Right, the mathwing discussion is kind of getting off topic, but here's my attempt at an explanation.
A ship's jousting value is a points value derived solely from it's basic statline of Red Dice/Green Dice/Hull/Shields, generated by comparing it to a Tie Figher's statline. For a jousting ship like a B-wing, Z-95, or T-65 X-wing, this number should be close to the ship's actual point value (The fact that the X-wings is very much not, at 17.8 points, is why the classic X-wing has a problem). Related to this is a ship's jousting efficiency, which compares that jousting value to that of an Academy pilot(The original premier jousting ship). For Jousting ships, this gives us a pretty good indication of a ship's competitiveness, but Arc Dodgers and Turrets are a little more complicated. These ships have very poor jousting efficiencies, because they pay a significant number of points for a stronger maneuver dial, movement actions, and/or the ability to shot things not in their primary arc. Required Efficiency is how much those traits (and PS bids) need to make up for. Major Juggler has since calculated a few more statistics, which allow him to indicate how well a ship is actually able to perform by taking things like barrel roll, strong dials, and turrets into account (These numbers are helpfully near the beginning of his tables now)
So, Jousting Efficiency does play an important role in a ship's success at tournaments, but it is not and has never been called the be-all and end-all of a ship's design (At least not by mathwing's creator or the people who take time to understand it). However, when used with other statistics incorporating a ship's dial, re-positioning actions, and pilot skill, it can give you a pretty good idea of whether or not a ship is competitive.
Thank you Squark. Now we can put it to bed. Last time I try to explain mathwing, that's for sure haha. I'll leave it to the experts like yourself. ![]()