In case you were wondering, there will be 3 factions.

By Kdubb, in X-Wing

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED.

The problem with Munitions Failure is that it's typically either devastating or pointless against any given ship, with very little middle ground. A deck that increased the frequency of Munitions-Failure-type cards (look! here's one for systems; too bad it's on a Y-wing. ooh, and next turn I'll fry the astromech slot on your Decimator) would be a disaster.

I rather suspect there are more than a handful of new cards in the updated damage deck.

Replacing all instances of 'discard a secondary weapon' with 'discard the highest costed upgrade currently equipped' would cover both bases discussed above...

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED.

The problem with Munitions Failure is that it's typically either devastating or pointless against any given ship, with very little middle ground. A deck that increased the frequency of Munitions-Failure-type cards (look! here's one for systems; too bad it's on a Y-wing. ooh, and next turn I'll fry the astromech slot on your Decimator) would be a disaster.

Clearly. But, that hasn't changed that those types of cards are what the biggest proponents of a new damage deck were wanting. The new deck is interesting, but I'm fine with my opponent has either the old or new deck.

I think the new deck will make for more devastating rounds of combat, possibly making games take less time. Major Explosion into a Direct Hit is 3 Hull damage off a single Crit. Also, your Soontir/Whisper won't have to worry about their Pilot Ability and Elite Talents being ignored ever again. I like this new Damage Deck.

Wait, is injured pilot really not in the new deck??? :( That makes me sad. One of the few upgrades that really hit hard...

You might benefit from dropping by the X-Wing subreddit...

Edited by GroggyGolem

Replacing all instances of 'discard a secondary weapon' with 'discard the highest costed upgrade currently equipped' would cover both bases discussed above...

I sense,,, that this hasn't happened.

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED.

The problem with Munitions Failure is that it's typically either devastating or pointless against any given ship, with very little middle ground. A deck that increased the frequency of Munitions-Failure-type cards (look! here's one for systems; too bad it's on a Y-wing. ooh, and next turn I'll fry the astromech slot on your Decimator) would be a disaster.

Clearly. But, that hasn't changed that those types of cards are what the biggest proponents of a new damage deck were wanting. The new deck is interesting, but I'm fine with my opponent has either the old or new deck.

I think the new deck will make for more devastating rounds of combat, possibly making games take less time. Major Explosion into a Direct Hit is 3 Hull damage off a single Crit. Also, your Soontir/Whisper won't have to worry about their Pilot Ability and Elite Talents being ignored ever again. I like this new Damage Deck.

Wait, is injured pilot really not in the new deck??? :( That makes me sad. One of the few upgrades that really hit hard...

"Laugh it up, fuzzball" -Chewbacca

Speaking of the new deck, there are a several slight wording changes on old damage (blinded pilot, damaged sensor array, etc.) that change the rules for the previous versions.

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED.

The problem with Munitions Failure is that it's typically either devastating or pointless against any given ship, with very little middle ground. A deck that increased the frequency of Munitions-Failure-type cards (look! here's one for systems; too bad it's on a Y-wing. ooh, and next turn I'll fry the astromech slot on your Decimator) would be a disaster.

Clearly. But, that hasn't changed that those types of cards are what the biggest proponents of a new damage deck were wanting. The new deck is interesting, but I'm fine with my opponent has either the old or new deck.

I think the new deck will make for more devastating rounds of combat, possibly making games take less time. Major Explosion into a Direct Hit is 3 Hull damage off a single Crit. Also, your Soontir/Whisper won't have to worry about their Pilot Ability and Elite Talents being ignored ever again. I like this new Damage Deck.

Wait, is injured pilot really not in the new deck??? :( That makes me sad. One of the few upgrades that really hit hard...

You might benefit from dropping by the X-Wing subreddit...

I started this topic. I've been there lol. Forgive me for not reading every single post in that jumbled mess and not staring over intently at all the images. :lol:

Edited by Kdubb

Wait, is injured pilot really not in the new deck??? :( That makes me sad. One of the few upgrades that really hit hard...

If you got it on someone who actually had a pilot ability or EPT. How many times have you seen it land on a generic who shrugged it off and continued as though nothing had happened? With the new deck, if someone takes a critical, it's going to freaking hurt no matter who they are. That's a very, very good thing, IMO.

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED. Let the cries for a third deck begin.

Otherwise, very interesting stuff. Tallon Roll is much more interesting than a S-loop with a turn template.

And what if someone's entire list has zero upgrades? Even if we expanded munitions failure to include all upgrade types, you still end up with cases where certain crits just don't matter based on your build. This way no matter what crit you take*, it hurts.

*Unless you're a 2 Hull ship and get dinged with the "every damage card gets dealt face up" one, that one is still basically a damage card for you.

Edited by Otacon

The real problem is MHB being worded to deal cards faceup instead of flipping all dealt cards faceup. As if FatChewy wasn't annoying enough.

