Emperor Palpatine

By VirMortalis, in Star Wars: Imperial Assault

OK We are getting closer to the film line for him to start making some form of appearance, which will be fun if FFG do indeed decide to release.

So here is what I would imagine his stats to read (sorry dont have a blank template card)

[Campaign)

20 Cost - Emperor Palptine - Sith Lord (Imperial Logo)

[image]

+1 Defence

Surge 1: Recover +2 damage

Surge 2: Stun

Surge 3: Gain +2 Movement

Ability: Master Force Lightning

Target an hostile figure within line of sight, roll 2 Red Dice, the hostile figure suffers that amount of damage. Hostile figures within 4 spaces also suffer +2 strain

Ability: Holding Vader's Leash

If Darth Vader is deployed he now as +2 movement speed.

Ability: Guarded

When you deploy a Royal Guard group as an optional deployment -2 threat from the cost

When you are reinforcing a Royal Guard group -1 threat from the cost

HP: 20

Movement: 2

Attack: None

Defence: White

Thoughts for this?

Would this be too over powered?

What would you change and why?

Edited by VirMortalis

Extra movement should not be in emperor's surge list. He's old and crusty. Same with Vader. There should *definitely* be some sort of taunt. Or possibly an ability like Seska Teft's for the Emperor to take a single Rebel deployment card as an ally as his "new apprentice". Something needs to be added to show his arrogance and overconfidence as his weakness.

Master Force Lightning should count as attack. Within LOS? No. Give it a maximum range. No more than 6 spaces. Dealing up to 6 damage each activation with no defense roll is pretty nutbar, not to mention the HUGE enemy-only blast 2 which is a deck drainer / auto damage in skirmish. Maybe add the Weakened effect to the mix?

Edited by Fizz

20 Cost - Emperor Palptine - Sith Lord (Imperial Logo)

[image]

+1 Defence

+ Weaken
Surge 1: Recover +2 damage

Surge 2: Stun

Ability: Master Force Lightning

Target an hostile figure within line of sight, roll 2 Red Dice, the hostile figure suffers that amount of damage. Hostile figures within 4 spaces also suffer +2 strain

Ability: Holding Vader's Leash

If Darth Vader is deployed he now as +2 movement speed.

Ability: Guarded

When you deploy a Royal Guard group as an optional deployment -2 threat from the cost

When you are reinforcing a Royal Guard group -1 threat from the cost

Ability Intimidation

Hostile figures within Line of Sight at the end of the round will begin their next activation weakened. Any hostile figure within 4 spaces need to perform a (eye logo) test if they fail the Emperor controls them until the round is over, they can perform one attack and one movement action and are considered hostile enemy figures (if more than one hostile figure is within 4 spaces and line of sight the Emperor can choose only one of them)

HP: 15

Movement: 2

Attack: None

Defence: White

Adding the Weaken trait to him and expanding upon it more as a passive ability and trading off 5 HP to counter this

Completely broken in my opinion.

He has no attack, how is he supposed to get surges? Give him a fixed accuracy and 2 yellow. The dark side of the force is chaotic, make him rely on surges to deal damage. Also why does he have an auto 1 block when all he wears is robes? If anything he should have an auto anti-surge.

15 hp is way too much hp for the Emperor. He is a frail old man. He shouldn't have the same HP as General Weiss' modified AT-ST.

His specific figure abilities seem dumb. Instead of guarded, give him an ability that lets any adjacent friendly figure take the attack instead. This makes it so his defense relies on other figures rallying around him. Which is more in flavor. I don't agree with intimidation at all. Darth Vader is much more intimidating than the Emperor, yet he has no intimidation ability. Plus he wouldn't have time to take in an apprentice in the middle of a battlefield... also, why would he have an apprentice for a single turn. Force lightning is completely OP. Make it like Darth Vader's force choke, except it only deals 2 damage and 1 damage to all adjacent figures.

As a house rule I think this character is very good, but as an actual character he is unlikely to happen. The Emperor is the head of the Empire and as such getting to him would be all but impossible. additionally from a campaign standpoint I do not expect him for it would detract from Luke's encounter with him, especially if Diala were to defeat him.

38 threat needed to get vader and emperor out on the board. in campaign

Edited by Spidey NZ

Feel free to tweak, this is just a fun thread to see how good we could get Palpatine

Go go gadget double white defense!

double chance to total evade :D

Unlimited Power: After you resolve a command card with the Force User trait, instead of discarding it, place it at the bottom of your command deck.

As a house rule I think this character is very good, but as an actual character he is unlikely to happen. The Emperor is the head of the Empire and as such getting to him would be all but impossible. additionally from a campaign standpoint I do not expect him for it would detract from Luke's encounter with him, especially if Diala were to defeat him.

This is unfortunate: for the people who just want a Star Wars miniatures game Palpatine is virtually a must have while for the sake of all that's holy narrative wise he can't be in the game. (Campaign mode at least, he's not quite as bad thematically in skirmish as Tusken Raiders, Wampas and Vader all working together... on Yavin IV. But it's still really bad).

double chance to total evade :D

Edited by flightmaster101