Are we getting a power creep in x-wing?

By mtrein, in X-Wing

If you can still win games using TIE Fighters from the Core Set and Wave 1, then there is no power creep. Phat Han has been around forever. Turret Y-Wings are not a new thing. BBBBZ is not exactly a new thing, it is just a new spin on BBBB lists. Fel has been around forever and is still deadly.I see FFG as flattening the terrain so all ships are viable to play and not be auto-lose.

If you can still win games using TIE Fighters from the Core Set and Wave 1, then there is no power creep.

Yeah. I had my Wave 6 list absolutely flattened at Nationals by a TIE swarm that didn't even include any upgrades from outside Wave 1.

It's odd how people seem to think pricing new ships to the best ships rather than pricing them to the overcosted ships is meant to be power creep. I get the impression some people would only be happy with a wave of overpriced-out-the-box Scyks.

If you can still win games using TIE Fighters from the Core Set and Wave 1, then there is no power creep. Phat Han has been around forever. Turret Y-Wings are not a new thing. BBBBZ is not exactly a new thing, it is just a new spin on BBBB lists. Fel has been around forever and is still deadly.I see FFG as flattening the terrain so all ships are viable to play and not be auto-lose.

It is a fair point, but one that I think is countered by the fact that TIE swarms and miniswarms dominated early competitive play and have declined in success and popularity ever since. The fact that they are still competitive, but no longer dominant is evidence of exactly what I said - very gradual power creep. And don't go giving me some MOV nonsense, it started long before then.

As for Fel, isn't he the poster child for changing power within the game? Sure, he was strong, and he still is. But does anybody think that the current 35 point PtL/AT/SD Fel is only 6% better than something like a 33 pt PtL/Hull Fel from a year ago? Because he is only 6% more expensive, and current Fel is amazingly better than the previous versions of Fel.

And I have to reiterate this, because people don't read or remember context anymore. So for anyone who comes by to read this later, I am presenting that some power creep is inevitable even in the best designed games, not that power creep is intentional or bad in the game of x-wing. The level of power creep is, in fact, extremely well managed and FFG has done a tremendous job to limit it.

Edited by GiraffeandZebra

Are we getting a power creep in X-Wing?

Yes

Yes we are

The phantom was never really OP or out of balance. Instead, the extreme flexibility during activation phase almost made the planning phase obsolete and almost forced opponents to extreme pilot skill. The phantom nerf was not a response to unanticipated power creep. It was instead a push-back to an unintended shift in the meta. The phantom had simply made the game less fun.

I would say GiraffeandZebra nailed it. What we see in X-wing is not so much power creep but standard deviation of imperfect game design. The designers have a very difficult job and they have not been able to get every ship perfect out of the gate. These problems are exacerbated by the granularity of X-wings design. 100pt lists with no decimal point values can be somewhat restricting. Attack values that are integers of 2-4 (sorry HWK) make perfect balance very difficult.

Edit- Some ships are mildly too strong but others are mildly too weak as well. Power creep? From a certain point of view.

Edited by gamblertuba

What we see in X-wing is not so much power creep but standard deviation of imperfect game design.

That puts it perfectly. And the reason that this standard deviation results in what could be called "power creep" is because those on the low end of the bell curve will be largely ignored, and those on the high end will be utilized. The good news is that FFG has done a very good job of keeping the deviation very small.

Edited by GiraffeandZebra

The phantom was never really OP or out of balance. Instead, the extreme flexibility during activation phase almost made the planning phase obsolete and almost forced opponents to extreme pilot skill. The phantom nerf was not a response to unanticipated power creep. It was instead a push-back to an unintended shift in the meta. The phantom had simply made the game less fun.

I disagree, but don't believe anything productive can come out of such a conversation.