In case you were wondering, there will be 3 factions.

By Kdubb, in X-Wing

I have slight concerns that this new damage deck has made crits much less powerful, just as Maarek was finally becoming cool...

Glad now we can confirm that the new slot isn't a freaking droid slot so people will stop saying that.

Two words: Tallon Roll

a.k.a. Tokyo Drift!

Sadly, while the Tallon Roll is awesome, it's presence on the T-70s dial means there's no chance of getting a Title card for the old X-Wings to upgrade them to T-70s...

I, for one, would prefer a totally unique way to fix the T-65s anyways.

That would be dreadfully boring if they just slapped a "Make these the new X-wing" title on them. The aces pack that revisits them will hopefully be much more exciting then that.

Yea I'm pretty unimpressed by the damage deck.

Only one I like is the revised sensor array, so all actions are effected, not just the ones in the action bar.

I agree that they should have added more specific crits, instead of just removing all the specific crits that are around currently.

Not a fan of major explosion. It means ten could one shot a tie or tie interceptor very easily.

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

I have slight concerns that this new damage deck has made crits much less powerful, just as Maarek was finally becoming cool...

You've got that exactly backwards. The new deck is far more powerful, not less. Removing the overly specific, often-redundant criticals means there's exactly no chance of getting away easy when you're dealt one.

Edited by DR4CO

This deal is getting worse all the time...

NOT! This is awesome. It seems obvious to me that FFG is working with very limited information (no names or anything not seen in the trailers), and they're still making this look like a great release. I really like the new critical hits and the new maneuver.

Now to wait for our Finn, Rey, Captain Phasma, etc. Hey, maybe Phasma will be in the TIE/FO single expansion? Idk, there's still the fact that this is the normal TIE and not the Special Forces one. Phasma will probably be in the Special Forces one.

And another version of Poe in his black X wing, that ship is too cool to avoid being introduced. I could see Phasma being in maybe the special forces Tie expansion (hoping there will be one). I hope we see a modernized version of the Tie bomber introduced though, in some form or another.

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

Mother of god...

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED. Let the cries for a third deck begin.

Otherwise, very interesting stuff. Tallon Roll is much more interesting than a S-loop with a turn template.

But if they had updated the deck by effecting a wider range of specific upgrades, then any new upgrade types introduced afterward would then be favored by the second deck not including them. Removing all upgrade type specific crits means the deck is future prof. Look at Damaged Sensor Array, now it effects all actions, not just those on your action bar, unless I'm forgetting something from the FAQ, this is new.

As for the old & new deck, this is what I've seen:

"The damage deck included in this box replaces the damage deck in the original X-wing core set. If players have both, they should use the new deck included in this box"

I have slight concerns that this new damage deck has made crits much less powerful, just as Maarek was finally becoming cool...

The new damage deck is great. All of the cards that were worthless on some ships but game ending on others are gone.

- Blinded Pilot has all of its loopholes closed.

- Damaged Sensor Array is more powerful and doesn't leave odd situations like Decimators being able to Evade with Isard but Firesprays not being able to.

- Major Explosion can create a chain reaction of crits allowing Interceptors to be killed if a single crit gets through.

- Weapons Malfunction and Munitions Failure got merged into a single crit that effects all attacks.

- Major Hull Breach can cause major problems for a ship that isn't able to take an action to clear it.

I didn't see one crit in there that would be ignored by the ship receiving it (well maybe the one that drops your PS to 0). This is a positive change and isn't a weakening of the deck in the least.

Edited by WWHSD

Tested some Tallon Roll Scenarios. Assuming a T-70 X-Wing and a Y-Wing are facing one another exactly opposite at 2 ship-lengths away. If the Y-Wing performs a 2 right turn and the X-Wing pilot guessed the direction correctly, a left Tallon Roll backwards lands you at Range 1 of the Y, outside it's firing arc. If the Y-Wing does a 1 right bank and the X-Wing performs the same Tallon Roll, you'd still catch the Y-Wing in your arc. However, if it was a TIE instead of a Y-Wing it could easily have just done a 1 right turn and in this case would catch the X-Wing at Range 1 out of its arc.

