opiton against Imperium and Rebels at this point.

Waiting that Wave 8 to arrive one day :)

Ps. I would change few things from my second build there after trying it out and found few not so useful things. I would change Bossk to Moralo Eval and take that Heavy Laser Cannon. Maybe drop that Bodyguard and use up those points to add some extra for Moralo Eval. Other than that I was very pleased with both build.

Edited by Zazaa

Got my houndstooth and all wave 7 ships on Friday. Came up with the following list and played in a 26 player Store Wars tournament on Saturday and went 5-0 to win the tournament.

The batrep is here https://community.fantasyflightgames.com/topic/186686-wave-7-for-the-win/

Drea Kavil Slaver

100 points

33 points
Kavil
7
2
1
5
3
Y-Wing, Unique
When attacking a ship outside your firing arc, roll 1 additional attack die.
Twin Laser Turret (6)
Predator (3)
29 points
Drea Renthal
5
2
1
5
3
Y-Wing, Unique
After you spend a target lock, you may receive 1 stress token to acquire a target lock.
Twin Laser Turret (6)
Unhinged Astromech (1)
38 points
Trandoshan Slaver
2
3
1
6
6
YV-666, Unreleased
Bossk (2)
Gunner (5)
Tactician (2)

http://xwing-builder...ea-kavil-slaver

It was a lot of fun to fly. You can read more details of the tournament and how I flew them in the batrep link above. I absolutely love the list and will be flying it for the foreseeable future.