Command Dials and Tokens

By TTC, in Star Wars: Armada Rules Questions

So according to the rules, when I reveal my command token, I have to immediately decide whether I plan to spend it this round or turn spend it on a token?

What that means is, if I reveal a Navigate, I have to decide whether I want to change the speed and/or get an extra click--before I even premeasure?

And if I reveal a Concentrate Fire, decide I want to spend it this round, then destroy my only target without using it, the CF is lost--and cannot be turned into a token?

Correct. You decide before doing anything else. You can spend the token though during the turn so instead of adding a dice with concentrate fire you can use the token to reroll a die

Repair and Squadrons are done immediately so they avoid this problem.

Your Concentrate Fire dial can be spent on any of your 2 attacks but if you don't spend it, you lose it. So I guess, yeah, when you reveal it, you have to decide whether to keep it as a dial or convert it to a token. COMMAND DIALS , p3 of the RRG says you need to decide whether to convert a dial into a token. Upon revealing your dial, you make this decision immediately.... if you decide to convert to a token, that's that. If you decide to save the dial, then you may spend the dial at the appropriate time. If you fail to spend the dial, it cannot be converted into a token and is discarded.

another question.

repair and aquadron commands are resolved after revealing the ship’s command dial. Since now, i thought there is no order, repair and/or squadron commands are executed; they are at least resolved before the attack phase and the navigate/movement phase.

in my opinion you can not execute the following order:

1. reveal dial

2. attack with x batteries

3. spend repair token

4. spend squadron token

5. navigate

but in my opinion, you can:

1. reveal dial

2. spend repair token

3. spend dial (squadron command)

4. attack with batteries

5. navigate

or

1. reveal dial

2. spend sq token

3. spend dial (squadron command)

4. spend repair token

5. attack with batteries

6. navigate

My problem is the wording "resolve after revealing the ship’s command dial".

An “after” effect occurs immediately after the specified event and cannot occur again for that instance of the event.

You reveal the command dial, then spend - for example - a repair token. Spending a token is a command . The wording is not "resolve after revealing the ship’s command dial or resolving a command "

I am confused - does this mean, i can not resolve a squadron comand?

Edited by LordStroyer

another question.

repair and aquadron commands are resolved after revealing the ship’s command dial. Since now, i thought there is no order, repair and/or squadron commands are executed; they are at least resolved before the attack phase and the navigate/movement phase.

in my opinion you can not execute the following order:

1. reveal dial

2. attack with x batteries

3. spend repair token

4. spend squadron token

5. navigate

but in my opinion, you can:

1. reveal dial

2. spend repair token

3. spend dial (squadron command)

4. attack with batteries

5. navigate

or

1. reveal dial

2. spend sq token

3. spend dial (squadron command)

4. spend repair token

5. attack with batteries

6. navigate

My problem is the wording "resolve after revealing the ship’s command dial".

An “after” effect occurs immediately after the specified event and cannot occur again for that instance of the event.

You reveal the command dial, then spend - for example - a repair token. Spending a token is a command . The wording is not "resolve after revealing the ship’s command dial or resolving a command "

I am confused - does this mean, i can not resolve a squadron comand?

So no issues engineering and squadron commanding

You can issue squadron and engineering commands though.

The timing is for after revealing the command dial. At that point you decide which tokens to use which can be an engineering token AND/OR a squadron token.

The immediately afterwards part does not work either because that is taken up by deciding on taking a token or not from the dial.

The steps are more like:

1) Reveal Dial

2) Decide to use the command or take a token

3) Use and resolve all "after dial is revealed" effect, your choice on order

4) Attack

5) Navigation

Thx for your response. My concern was, to get a minor advantage by executing repair token after resolving squadron dial plus squadron token. Its possible, that the enemy ship/sq is destroyed by the sq attack, and therefore u decide afterwards to use the rep token later or for other issues. Or is it mandatory to declare all used commands before resolving? Otherwise, it is better to resolve squadron command before repair.

Follow-up questions: First, if I want to use a CF token to re-roll, do I have to announce before I roll that I'll be using it, or can I wait to see how my roll goes? (this assumes I don't also have a CF command dial that turn)

Second, if I reveal a dial and want to use it, and I also have a matching token already banked, do I have to use both the dial and token or can I keep the token stored for another turn?

You don't have to declare the CF dial/token until after a roll.

I have a video on this and while it is 20 minutes long (I am working on a lighter version)

already watched this episode. But the question - is there any order, you have to resolve "after dial is revealed commands" is not explicitly answered. anyway, i like the channel very much.

already watched this episode. But the question - is there any order, you have to resolve "after dial is revealed commands" is not explicitly answered. anyway, i like the channel very much.

The answer is no. You are the active player decide which one is activated first, but you have to spend the squadron and repair tokens prior to resolving their effects because the moment you start resolving their effects you are now beyond the timing window.