The maneuver will certainly still require good prediction of your opponent's maneuvers but it looks to be a really fun addition to the game.

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

Mother of god...

The free action and psuedo-Advanced Sensors from that droid is awesome.

Edited by WWHSD

I didn't see one crit in there that would be ignored by the ship receiving it (well maybe the one that drops your PS to 0). This is a positive change and isn't a weakening of the deck in the least.

Well, there's still "receive a stress token" on Tycho, Soontir & Farlander, but that's about it. And the latter two it's only if certain other conditions are met (ie. they haven't stressed themselves already). But that's about it.

All this is great, though I'm still holding out on that T-65 fix coming in the T-70 blister.

Btw Wedge + BB-8 + PTL is baller:)

You've got that exactly backwards. The new deck is far more powerful, not less. Removing the overly specific, often-redundant criticals means there's exactly no chance of getting away easy when you're dealt one.

But Maarek already had almost no chance of his enemy getting away easy due to his ability. By evening out crits by getting rid of the useless ones, but also the really crippling ones, his ability is now less useful.

Edited by DarthEnderX

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

I'm pretty sure it would be: reveal green maneuver. perform it, option to barrel roll with bb-8. If you performed the free barrel roll, option to Push the Limit. When Normal Perform Action Step comes, if you PtL'd, you are stressed and cannot peform your normal action.

The order to get 3 actions a turn would have to be perform maneuver, then barrel roll from bb-8. when your action step comes, perform an action and then PtL into another action and stress.

I still don't see how one would end with no stress at the end of the round.

Edited by GroggyGolem

Really? Because last time I looked at MajorJuggler's Math Wing, it seemed to show that ships with better jousting values tended to be the ships seen in most tournaments...

According to his math the Yt-1300 (named pilots), YT-2400, z-95 and Decimators all have relatively high jousting values, and all of these are seen pretty frequently in competitive lists. His topic is a little out dated now, but it has some really great info in there.

Z-95, 12

Soontir Fel, 16.1

Generic X-Wing, 17.8

E-Wing, 21.1

YT-1300 (named), 24.8

VT-49, 24.1 to 33.1

YT-2400, 18.8 to 38.5

Which of those ships have the "better jousting values"?

How do those "jousting values" predict which ships are "seen in most tournaments"?

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

I'm pretty sure it would be: reveal green maneuver. perform it, option to barrel roll with bb-8. If you performed the free barrel roll, option to Push the Limit. When Normal Perform Action Step comes, you are stressed and cannot.

The order to get 3 actions a turn would have to be perform maneuver, then barrel roll from bb-8. when your action step comes, perform an action and then PtL into another action and stress.

I still don't see how one would end with no stress at the end of the round.

The BR happens before you perform the maneuver.

  • reveal green, BR
  • PTL into action
  • perform green, lose stress
  • perform normal action

To tell the truth while I don't fly the advanced much this new damage deck sorta wants me to fly Maark Stele, he can effectively be used to search the decks for Major Explosion and Major Hull Breach. Come on admit it would be hilarious if he blew up a Falcon or any big ship while they had a damage or two on them then just causing a horrible chain reaction on them causing the ship to be destroyed, well unless you are the one flying the Falcon.

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

I'm pretty sure it would be: reveal green maneuver. perform it, option to barrel roll with bb-8. If you performed the free barrel roll, option to Push the Limit. When Normal Perform Action Step comes, if you PtL'd, you are stressed and cannot peform your normal action.

The order to get 3 actions a turn would have to be perform maneuver, then barrel roll from bb-8. when your action step comes, perform an action and then PtL into another action and stress.

I still don't see how one would end with no stress at the end of the round.

Read the card again. You may barrel roll when you reveal the maneuver, not after you perform the maneuver.

I still don't see how one would end with no stress at the end of the round.

Because bb-8 triggers upon revealing your dial, like advanced sensors does. It happens before you execute your maneuver.