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED. Let the cries for a third deck begin.

Otherwise, very interesting stuff. Tallon Roll is much more interesting than a S-loop with a turn template.

And what if someone's entire list has zero upgrades? Even if we expanded munitions failure to include all upgrade types, you still end up with cases where certain crits just don't matter based on your build.This way no matter what crit you take*, it hurts.

*Unless you're a 2 Hull ship and get dinged with the "every damage card gets dealt face up" one, that one is still basically a damage card for you.

Look, I agree that adding crits to affect new upgrades was a pointless endeavor. But that didn't stop that from being a major argument for a new damage deck.

Those people are going to be upset.

Edited by Sithborg

Oh ya this is Great stuff!

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED. Let the cries for a third deck begin.

Otherwise, very interesting stuff. Tallon Roll is much more interesting than a S-loop with a turn template.

And what if someone's entire list has zero upgrades? Even if we expanded munitions failure to include all upgrade types, you still end up with cases where certain crits just don't matter based on your build.This way no matter what crit you take*, it hurts.

*Unless you're a 2 Hull ship and get dinged with the "every damage card gets dealt face up" one, that one is still basically a damage card for you.

Look, I agree that adding crits to affect new upgrades was a pointless endeavor. But that didn't stop that from being a major argument for a new damage deck.

Those people are going to be upset.

Edited by AlexW

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED.

The problem with Munitions Failure is that it's typically either devastating or pointless against any given ship, with very little middle ground. A deck that increased the frequency of Munitions-Failure-type cards (look! here's one for systems; too bad it's on a Y-wing. ooh, and next turn I'll fry the astromech slot on your Decimator) would be a disaster.

Clearly. But, that hasn't changed that those types of cards are what the biggest proponents of a new damage deck were wanting. The new deck is interesting, but I'm fine with my opponent has either the old or new deck.

I think the new deck will make for more devastating rounds of combat, possibly making games take less time. Major Explosion into a Direct Hit is 3 Hull damage off a single Crit. Also, your Soontir/Whisper won't have to worry about their Pilot Ability and Elite Talents being ignored ever again. I like this new Damage Deck.

Wait, is injured pilot really not in the new deck??? :( That makes me sad. One of the few upgrades that really hit hard...

You might benefit from dropping by the X-Wing subreddit...

I started this topic. I've been there lol. Forgive me for not reading every single post in that jumbled mess and not staring over intently at all the images. :lol:

Fair enough. I've been doing that so it's how I've noticed some things but stuff like the Weapons Failure applying to all attacks I didn't catch.

Here's a hypothetical for everyone to ponder over as we await September 4th.

I go to a tournament with the new damage deck since I've got one.

I am playing a player I've never met before that is also using the new damage deck. Halfway through the game I notice the backs of some of his damage cards are differently colored. He's mixed up both the new and old damage decks. I call over the TO. How would this best be resolved? I would think the simplest solution is to provide an extra damage deck to him.

What, though, if there is no extra damage deck that can be provided?

Really? Because last time I looked at MajorJuggler's Math Wing, it seemed to show that ships with better jousting values tended to be the ships seen in most tournaments...

Which ships are they and what are their "jousting values"?

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED.

The problem with Munitions Failure is that it's typically either devastating or pointless against any given ship, with very little middle ground. A deck that increased the frequency of Munitions-Failure-type cards (look! here's one for systems; too bad it's on a Y-wing. ooh, and next turn I'll fry the astromech slot on your Decimator) would be a disaster.

Clearly. But, that hasn't changed that those types of cards are what the biggest proponents of a new damage deck were wanting. The new deck is interesting, but I'm fine with my opponent has either the old or new deck.

I think the new deck will make for more devastating rounds of combat, possibly making games take less time. Major Explosion into a Direct Hit is 3 Hull damage off a single Crit. Also, your Soontir/Whisper won't have to worry about their Pilot Ability and Elite Talents being ignored ever again. I like this new Damage Deck.

Wait, is injured pilot really not in the new deck??? :( That makes me sad. One of the few upgrades that really hit hard...

You might benefit from dropping by the X-Wing subreddit...

I started this topic. I've been there lol. Forgive me for not reading every single post in that jumbled mess and not staring over intently at all the images. :lol:

Fair enough. I've been doing that so it's how I've noticed some things but stuff like the Weapons Failure applying to all attacks I didn't catch.

Here's a hypothetical for everyone to ponder over as we await September 4th.

I go to a tournament with the new damage deck since I've got one.

I am playing a player I've never met before that is also using the new damage deck. Halfway through the game I notice the backs of some of his damage cards are differently colored. He's mixed up both the new and old damage decks. I call over the TO. How would this best be resolved? I would think the simplest solution is to provide an extra damage deck to him.

