Redemption : How do you fit it ?

By MoffZen, in Star Wars: Armada

Hello guys !

So, I'm going to try and include the Redemption in my fleets soon, and I'm curious to know how you guys upgraded it besides the title. I'm highly considering running it as a naked Support Refit and fitting the points elsewhere on the fleet, am I being crazy ?

Nope that sounds about right actually

I was having this same thought and arrived at the same conclusion

It is a trifecta! Go forth naked and be not ashamed.

I've rarely seen such unanimity on an internet forum, the Hive Mind is going crazy... But thanks for sharing the idea guys :D Running Naked for Redemption !

Edited by MoffZen

Hello guys !

So, I'm going to try and include the Redemption in my fleets soon, and I'm curious to know how you guys upgraded it besides the title. I'm highly considering running it as a naked Support Refit and fitting the points elsewhere on the fleet, am I being crazy ?

Go naked support.

And out of curiosity, do you guys tend to spam Engineering Commands on your other ships or do you usually repair only a couple of times per game ?

Engineering rarely happens in my games. From experience, ship health is pretty binary -- it's either at full hull and shields, or it's space dust.

Basically, Engineering commands are only good at the beginning of the ship's activation. You are either in a safe position (and wasting the command) or your ship is in danger and the 1-2 HP you're getting in shields or hull is not going to save it. Consider that your average attack does far more damage than an Engineering command can repair, and each ship gets two of them. And outside combat, the game doesn't have enough turns for a disengage -> repair -> reengage sequence.

I run 3x Neb-b support, 2x CR-90a, the redemption title and Garm.

Place a repair token on each ship at the start and spam CF.

Also rarely use engineering, so never ran redemption

The +1 engineering advantage seems to go like this

Cr-90: now can reMove hull damage

Neb: 2 shields repair; pointless with 1 shield side. +eTeam though and your ditching hull + shield

Fattie: not much improvement with projectors. 1 hull + 1 shield.

For tokens, you get shield/hull/hull respectively (neb token ironically gets its natural repair value)

Neb ironically benefits the least without further investment

Seems MM would be ideal to exploit repairs with harder to kill ships

Edited by ficklegreendice

Also rarely use engineering, so never ran redemption

The +1 engineering advantage seems to go like this

Cr-90: now can reMove hull damage

Neb: 2 shields repair; pointless with 1 shield side. +eTeam though and your ditching hull + shield

Fattie: not much improvement with projectors. 1 hull + 1 shield.

For tokens, you get shield/hull/hull respectively (neb token ironically gets its natural repair value)

Neb ironically benefits the least without further investment

Seems MM would be ideal to exploit repairs with harder to kill ships

This is why I like to use tokens with it. The repair command can be tricky at times (well, not for the CR-90) and redemption does make the token like the dial.

Very interesting points you guys make ! Especially about the timing of the Repair and the binary nature of the damage.

I did play a 2 Vettes 2 Neb list with the Redemption and overall I probably used the Repair Command about 4 times during the game (which is an average of one per ship). Smaller ships like this definitely aren't tanky enough to build around Redemption, because they're either fine, either cripple and a red die away from blowing up.

That said, I'm starting to highly consider putting Neb Bs in my lists anymore... They're not bad, but I'm really having trouble making them work and the way I use them is probably not the best. I've tried being more aggressive, or more measured with them, but it doesn't really work :P

It might be side tracking my own topic, but do you guys have any proven tips that worked with the Nebs ?

Hyperspace assault, with Salvation title (crits count as 2 damage). Drop the Salvation and 3 B wings in behind a Victory Star Destroyers backside at the same speed as it and watch your opponent cry. :D

The trick with Nebs is to always face your opponent, Dont let them shoot the weak side sheilds, so that means charging in (at speed 3 even) shooting with those 3 red front dice and then (ramming even) charging out the other side again.

Edited by MaverickNZ

Hyperspace assault, with Salvation title (crits count as 2 damage). Drop the Salvation and 3 B wings in behind a Victory Star Destroyers backside at the same speed as it and watch your opponent cry. :D

The trick with Nebs is to always face your opponent, Dont let them shoot the weak side sheilds, so that means charging in (at speed 3 even) shooting with those 3 red front dice and then (ramming even) charging out the other side again.

But in terms of actual maneuvers, is just facing your opponent enough ? I've tried moving forward at speed 1 and even then, I could only get 2 shots before eating the full front hull of a VSD 1 that was moving at speed 1 as well. I'm not sure it was still really worth it for 3 red dice (4 with a CF). Once they're in a trajectory, they're really stuck to it and require that trajectory to be cleaned up.

So, I'm probably using them wrong, hehe !

I do agree with Hyperspace Assault and Yavaris being a very good combo though !

EDIT :

Back on topic of the Redemption, I'm also starting to feel after today's game that if played as a Support Refit it really might not be sufficient unless you have at least two "active" tanks (that use Engineering Commands and/or tokens permanently). If just for a single active tank, Engineering Team is more cost efficient.

Otherwise, XI7 might just be what the Redemption needs to be interesting.

Edited by MoffZen

Just a little up ! Anybody else has got interesting fits, tactics and uses for Redemption ? Is it only good to protect Corvettes and help them repair ?

