Does my vic list work?

By Geryon, in Star Wars: Armada Fleet Builds

Vic1

Screed

Chirpy

Fight controllers

Expanded hanger bays

Corrupter

Vic2

Leading shots

Xx9

Gunnery team

Intel officer

Dominator

2x TIE Adv

Rhymer

TIE Bomber

Contested outpost

Advanced gunnery

Minefields

Pretty sure this leaves me with about a 6pt bid so I should be able to put myself first for most advantageous position unless my oponant has an objective that puts them at a disadvantage.

You spent a lot of pts on squadron upgrades for having so few squadrons. It seems like a waste.

I wasn't completely sure about that... I mean my vic1 can only control 4 per turn and my vic2 is going to be focusing more on putting out damage than controlling squadrons... What would you recommend then?

Edited by Geryon

Since I like the Vic2 so much, I also came up with a VVV list... Pretty simple but should be fun..

Vic2+Motti+GT 116

Vic2+GT 92

Vic2+GT 92

Pretty much just run 3 abreast, move forward at full (VSD) speed and swing for the fences...

Standard outpost/minefields/advgunnery

My recommendation is either changing your squadrons to fighters or ints and removing the squadron support from your ship, using them defensively while your ship focuses on damage then. Or, add more bombers.