In case you were wondering, there will be 3 factions.

By Kdubb, in X-Wing

Two words: Tallon Roll

Two words: Power Creep.

So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...

yeah, no

Talon roll is as much power creep as the Segnor's Loop

the new upgrades look fun as hell, but simply put there is nothing immediately broken in any of them

the deck, however, is a very interesting point. I have no idea how they'll resolve that, and it is a topic of consideration.

The deck is my primary issue. From what some of us may or may not have somehow seen (this is tiresome), it's far softer than the original, competitive players will want those free flip facedown actions any day. Look, it's insane and I want it, but the business ethics of virtually making the previous core set obsolete (until I see this proven otherwise) is just dirty.

No way the new prints of the original core set don't include the updated FAQ and damage deck if what the spoiler says is true about having to use the new deck if you have it.

Something interesting:

If I understand the official Disney timeline properly, there's both a New Republic and a Resistance, and I _think_ they're both active at the same time. There's also room for Imperial splinter groups that aren't the First Order. So what does that mean for this game?

It seems entirely plausible that at some point down the line we could have other sub-factions that could work with (say) The Empire but not the First Order, or you could have New Republic forces that work with the Rebels but not the Resistance.

That all might get a bit complicated and hazy, but if it isn't _too_ complicated, it could add a lot of interesting options.

no, it'd just be too complicated

why can't we just be happy with 3 factions and new EP 7 swag <_< ?

As far as the deck goes my guess is that players can choose the one they want to use, like obstacles.

The new upgrades look cool, and definitely designed to not break the game, BB-8 is not R2-D2. Those dials though... **** good. The TAP is facing stiff competition from the TIE/FO and its not even been released.

Two words: Tallon Roll

Two words: Power Creep.

So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...

yeah, no

Talon roll is as much power creep as the Segnor's Loop

the new upgrades look fun as hell, but simply put there is nothing immediately broken in any of them

the deck, however, is a very interesting point. I have no idea how they'll resolve that, and it is a topic of consideration.

The deck is my primary issue. From what some of us may or may not have somehow seen (this is tiresome), it's far softer than the original, competitive players will want those free flip facedown actions any day. Look, it's insane and I want it, but the business ethics of virtually making the previous core set obsolete (until I see this proven otherwise) is just dirty.

What? The deck has harder stuff too. All the Minors have Majors now, for example. Some are easier, and some are far worse.

As far as the deck goes my guess is that players can choose the one they want to use, like obstacles.

The new upgrades look cool, and definitely designed to not break the game, BB-8 is not R2-D2. Those dials though... **** good. The TAP is facing stiff competition from the TIE/FO and its not even been released.

Both persons have said that the new deck replaces the old.

Now, in a tourney setting, maybe that will be different. Like what happened with debris. Speaking of which, we have 6 new asteriods to choose from.

What? The deck has harder stuff too. All the Minors have Majors now, for example. Some are easier, and some are far worse.

Imagine Major hull breach on a decimator... ouch

Two words: Tallon Roll

Two words: Power Creep.

So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...

Eh, maybe time to put X Wing down for a while and concentrate on some other games. I've got an old Inquisitorial Warband for 40K that needs some attention, my NetEA armies need some love and my new Kings of War rulebook should be here any day. Not to mention Armada wave two shouldn't be far away. I'm really disappointed in FFG for this decision.

The only thing necessary will be to strongly discourage the new ships. Upgrades are good.

There... are... FOUR... LIGHTS!!!

Two words: Tallon Roll

Two words: Power Creep.

So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...

Eh, maybe time to put X Wing down for a while and concentrate on some other games. I've got an old Inquisitorial Warband for 40K that needs some attention, my NetEA armies need some love and my new Kings of War rulebook should be here any day. Not to mention Armada wave two shouldn't be far away. I'm really disappointed in FFG for this decision.

You know that the new Xs and Tie/FOs cost more as well, right? And this damage deck hurts more than the previous (even if it may be "easier" to clear some).

I do agree they both are stronger, but these ships should be stronger since they are 30 years into the future, and should be costed well to reflect it.

Two words: Tallon Roll

Two words: Power Creep.

So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...

yeah, no

Talon roll is as much power creep as the Segnor's Loop

the new upgrades look fun as hell, but simply put there is nothing immediately broken in any of them

the deck, however, is a very interesting point. I have no idea how they'll resolve that, and it is a topic of consideration.

The deck is my primary issue. From what some of us may or may not have somehow seen (this is tiresome), it's far softer than the original, competitive players will want those free flip facedown actions any day. Look, it's insane and I want it, but the business ethics of virtually making the previous core set obsolete (until I see this proven otherwise) is just dirty.

No way the new prints of the original core set don't include the updated FAQ and damage deck if what the spoiler says is true about having to use the new deck if you have it.

Just color me extremely skeptical until the 4th. I'll try to maintain some cautious optimism but I can't just get outright excited right now. Blind excitement and uncompromising brand loyalty is what lets companies start to crank out obscene amounts of new content without consideration for the more modest consumers or overall quality. Not saying they've reached that point, but I'm starting to sense a disturbance in the force, if I may.

There... are... FOUR... LIGHTS!!!

Huh?

^They cost about what the new statlines dictate they should, but it feels like FFG forgot to add points for the dials.