I have used her on the escort version naked, for the 2 blue anti-squadron dice to fire out of the sides.

I don't see the point of the support refit unless you really need those what? 6 points? Maybe I just find the 2 blue really effective.

Edited by Corellian Corvette

I looked at putting Leia on it as well in order to hand out the Engineering command and thereby get the most out of a rather expensive title.

I use my Redemption as the Flag Ship (Garm) and XX-9 Turbolasers. I play this ship as my turn 4-6 or maybe 5-6 ship. So, I have no risk of it getting damaged until late game, allowing it to be around for both of Garm's tokens with +1's. Also, because it is arriving late, the XX-9's are more likely to go off as he can come in and finish a shieldless target off quite effectively combining a CF command & token.

Redemption is interesting when you also look at Tantive IV, Gallant Haven, and Home One. Imperials really have great synergy in their squadron builds, but the Rebels have it with capital ships. So far each Rebel ship has gotten a title that boosts other ships/squadrons. I like that theme. Once we know a bit more about the MC-80, it will be interesting to see if you can fit all 4 of those titles into a list together.

I looked at putting Leia on it as well in order to hand out the Engineering command and thereby get the most out of a rather expensive title.

That's a great idea. Probably the best use of Leia I've heard. It would also work great with Tantive IV, to hand out suped-up Engineering tokens.

I looked at putting Leia on it as well in order to hand out the Engineering command and thereby get the most out of a rather expensive title.

Oooh, that's a smart use of the princess, I hadn't thought about that. Always felt she was better on a Corvette due to being able to switch the command dial.

EDIT : The more I think about it, the more it's a genius idea ! I was always considering the efficiency of Redemption vs Engineering Team, saying that if you want that extra point on one ship, you're better off with Engineering Team, while Redemption makes it more efficient the more different ships you activate for it.

I still feel that she's more efficient on a Corvette as a response mecanism (but she could work on Redemption too !). But your idea to pair her with Redemption in a list is excellent in a list where you are going second. Now multiple ships will get the benefit from Redemption, instantly increasing its value.

Really loving it, I might drop the XI7 on the Redemption to find a way to throw her in and maybe a Vet Captain or a liaison somewhere. Or keep the 3 points for the bid. Will report tomorrow !

I have used her on the escort version naked, for the 2 blue anti-squadron dice to fire out of the sides.

I don't see the point of the support refit unless you really need those what? 6 points? Maybe I just find the 2 blue really effective.

For XI7 ! :P

On a more serious note, it's going to be my Flagship and it's going to be deployed last as a flanking position at speed 2-3 in order to make good use of its front arc, force the enemy to come. So, being so far, I won't really be (nor want) to be able to keep up with the squadrons I'd activate.

For a more centerpiece use though, the Escort is definitely a good choice. Better use of the side arcs and the ability to use squadrons to cover a fleet is great.

Edited by MoffZen

I'd be concerned about over-investing in the support ships, if you do a CR90b with Tantive, Support with Redemption and Leia, you're at 104. Add Cap Antilles to the CR90b for that oh so sweet synergy and you're at 111. Thats over a 1/3 of youre points now, and well over 1/4 in the 400 point world.

One thing that this has me thinking about is the idea that it might be better to spam engineering in a battle vice CF/Squads as I often have in the past. I was wondering if the longevity and more dice from having more ships alive is the better choice, especially if you have a back line of those two light support vessels increasing the suitability of lets say... 3 AFIIBs blasting away with Ackbars plussed up side arcs in something like the age of sail line of battle below. Note the frigate in the distance that would be used to relay signals when the decks were obscured with smoke.

c6e0422fc3edd422790057fc3933e90a.jpg

Run that along the long edge of the table to stay at range kind of arcing around the other fleet and I think you'd have success.

Definitely possible - give it a try and let us know how it works! I think Redemption is one of the most under-used cards out there...

Run Garm with Redemption, load up with tokens then change your commands to Repair via Defense Liaisons as needed.

I'd be concerned about over-investing in the support ships, if you do a CR90b with Tantive, Support with Redemption and Leia, you're at 104. Add Cap Antilles to the CR90b for that oh so sweet synergy and you're at 111. Thats over a 1/3 of youre points now, and well over 1/4 in the 400 point world.

One thing that this has me thinking about is the idea that it might be better to spam engineering in a battle vice CF/Squads as I often have in the past. I was wondering if the longevity and more dice from having more ships alive is the better choice, especially if you have a back line of those two light support vessels increasing the suitability of lets say... 3 AFIIBs blasting away with Ackbars plussed up side arcs in something like the age of sail line of battle below. Note the frigate in the distance that would be used to relay signals when the decks were obscured with smoke.

c6e0422fc3edd422790057fc3933e90a.jpg

Run that along the long edge of the table to stay at range kind of arcing around the other fleet and I think you'd have success.

Oh, I would just have had Leia on Dodonna's Pride or some other Corvette. Thinking of her as a Defense Liaison for other ships :D

I just slapped the title on a naked support Neb B its all you need. If anything I'm finding the best role for Nebs are for support of squadrons and other capital ships.