Engineering Order, Redemption, Engineering Team : Points Total?

By MoffZen, in Star Wars: Armada Rules Questions

Hello guys !

I'm planning on a more tanky list that I'm used to that will use Corvettes with Engineering Team and a Neb B with Redemption and I had a question regarding the bonus engineering points from the cards when you reveal an engineering command.

I just wanted to make sure that I understood the way Engineering points total up for both the Neb and the Corvettes.

Scenario : Nebulon-B with Redemption title, Corvette with Engineering Team. Both ships are at distance 1-5 of one another.

Engineering Command Dial :

- Corvette : Gains 2 Engineering points due to an Engineering value of 2 + 1 for Engineering Team + 1 for Redemption for a total of 4 .

- Redemption : Gains 3 Engineering points due to an Engineering value of 3 + 1 for Redemption ( pg 6 of the RRG in "Friendly and Enemy" : A ship or squadron is friendly to itself and can be targeted by an effect that specifies a friendly target unless it explicitly specifies "another" ship or squadron), for a total of 4.

Engineering Command Token :

- Corvette : Gains 2:2 = 1 Engineering points from the token + 1 for Engineering Team + 1 for Redemption for a total of 3 .

- Redemption : Gains 3:2 = 2 (rounded up) Engineering points from the token + 1 for Redemption for a total of 3.

Am I correct in this scenario ? I want to understand the dynamics between these cards properly :)

Edited by MoffZen

They Seem to be Correct to me... So long as you are resolving -either- the Dial or the Token by itself.

Bank a Token on a Previous Turn and go Completely Nuts:

Resolve Token + Dial:

Corvette: 2 (dial) + 1 (Token) + 1 (Eng Team) + 1 (Redemption) = 5
Redemption: 3 (dial) + 2 (Token) + 1 (Redemption) = 6

Edited by Drasnighta

Since you can only use 1 command a turn and a token can be combined with a dial to make 1 command, you only get 1 point.

This style of list is great for our Zombie Lord Rieekan when he comes out.

Since you can only use 1 command a turn and a token can be combined with a dial to make 1 command, you only get 1 point.

Right, so in the case I use both an Engineering Command and an Engineering Token, then the total will be what Drasnighta said.

This makes Mister Raymus Antilles much less interesting on a Corvette in that scenario because the token he will provide to the Corvette will only bring 1 extra Engineering Point. Well, he will still allow to bank an Engineering token while resolving the Command for a use in a later turn and providing 4 then 3 engineering points.

Thanks guys :) I'm just quite nooby with the Engineering stuff since I mainly used the other three commands since I started the game.

Well the token brings the Vette to 3 points and Redemption ups that to 4 so you can recover 2 shields, move 4 shields, recover one shield and move 2 shields, etc.

My Assault Frigates live off engineering commands. Sadly it makes my play far too timid which is hurting me atm.

Edited by Lyraeus

My Assault Frigates live off engineering commands. Sadly it makes my play far too timid which is hurting me atm.

It's not typically a Rules Question issue, but I'd like to answer your comment :)

One thing I'm struggling in my builds is to prevent competition for commands in terms of upgrades, especially for Rebels that have lesser access to tokens compared if they take neither Raymus or Bel Iblis.

I've seen several Rebel friends push ships with upgrades that synergise with different commands, while I feel Rebels ships need to be highly specialized in order to be effective.

The problem with ship builds that require Engineering Commands to take advantage of their cards is that you can't really afford to spend cards that synergise with different commands if you don't have tokens handy. Example : a Corvette with Engineering Team and H9 Turbolasers (which I feel require a constant Concentrate Fire command to be worth it even at medium range). At any given point where you don't take advantage of one upgrade, the points spent for it are deadweight.

So, I'm still brainstorming for tanky Corvettes, but the only solution that seems decent is to use passive damage upgrades like Enhanced Armaments for a CR90A, or Overload Pulse/Ion Cannons for a CR90B.

I've tried picturing lists with a tanky Dodonna's Pride supported by Redemption and I really have trouble making it work (because Dodonna's Pride with Leading shots when not fielded with Dodonna really requires spamming Concentrate Fire Commands to deal most damage and get crits so the enemy is forced to choose between taking X damage on the facing or spending defense tokens to eventually take a crit to the hull).

I might be overzealous in saying this, but I really have the feeling that competing upgrades aren't worth it on Rebels.