Two words: Tallon Roll

Two words: Power Creep. So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...
Eh, maybe time to put X Wing down for a while and concentrate on some other games. I've got an old Inquisitorial Warband for 40K that needs some attention, my NetEA armies need some love and my new Kings of War rulebook should be here any day. Not to mention Armada wave two shouldn't be far away. I'm really disappointed in FFG for this decision.

I'll have more to say about this when it's "legal" to discuss it in detail, but IMO the game has needed a new damage deck for a while.

And in any case, it might be a good idea to wait for updated tournament rules before you leave in a huff. (Or even a minute and a huff.)

I do agree they both are stronger, but these ships should be stronger since they are 30 years into the future

Just one part of my problem with the decision to lump new ships in with the old.

You know that the new Xs and Tie/FOs cost more as well, right? And this damage deck hurts more than the previous (even if it may be "easier" to clear some).

I do agree they both are stronger, but these ships should be stronger since they are 30 years into the future, and should be costed well to reflect it.

The cheapest new TIE is 15. Academy Pilot was 12. New TIE gains a shield (currently a 4 pt. value), an upgrade slot, and, oh, have you seen that dial? That's not what I call a fair comparative cost on paper. But we'll see.

Two words: Tallon Roll

Two words: Power Creep.

So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...

Eh, maybe time to put X Wing down for a while and concentrate on some other games. I've got an old Inquisitorial Warband for 40K that needs some attention, my NetEA armies need some love and my new Kings of War rulebook should be here any day. Not to mention Armada wave two shouldn't be far away. I'm really disappointed in FFG for this decision.

Wait - for real?

You are comparing a one-time update to the damage deck after 3 years that FFG is (rumored) to be doing, here, to the **** that War-*******-hammer 40k pulls off every few months??

Uhhhh...okay, then....

Soooo it looks like [redacted] on anything with an Astromech slot will function like an Adv Sensor B-wing barrel rolling without using an action... Whoa.

Two words: Tallon Roll

Two words: Power Creep.

So yes, they're forcing our hand to stay relevant with the new deck, not to mention the insanity of those dials/upgrades. I strongly STRONGLY hate that. But if that's how it's gonna be...

Eh, maybe time to put X Wing down for a while and concentrate on some other games. I've got an old Inquisitorial Warband for 40K that needs some attention, my NetEA armies need some love and my new Kings of War rulebook should be here any day. Not to mention Armada wave two shouldn't be far away. I'm really disappointed in FFG for this decision.

Wait - for real?

You are comparing a one-time update to the damage deck after 3 years that FFG is (rumored) to be doing, here, to the **** that War-*******-hammer 40k pulls off every few months??

Uhhhh...okay, then....

The damage deck is neat. The ships, their dials and statlines and costing - these feel more like cashgrabs than FFG's usual designs.

You know that the new Xs and Tie/FOs cost more as well, right? And this damage deck hurts more than the previous (even if it may be "easier" to clear some).

I do agree they both are stronger, but these ships should be stronger since they are 30 years into the future, and should be costed well to reflect it.

The cheapest new TIE is 15. Academy Pilot was 12. New TIE gains a shield (currently a 4 pt. value), an upgrade slot, and, oh, have you seen that dial? That's not what I call a fair comparative cost on paper. But we'll see.

The A Wing must make you quiver with rage then because the TIE/FO is fairly similar to the A Wing in cost and ability.

So how awesome is ***ed on Tycho? He's always stressed!

You know that the new Xs and Tie/FOs cost more as well, right? And this damage deck hurts more than the previous (even if it may be "easier" to clear some).

I do agree they both are stronger, but these ships should be stronger since they are 30 years into the future, and should be costed well to reflect it.

The cheapest new TIE is 15. Academy Pilot was 12. New TIE gains a shield (currently a 4 pt. value), an upgrade slot, and, oh, have you seen that dial? That's not what I call a fair comparative cost on paper. But we'll see.

The A Wing must make you quiver with rage then because the TIE/FO is fairly similar to the A Wing in cost and ability.

Yeah, an A-wing with Barrel Roll instead of Boost and can take the new upgrade. Which doesn't look game breaking. Can't take ATs or carry a Procket. You do get Segnors but lose a shield for Hull. Also, you don't get the green 4 and 5.

Now the T-70 on the other hand, looks like what the E-wing should have been. An X-wing on steroids.

Edited by Jo Jo

to anyone wondering about the new ships relative to their older equivilents:

1.) they are "technically" better if you ignore the point costs

2.) with their point costs included, they are actually strictly worse i.t.o pure stats

What does this mean?

this means that if you set 100 points of Tie/Ln against Tie/Fo and just roll dice, the Tie/Lns will win

i.t.o strict "jousting value" these new ships aren't very good (the Tie/fo is priced exactly as the refit A-wing--only slightly better PS on the Omega Squadron versus the Green Squadron--the T-70 is stated to what the t-65 should have been to be competitive at 21 points)

this means you'll have to be using those swanky new dials, actions, upgrades, and abilities to their fullest to make them worth it over their original counterparts

So how awesome is ***ed on Tycho? He's always stressed!

the answer is "very"

Edited by ficklegreendice

The A Wing must make you quiver with rage then because the TIE/FO is fairly similar to the A Wing in cost and ability.

Hmm, nice comparison.

Edited by MegaSilver

I'm wired now.

Why only 1 copy. I need more than 1 copy.

Did I mention I'm wired now.