Ah, sorry. How come I didn't get a notification that someone posted on the thread?
Edit: I did, and I actually Liked the post... What's wrong with me?
Heirs to the Legacy [Force and Destiny] OOC
Cocaine's a hell of a drugAh, sorry. How come I didn't get a notification that someone posted on the thread?
Edit: I did, and I actually Liked the post... What's wrong with me?
Ha! Indeed it is, my friend. ![]()
Ok, back from a trip to Belgium to learn crazy martial arts. Now returning to slightly dodgey service as normal.
Blast em!
I'm glad they missed me at least for one round...
Hey guys, my character sheet is done now. Just wanted to let you know that, I guess...
Edited by maverikidAre we at the top of the round now?
If I understand, there are two troopers on the ground, 4 on top of the building, 1 Knight in the building and one knight engaged with Kell?
There are 3 troopers on the ground (all at short range from Tahiri) and 2 on the rooftop. The dark knight on the roof is at short range from everyone but Tahiri, and all the stormtroopers are at medium range from everyone (again, except Tahiri, who is at long range from the troopers on the roof).
The general brawl in the street consists now of Marsten, Lavin, Dev'rios, and Kell who is engaged with the Dark Knight on the ground. H4L is down.
It is still technically the bottom of the round since I need to know whether Kell Parried that last (otherwise debilitating) attack. That would be the most reasonable assumption, but don't wanna force BigSpoon into anything. If you want to take a turn, you may, but be aware of the tenuousness of Kell's situation.
There are 3 troopers on the ground (all at short range from Tahiri) and 2 on the rooftop. The dark knight on the roof is at short range from everyone but Tahiri, and all the stormtroopers are at medium range from everyone (again, except Tahiri, who is at long range from the troopers on the roof).
The general brawl in the street consists now of Marsten, Lavin, Dev'rios, and Kell who is engaged with the Dark Knight on the ground. H4L is down.
It is still technically the bottom of the round since I need to know whether Kell Parried that last (otherwise debilitating) attack. That would be the most reasonable assumption, but don't wanna force BigSpoon into anything. If you want to take a turn, you may, but be aware of the tenuousness of Kell's situation.
Thanks for the update. On positioning. It always helps me at the start of a round.
So, I should be able to finish off the troopers on the ground. Do we want to rest of the crew to rotate and start attack all the combatants on the roof. As I'm the farthest, it seems like I will only get there after you guys either die or vanquish the rest.
Does anyone have a better mechanics roll than myself? I know I roll 1 yellow and 2 green. If no one has a better stat, I can roll a check on H4L after attacking the last three troopers on the ground.
Wait, I thought Dev'rios was engaged with the Dark Knight on the ground, too. Did I make a mistake?
Does H4L want us to use one of his fix patches to cure him? H4L, we summon thee!
Wait, I thought Dev'rios was engaged with the Dark Knight on the ground, too. Did I make a mistake?
Yes most definitely parrying that last attack, reducing it to 4 damage after soak and parry.
he did say you were engaged with the dark knightWait, I thought Dev'rios was engaged with the Dark Knight on the ground, too. Did I make a mistake?
Oh, I guess I didn't see that.
Does H4L want us to use one of his fix patches to cure him? H4L, we summon thee!
Did someone say they want to heal my clanky butt?
Yes please!
Could I Quick Draw a stim pack from my utility belt and use a maneuver to Stim myself and still attack?
Try not to stim yourself too much, it'll make you go blind.
So am I going first then?
So am I going first then?
Sure, do some work to that knight
Could I Quick Draw a stim pack from my utility belt and use a maneuver to Stim myself and still attack?
That is a great application of the Quick Draw talent. Yep, that works. And you can still aim even, if you wanna suffer two strain!
Could I Quick Draw a stim pack from my utility belt and use a maneuver to Stim myself and still attack?
That is a great application of the Quick Draw talent. Yep, that works. And you can still aim even, if you wanna suffer two strain!
You're going to allow that? What's the limits? A Gunslinger could potentially draw and holster things like crazy.
Sure, let him do some juggling ![]()
I was already thinking up some antics with Drawing, Firing, Holstering, Snarky Commenting. ![]()
Could I Quick Draw a stim pack from my utility belt and use a maneuver to Stim myself and still attack?
That is a great application of the Quick Draw talent. Yep, that works. And you can still aim even, if you wanna suffer two strain!
You're going to allow that? What's the limits? A Gunslinger could potentially draw and holster things like crazy.
The limit is once per turn. Or, in the Gunslinger's case, a possible twice per turn.