Do tracers affect the ship that fires them?

By Ailowynn, in X-Wing Rules Questions

It's probably been brought up before, but . . .

XX-23 S-Thread Tracers

Attack (focus): Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 to you may acquire a target lock on the defender. Then cancel all dice results.

From the last page of the FAQ:

Q: Is a ship considered to be at Range 1 of itself?

A: Yes.

Based on this, it seems pretty clear to me that the Tracers allow the ship that fires them to acquire a TL -- it doesn't specify other friendly ships at Range 1-2, and a ship is at Range 1 of itself. Still, I'd like to be sure -- opinions?

Yes it is. So it would apply to the firing ship as well.

Edited by Parravon

By the current rules, yes. A ship is Range 1 and friendly to itself. The setback of firing tracers is sacrificing your otherwise attack.

By the current rules, yes. A ship is Range 1 and friendly to itself. The setback of firing tracers is sacrificing your otherwise attack.

Sure, but with Pilots like Jonus who you generally don't load with ordnance and use to buff the rest of your squad, it's probably worthwhile.

Fantastic on Blount with a squad of Bandits / Talas too.

It's probably been brought up before, but . . .

XX-23 S-Thread Tracers

Attack (focus): Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 to you may acquire a target lock on the defender. Then cancel all dice results.

So I'm confused. So lets say I make an attack, I flip the card, I roll dice, I get 3 hits, defender gets 2 evade, I then can get a target lock for my ship along with a wing man who is range 2 away, I then cancel all dice results meaning the hit I had left over going to the target is now gone along with the defender's evades?

The way its written it makes me feel like both me and opponents dice are now ignored. So the only affect of this is getting target locks.

You're correct. The only effect of Tracers if they hit is that the ship which fired them and all friendly ships at r1-2 of the firer get a TL on the target if they're in range 3 of it. Also that they did hit the ship, so anything triggered off a hit also happens such as Ruthlessness, or discarding a Stealth Device.

There are a number of weapons, both ordnance and cannon, which instruct you to work out if there's been a hit (i.e. there are uncancelled boom or kaboom results left after the Compare Results step) then to cancel all the dice and do something else. THis is one such, but compare, for instance, Tractor Beam, Ion Pulse Missile and Ion Cannon, with ones that DON'T have this stipulaion such as Ion Torpedoes or Concussion Missiles.

Edited by thespaceinvader

It's probably been brought up before, but . . .

XX-23 S-Thread Tracers

Attack (focus): Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 to you may acquire a target lock on the defender. Then cancel all dice results.

So I'm confused. So lets say I make an attack, I flip the card, I roll dice, I get 3 hits, defender gets 2 evade, I then can get a target lock for my ship along with a wing man who is range 2 away, I then cancel all dice results meaning the hit I had left over going to the target is now gone along with the defender's evades?

The way its written it makes me feel like both me and opponents dice are now ignored. So the only affect of this is getting target locks.

Correct. It's a hit effect weapon like an Ion Cannon: all that matters is if you hit or not, then everything is cancelled and the hit effect is applied. For ion that's one damage and one stress, for Tracers it's a mass target lock.

Correct. It's a hit effect weapon like an Ion Cannon: all that matters is if you hit or not, then everything is cancelled and the hit effect is applied. For ion that's one damage and one stress , for Tracers it's a mass target lock.

Did you duct tape a Flechette Cannon to your Ion Cannon?

Now that's a good idea. ;)

Correct. It's a hit effect weapon like an Ion Cannon: all that matters is if you hit or not, then everything is cancelled and the hit effect is applied. For ion that's one damage and one stress , for Tracers it's a mass target lock.

(emphasis mine)

Did you duct tape a Flechette Cannon to your Ion Cannon?

Maybe that'd make them worth the points?

Ah, kidding, Flechette outright scyks. No stacking of stress, 1 damage, has to hit...