Shadows of the Future [Force and Destiny] OOC

By awayputurwpn, in Star Wars: Force and Destiny RPG

This is a closed PbP Game. The six players currently involved are:

Fcastor ( Jonas Cray )

Revanchist7 ( Firan Cadera )

kaosoe ( Maya )

Korro Zal ( Xan Yarr )

ColonelCommissar ( Kovin Daur )

Silver Crane ( Seifer Halcyon )

The background:

4 millennia before the Death Star destroyed Alderaan, the Jedi are on the verge of extinction. Darth Revan's Sith Empire now controls a vast portion of the galaxy, and the Republic has crumbled. Revan and his Sith have enjoyed decades of rule and prosperity. But there are those that would challenge the Sith: those that still remember the Jedi, and even some who fought for the Republic, have been heard to offer resistance. Without hope or a unifying force, the last vestiges of freedom are in danger of being swept away forever as darkness closes in on the galaxy.

Welcome to Shadows of the Future!

To facilitate quick character creation, here are the guidelines:

  • This is a Knight Level game. You get +150 XP to spend as if earned during gameplay (so no using it to raise characteristics) and either a basic lightsaber or 9,000 credits with which to buy stuff.
  • Any/all officially published PC options are fair game. This is a Force and Destiny game, but you may start as an Age of Rebellion or Edge of the Empire character.
  • Duty is to the Republic.
  • Duty/Obligation starting magnitudes are dependant on how many PCs have an Obligation or Duty.
  • Force Users must have a Morality score, even if they do not choose a Force and Destiny career to begin with.
  • For purchasing gear in general, let’s soft-cap it at Rarity 6. Anything higher, and anything Restricted, requires GM approval.

The exact focus of the game will depend on you (the players) and your PCs. I’m seeing a lot of Force-using concepts, so it stands to reason that you might well be a group of Jedi in hiding, or the young students of one such Jedi. Just ideas.

Looking forward to seeing your ideas fleshed out. Please post them here when you’re ready for them to be reviewed, and please feel free to discuss the builds and ask any questions that you need answered.

Edited by awayputurwpn

A question that springs to mind is this: Are the lightsaber or the 9000 credits in addition to the 500 credits characters start with?

It begins.

I'm seriously looking forward to this. IIRC the party composition is:

FCastor - Human Warrior (Shii-Cho Knight, Force Sensitive Emergent)

kaosoe - Unknown at this time

Revanchist7 - Human (Mandalorian) Hired Gun (?, Commando, Sharpshooter)

Korro Zal - Zabrak Consular (Niman Disciple)

ColonelCommissar - Togruta Seeker (Pathfinder/Shien Expert)

Silver Crane - Human Guardian (Soresu Defender/Protector)

So it looks like we've got a good range of skill sets, even if we're quite combat focused. Can I offer right off the bat to serve as the pilot? Unless anyone else has that high up in their character concept?

It's been twenty years since Revan defeated the Republic, correct? I'm thinking my character was a Padawan then, and has since been part of an underground resistance movement, trying to keep the Jedi traditions alive. Perhaps something has happened recently to convince him to act more aggressively--I suppose we'll have to wait to hear about the current situation before we can flesh that out.

I see my character as having come relatively newly to the Force. He was born after Revan won at the Star Forge and has spent much of his early life shipwrecked so he needs tuition from the more experienced Force-users.

My guy is also an ex-Jedi Padawan and although he keeps the Jedi Code alive in his mind, he has not been a part of any resistance movement, instead being on his own after the death, or rather the disappearance, of his Master. He was 14 years old or so when the Republic fell and the Jedi Order along with it, which would make him around 34 years old at the beginning of the campaign.

And as I said in the sign up thread ColonelCommissar, I am not pursuing the Starfighter Ace spec, so you can pilot away, at least as far as I am concerned. Not sure if any of the others are interested in being the pilot though, especially kaosoe (who has yet to decide on a concept after changing from a Consular (Niman Disciple)) and Revanchist7 (whose character is a Hired Gun, though not sure what his starting spec is; Commando and Sharpshooter are from another Career, after all).

Edited by FCastor

Ok. Mind you, I'm wondering whether going Sentinel/Shadow would be more useful. It depends on whether the GM is planning an urban-focused or wilderness-focused game.

A question that springs to mind is this: Are the lightsaber or the 9000 credits in addition to the 500 credits characters start with?

Having checked out the Heirs to the Legacy OOC thread, it appears my question is answered: the basic lightsaber or the 9000 credits are in addition to the starting 500 credits, plus any other credits a character may get by choosing the appropriate option provided by their starting Obligation or Duty or Morality.

