Picking up Blaster (-2 Strain for Second Maneuver)
Guns Blazing (-2 Strain)
1 Advantage to activate Second Blaster (+2 Advantages from activation) (4-1+2=5)
2 Advantage to activate a Critical Hit with Primary Weapon (4-1+2-2=3)
2 Advantage to activate a Critical Hit with Secondary Weapon (4-1+2-2-2=1)
1 Advantage to Heal Strain (4-1+2-2-2-1=0)
9 Damage, Pierce 1, Crit 1:=44, Crit 2=89 (+10 Lethal Blows added)
9 Damage from one blaster... and 9 from the other, I take...