I'd give him time to try to organize the deck and make sure he has all the cards from the correct deck, get the others out of the way, re-shuffle, and continue. If he can't find all the correct cards, and there is no extra deck, think you'd have to call that failure to meet tournament requirements, as you are expected to bring all necessary components of the game to participate. I personally would say screw it and play it through anyways, but "officially" that would be a forfeit scenario I think.

I am laughing and laughing at that damage deck. What was the #1 demand for a new damage deck? That all more upgrades could be affected. So what do the do? NO UPGRADES ARE AFFECTED.

The problem with Munitions Failure is that it's typically either devastating or pointless against any given ship, with very little middle ground. A deck that increased the frequency of Munitions-Failure-type cards (look! here's one for systems; too bad it's on a Y-wing. ooh, and next turn I'll fry the astromech slot on your Decimator) would be a disaster.

Clearly. But, that hasn't changed that those types of cards are what the biggest proponents of a new damage deck were wanting. The new deck is interesting, but I'm fine with my opponent has either the old or new deck.

I think the new deck will make for more devastating rounds of combat, possibly making games take less time. Major Explosion into a Direct Hit is 3 Hull damage off a single Crit. Also, your Soontir/Whisper won't have to worry about their Pilot Ability and Elite Talents being ignored ever again. I like this new Damage Deck.

Wait, is injured pilot really not in the new deck??? :( That makes me sad. One of the few upgrades that really hit hard...

You might benefit from dropping by the X-Wing subreddit...

I started this topic. I've been there lol. Forgive me for not reading every single post in that jumbled mess and not staring over intently at all the images. :lol:

Fair enough. I've been doing that so it's how I've noticed some things but stuff like the Weapons Failure applying to all attacks I didn't catch.

Here's a hypothetical for everyone to ponder over as we await September 4th.

I go to a tournament with the new damage deck since I've got one.

I am playing a player I've never met before that is also using the new damage deck. Halfway through the game I notice the backs of some of his damage cards are differently colored. He's mixed up both the new and old damage decks. I call over the TO. How would this best be resolved? I would think the simplest solution is to provide an extra damage deck to him.

What, though, if there is no extra damage deck that can be provided?

On more consideration, it certainly might give more cause for players to check each other's damage decks before games start, just to be on the safe side.

I so am going to buy three of the new core sets... that must be done... YESsss.

57153958.jpg

This deal is getting worse all the time...

NOT! This is awesome. It seems obvious to me that FFG is working with very limited information (no names or anything not seen in the trailers), and they're still making this look like a great release. I really like the new critical hits and the new maneuver.

This deal is getting worse all the time...

NOT! This is awesome. It seems obvious to me that FFG is working with very limited information (no names or anything not seen in the trailers), and they're still making this look like a great release. I really like the new critical hits and the new maneuver.

Now to wait for our Finn, Rey, Captain Phasma, etc. Hey, maybe Phasma will be in the TIE/FO single expansion? Idk, there's still the fact that this is the normal TIE and not the Special Forces one. Phasma will probably be in the Special Forces one.

Really? Because last time I looked at MajorJuggler's Math Wing, it seemed to show that ships with better jousting values tended to be the ships seen in most tournaments...

Which ships are they and what are their "jousting values"?

Jousting value- (taken from MajorJuggler's topic found here . Probably the best read on these forums.) The absolute value of a ship based purely on its (attack/agility/hull/shields) stat line and cost, compared to a 2/3/3/0 stat line. Pilot skill, maneuver dials, and named pilot abilities are not considered unless the named ability can be directly translated to an increased expected damage output (like Wedge) or increased durability (like Kenkirk).

According to his math the Yt-1300 (named pilots), YT-2400 w/ Outrider, z-95 and Decimators all have relatively high jousting values, and all of these are seen pretty frequently in competitive lists. His topic is a little out dated now, but it has some really great info in there.

Edited by Kdubb

I do want more templates. I do not want those ships. I do not want more dice. If we are moving to a new damage deck, how do I just get one or two of those? What are the local game and hobby stores going to do with at least 20+ base games with what I can only assume will be the wrong deck?

Glad now we can confirm that the new slot isn't a freaking droid slot so people will stop saying that.

Two words: Tallon Roll

a.k.a. Tokyo Drift!

Sadly, while the Tallon Roll is awesome, it's presence on the T-70s dial means there's no chance of getting a Title card for the old X-Wings to upgrade them to T-70s...

Edited by DarthEnderX

I think the green 3 straight confirmed that long before now.

Glad now we can confirm that the new slot isn't a freaking droid slot so people will stop saying that.

Two words: Tallon Roll

a.k.a. Tokyo Drift!

Sadly, while the Tallon Roll is awesome, it's presence on the T-70s dial means there's no chance of getting a Title card for the old X-Wings to upgrade them to T-70s...

there was no chance of this happening the moment the first leaked images revealed we were dealing with entirely new ships

the rumored t-65 fix could still hit us any # of ways (and I know I'm not the only one trying to find out how to abuse BB-8....hmm...arc-dodging wedge...)

Edited by ficklegreendice