Concerning my character, here are some stuff I have at least decided on:

JONAS CRAY

Male Human Warrior (Shii-Cho Knight, Force Sensitive Emergent)

Morality Compassion/Hatred (50)

Motivation Faith (The Jedi Code)

Experience 140/270

Brawn 3, Agility 3, Intellect 2, Cunning 3, Willpower 3, Presence 2

Morality Option +10 XP

Human Non-Career Skills Resilience 1, Vigilance 1

Career Skills Brawl 1, Cool 1, Perception 1

Specialization Skills Athletics 1, Coordination 1

Experience Spent (So Far)

Brawn 2 -> Brawn 3: 30 XP

Agility 2 -> Agility 3: 30 XP

Cunning 2 -> Cunning 3: 30 XP

Willpower 2 -> Willpower 3: 30 XP

Force Sensitive Emergent (Universal Specialization): 20 XP

Edited by FCastor

Yes, 9,000 credits is in addition to the 500 starting. Sorry, I had to leave before I'd updated all the threads :)

Additionally, just so everyone is aware, here's what the deal is with Obligation and Duty, should you desire to take one or the other (possibly both) for your PC:

The totals will be based on the number of PCs who have those scores. So only two people with Obligation means that you both start at 20. Same for Duty. You may have any one of Obligation, Duty, Morality (if you're a Force user) or any two of those three. You cannot choose all three. If you take two, you may only choose one to receive the benefits from at character creation (So you can't increase your Morality +21 points AND increase your Obligation to gain 2,500 credits, for example...you must choose just one).

Ok. Mind you, I'm wondering whether going Sentinel/Shadow would be more useful. It depends on whether the GM is planning an urban-focused or wilderness-focused game.

Hmmm...I'm leaning towards wilderness at the moment. However, I want to be sensitive to the party. Having fun often means getting to use those skills and talents you've purchased, and I'd be a bad GM if I didn't find a way to allow you to incorporate those abilities in game :)

It's been twenty years since Revan defeated the Republic, correct? I'm thinking my character was a Padawan then, and has since been part of an underground resistance movement, trying to keep the Jedi traditions alive. Perhaps something has happened recently to convince him to act more aggressively--I suppose we'll have to wait to hear about the current situation before we can flesh that out.

That's awesome. That's something we could frame the general party motivations around.

Could you perhaps elaborate a bit on the wilderness thing? I mean, are we talking about the beginning and later on having the chance to move about? Or is it wilderness all the way? Part of what I like in Star Wars is the opportunity to travel about, changing from one town or city to another, from one plane to another, from one type of environment to another. I do not mind wilderness all that much, but variey is always a welcome thing.

The thing I like about Star Wars is that, just as settings can change from one environment to the next, the predicaments in which characters can find themselves also change :) One predicament to the next.

So, the wildnerness thing would (I'm thinking) basically be that you either land, or crash-land (depending on that Step 10 resource chosen) on a planet in search of something TM . After some adventuring, you might find a way to repair your ship or otherwise get off-world.

I wouldn't keep you there indefinitely, because like you FCastor, I also like the traveling-about in Star Wars. It seems Star Wars-y to me. And I like Star Wars-y.

And also...your PCs are in control of your destiny, not me! Where there's a will, there's a way! And all that :)

Edited by awayputurwpn

Given the fact my character is a Consular who also happens to be good in a fight, perhaps he has been tasked with seeking out surviving Jedi and anti-Sith factions and recruiting them to the Jedi/Republic restoration group he belongs to? Revan's Sith undoubtedly have Inquisitor-like members who search for surviving Jedi to destroy or corrupt them in addition to wiping out rebels, so an expert lightsaber weilder such as my character is probably ideally suited for such a dangerous role.

Revan's Sith undoubtedly have Inquisitor-like members who search for surviving Jedi to destroy or corrupt them in addition to wiping out rebels, so an expert lightsaber weilder such as my character is probably ideally suited for such a dangerous role.

That is a reasonable assumption...

Given the fact my character is a Consular who also happens to be good in a fight, perhaps he has been tasked with seeking out surviving Jedi and anti-Sith factions and recruiting them to the Jedi/Republic restoration group he belongs to?

Yeah, that could work. What does everyone else think of this? Can you dig it?

The thing I like about Star Wars is that, just as settings can change from one environment to the next, the predicaments in which characters can find themselves also change :) One predicament to the next.

So, the wildnerness thing would (I'm thinking) basically be that you either land, or crash-land (depending on that Step 10 resource chosen) on a planet in search of something TM . After some adventuring, you might find a way to repair your ship or otherwise get off-world.

I wouldn't keep you there indefinitely, because like you FCastor, I also like the traveling-about in Star Wars. It seems Star Wars-y to me. And I like Star Wars-y.

And also...your PCs are in control of your destiny, not me! Where there's a will, there's a way! And all that :)

Most excellent. :D

I'd like a 'rallying the troops' type thing. It could be good, maybe with each faction we bring in corresponding to a different one of our backgrounds. One question: how do the plots of KOTOR II and SWTOR fit into this universe? What about the Sith Triumvirate and Darth Vitiate? And will we see any old friends from the games or are you trying to distance yourself from that? Will this be a tribute to KOTOR or just an adaptation of the setting?

