As round 1 of the tournament is wrapping up, I'll toss out this updated module for you. Its got some major feature updates and a number of overdue graphics updates.
Thanks to all of you who commented with bugs and feature suggestions!
Included in this release is a very rudimentary "how-to" document outlining the interface, how to install the module and a few things about using it.
download here
New Content
- Automated movement - This one is huge, and saves a ton of time. I was unable to get ships to travel directly from the root segment out to the 4th segment correctly, unless there was only a single rotation in the whole template, and it had to be at the end, or you were traveling in a straight line. Basically vassal doesn't like having multiple moves off of one trigger, so the work around is to manually travel from the root, to the first knuckle, then from the first knuckle to the second knuckle. Practically, in order to travel at speed 4, you'll place the ruler, arrange it like you would in reality, notch it, and then hold down CTRL (or ALT, depending on left or right) and hit 1, 2, 3, 4 in succession.
There will be a little bit of a gap in some configurations at higher speeds, about 1-4 px. This is due to a combination of compounded rounding errors (movement is pixel based, so no decimals) and resampling when the images are rotated. This is probably still much more accurate than many of our physical templates due to the amount of play in them. If you'd prefer I stated it this way, 4 pixels over speed 4, approximately 600 pixels along the template, is about a 1% deviation from perfectly accurate.
- Flippable initiative token
- Flagship flag on capital ships to indicate which is your flagship
- Objective flag on capital ships to indicate objective ships
- Objective cards have a back so that you can conceal them from your opponent.
Graphic tweaks
- Selected components on the table have a thin blue line around them to indicate what you have selected
- Selected ships have a rectangular outline rather than whatever that snarly messed up shape used to be there
- Command stacks frames are a dark grey so that they show up against the black background
- Articulated template has a different end piece. Segments also modified so that the background doesn't show up in the gaps in the knuckles.
- Corrected the concentrate fire icon on the command dials. The old one was from when the game was first announced. Now the dial matches the tokens.
- Spent defense token flags (red) are bumped in a bit to add another visual cue regarding unspent/exhausted for any colorblind players.
- Tokens rendered above ships, obstacles and squadrons.
Bug Fixes
- Mouseover on an obstacle or objective token with its distance bands toggled no longer fills up the whole window. Instead it is just centered on the token.
- Squadrons spawn with the blue tab out instead of the orange one
Other
- All instance of "Tie" have been changed to "TIE"
- All components now titled with leading case for consistency(TIE Fighter Squadron vs TIE fighter squadron)
Ship graphics have NOT been updated yet.
Planned features/improvements for future versions, not necessarily the next one:
- More robust "refresh defense tokens" button to include the stand-alone tokens, and exhausted upgrade cards
- Better dice reports
- Updated and cohesive style for ship graphics
As always, please chime in with suggestions, requests etc. If reporting a bug, please try to be as specific as possible, including a screenshot is even better. (ie, instead of saying "my ship flew in the complete wrong direction when i moved" Including that it was your gladiator, not your victory, helps me narrow it down. Including a screenshot of your template configuration is even better)