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

I'm pretty sure it would be: reveal green maneuver. perform it, option to barrel roll with bb-8. If you performed the free barrel roll, option to Push the Limit. When Normal Perform Action Step comes, if you PtL'd, you are stressed and cannot peform your normal action.

The order to get 3 actions a turn would have to be perform maneuver, then barrel roll from bb-8. when your action step comes, perform an action and then PtL into another action and stress.

I still don't see how one would end with no stress at the end of the round.

The card say perform the BR when you reveal the dial, not after executing a green maneuver. So you'll reveal dial, then BR with BB-8 with an option to PTL into another action which would grant you a stress. After that execute that green maneuver which will clear the stress. Then you're clear to perform another action in your action phase:)

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

I'm pretty sure it would be: reveal green maneuver. perform it, option to barrel roll with bb-8. If you performed the free barrel roll, option to Push the Limit. When Normal Perform Action Step comes, you are stressed and cannot.

The order to get 3 actions a turn would have to be perform maneuver, then barrel roll from bb-8. when your action step comes, perform an action and then PtL into another action and stress.

I still don't see how one would end with no stress at the end of the round.

The BR happens before you perform the maneuver.

  • reveal green, BR
  • PTL into action
  • perform green, lose stress
  • perform normal action

(and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Wedge, BB-8, PtL, Engine Upgrade. Reveal green & barrel roll, PtL into something else, perform green & remove stress, and then perform standard action. Three actions a turn, every turn, and you end up with no stress afterwards. Who's with me?

I'm pretty sure it would be: reveal green maneuver. perform it, option to barrel roll with bb-8. If you performed the free barrel roll, option to Push the Limit. When Normal Perform Action Step comes, if you PtL'd, you are stressed and cannot peform your normal action.

The order to get 3 actions a turn would have to be perform maneuver, then barrel roll from bb-8. when your action step comes, perform an action and then PtL into another action and stress.

I still don't see how one would end with no stress at the end of the round.

Read the card again. You may barrel roll when you reveal the maneuver, not after you perform the maneuver.

I still don't see how one would end with no stress at the end of the round.

Because bb-8 triggers upon revealing your dial, like advanced sensors does. It happens before you execute your maneuver.

Thanks, I was not seeing that.

As for the old & new deck, this is what I've seen:

"The damage deck included in this box replaces the damage deck in the original X-wing core set. If players have both, they should use the new deck included in this box"

So, if the new deck really is considered better than the old one, and since your own deck is always used against yourself, doesn't that mean it's to a players advantage to just not have the new deck?

To tell the truth while I don't fly the advanced much this new damage deck sorta wants me to fly Maark Stele, he can effectively be used to search the decks for Major Explosion and Major Hull Breach. Come on admit it would be hilarious if he blew up a Falcon or any big ship while they had a damage or two on them then just causing a horrible chain reaction on them causing the ship to be destroyed, well unless you are the one flying the Falcon.

If Maarek lost a little ground, I think Colzet and Brath may have come out ahead with the new damage deck. Lots of good stuff to flip, and flip again.

Brath dealing Major Explosion as a natural crit and getting to flip it back over with a focus token has the potential to turn one point of damage into 5 (if hits get rolled both times and Direct Hit! gets drawn for each).

I will admit to being vaguely annoyed that they didn't take the opportunity to give us the Proton Torpedo Mrk 2, being a straight up better/cheaper Proton Torpedo.

Also: I am _very_ excited about the new Tech upgrades (that's the new slot). It should be a way to allow new ships to be appropriately powerful, but without creating some bizzare issues with existing ships. I hope the standalone blisters have more and different cards for this slot.

Also also: so.... S-loops aren't babks, right? We can't suddenly have green S-loops, right? Because that seems bonkers.

As for the old & new deck, this is what I've seen:

"The damage deck included in this box replaces the damage deck in the original X-wing core set. If players have both, they should use the new deck included in this box"

So, if the new deck really is considered better than the old one, and since your own deck is always used against yourself, doesn't that mean it's to a players advantage to just not have the new deck?

Just order the new upgrade cards off eBay.