In metanarrative terms, the year is c. 3,936 BBY, putting it nearly 300 years before the Great Galactic War, which predates the events in SWTOR. So they have not had a chance to transpire, yet.

In this universe, Revan betrayed the Republic in the Lehon system. Thus, the Star Forge was not destroyed, but rather served the dark purposes of its new master in constructing a vast Sith Armada. This was how Revan was able to decimate the Republic and conquer the entire galaxy.

The events in the KotOR II game were already fairly "contained," and so not many in the galaxy would even be aware of them, but the story with the Sith Triumverate, the Jedi Exile, and her entire band or misfits would have gone very differently in a Sith Empire, with Revan on the throne of the galaxy.

That being said, you are more than welcome to borrow ideas from KotOR II. Heck, you could even recreate a character from that game. The galactic calendar has advanced about 15 years from what would have happened in KotOR II.

"The Emperor Formerly Known As Darth Vitiate" is completely unknown in the galaxy at large, especially to your PCs ;)

Edited by awayputurwpn

Have we settled on a player resource? I think a mentor would be the most useful (for me at least :ph34r: ), though that would alienate our potential non-Force Sensitive.

As an FYI, I'm working on a Mystic/Seer that could be a lot of fun.

Edited by kaosoe

Have we settled on a player resource? I think a mentor would be the most useful (for me at least :ph34r: ), though that would alienate our potential non-Force Sensitive.

As an FYI, I'm working on a Mystic/Seer that could be a lot of fun.

Well, not only for you... *Whistles innocently*

But I agree on the non-Force sensitive. Ideally the group resource should be something we can all benefit from.

There will be measures taken to make sure that everyone can benefit from Step 10. All ideas are welcome at this point; keep 'em coming, even if they seem exclusive.

I was going to get Protector 1 Combat Armor from Dangerous Covenants, pg 49. It's both Restricted and rarity 7. I also have a jet pack that's rarity 7. Any issues with either of those? If I have to pick one or the other I'd go with the jet pack.

Revan's Sith undoubtedly have Inquisitor-like members who search for surviving Jedi to destroy or corrupt them in addition to wiping out rebels, so an expert lightsaber weilder such as my character is probably ideally suited for such a dangerous role.

That is a reasonable assumption...

Given the fact my character is a Consular who also happens to be good in a fight, perhaps he has been tasked with seeking out surviving Jedi and anti-Sith factions and recruiting them to the Jedi/Republic restoration group he belongs to?

Yeah, that could work. What does everyone else think of this? Can you dig it?

I like it, it will work with what I had planned for a backstory.

I've asked awayputurwpn for a particular group resource, which I think he liked. It's a ship, and a good'un!

So my character concept has him as a padawan on Corellia being trained by the Green Jedi. I was planning on make him part of the Halcyon line. Anyways when Revan's Inquisitors/Assassins came to Corellia his master told him to flee. From there he would have bounced around a bit, spending a period on Lorrd before deciding he could no longer hide and seeking out a means of restoring the Jedi (enter Korro's character perhaps?) He's also motivated to become master of Soresu for reasons that I plan to flesh out. I plan on going Brawn 3, Intelligence 4 with Medicine, Mechanics and Computers to maximize my Intelligence with Soresu Technique and plan to be tanky overall with whole Soresu deal.

Seifer Halcyon

Male Human Guardian (Soresu Defender, Protector)

Morality Bravery/Anger (50)

Motivation: Restore the Jedi

Motivation: Soresu Mastery

Experience 260 / 0 Remaining

Brawn 3, Agility 2, Intellect 4, Cunning 2, Willpower 2, Presence 2

Human Non-Career Skills Computers 1, Mechanics 1

Career Skills Cool 1, Discipline 1, Vigilance 1

Specialization Skills Athletics 1, Lightsaber 1

Experience Spent

Initial Character Creation Experience

Brawn 2 -> Brawn 3: 30 XP

Intelligence 2> Intelligence 3: 30 XP

Intelligence 3 -> Intelligence 4: 40 XP

Force Power: Sense 10 XP

Knight Level XP

Protector Specialization 20 XP

Sense: Control Upgrade (left column) 10 XP

Skills

Lightsaber from 1 to 2 10 XP

Brawl from 0 to 1 5 XP

Resiliance from 0 to 1 5 XP

Medicine from 0 to 1 5 XP

Mechanics from 1 to 2 15 XP

Talents

Parry 5 XP

Soresu Tecnique 10 XP

Reflect 10 XP

Improved Parry 15 XP

Parry 5 XP

Toughended 5 XP

Defensive Stance 5 XP

Grit 10 XP

Parry 15 XP

Edited by Silver Crane