A few questions

By C.Jay, in Dark Heresy Rules Questions

Hello,

I've just started running a Dark Heresy campaign a few weeks ago, and I had a few things I wanted to clarify.

  • Is there a limit on the number of Psychic Powers that can be used a Turn? eg can you use Distort Vision (free action), then Wall Walk (1/2 action) in the one Turn?
  • Do grenades only get Righteous Fury when you roll two tens?

Cheers

Yes, there are limitations of the use per turn of Powers. However, they were added in the Erratta. You may use only one power per turn, with the specific exception of Resist Possession. Also, Powers count as Standard Attacks, so if you use a Half Action Power, you cannot also make a Standard Attack that turn. (Because the one-per-action-type-per-round rule is specific to Half Actions, you can use Free Action and Reaction Powers and still attack, however).

Righteous Fury triggers on any 10 when rolling for damage. For example, if you attacked with a Bolo Knife (uses 2d5 for a damage roll) as a Moritat Assassin (giving the knife tearing), you would roll 4 d10s and pick the best two rolls, halving the results. If any of the rolls was a 10, you could select that die as one of the ones used to calculate damage and would then move on to attempting to confirm Righteous Fury. Yes, this makes autofire and scatter disgustingly awesome.

Ah, yes, the Errata! Keep forgetting about that, don't I?

Thanks you!

Hodgepodge said:

For example, if you attacked with a Bolo Knife (uses 2d5 for a damage roll) as a Moritat Assassin (giving the knife tearing), you would roll 4 d10s

No, you wouldn't. Tearing adds 1d10 to your roll and you pick the highest. This doesn't mean 1d10 per every normal 1d10, it means 1d10 total. So for the Bolo Knife/Moritat combo, you'd roll 3d10, pick the 2 highest and divide the result by 2 (due to the damage being d5, not d10).

Oh, hey, yeah. I hadn't noticed that implication of the erratta. Thanks for pointing it out.