Signature Vehicle

By capnhayes, in Star Wars: Age of Rebellion RPG

Question about this talent. I understand that two characters cannot have the same vehicle or ship at the same time. But this is my question; if one Ace (Rigger) character has a say a Corellian YT-1300 and uses his talents to upgrade the ship and then that character dies or he loses the ship in a game of Sabacc, and the next owner happens to be an Ace (Rigger) also, can that character use his talents on the ship, and do the upgrades from the previous owner still remain or are they lost?

I'd say that without the first Rigger their to maintain his vehicle and know just how to tweak and maintain his special modifications they soon begin to get uncalibrated and/or lose their effectiveness, returning it to it's original settings (if not worse.)

Otherwise I could see some min/maxers passing a ship around between riggers and tweaking it to gamebreaking levels.

I'm with Split Light on this one, all the way. All those talents require the Rigger to be continuously working on the vehicle; once it passes from his ownership the benefits are gone. They're not actual mechanical alterations to the ship, just the benefits of superior maintenance skills.

On a mostly unrelated note, I just had this insane idea about a Hotshot/Rigger with a jetpack as his Signature vehicle... :blink:

Edited by Krieger22

I'm with Split Light on this one, all the way. All those talents require the Rigger to be continuously working on the vehicle; once it passes from his ownership the benefits are gone. They're not actual mechanical alterations to the ship, just the benefits of superior maintenance skills.

On a mostly unrelated note, I just had this insane idea about a Hotshot/Rigger with a jetpack as his Signature vehicle... :blink:

Does it make me a terrible human being that my first thought was "How many hardpoints would it take to add some speakers, so as I fly I can blare my own personal theme song?"

GM: GentlemanScoundrel, what are you doing?

ME: Two maneuvers this turn, first, I am pressing play on the "Airwolf" sound track, and then I am going to ominously rise about 5 meters into the air...

I'd let you fire up the Airwolf theme music as an Incidental. And give you a boost die to hit. ;)

Maybe that's why Han was always having trouble with the falcon? He was trying to keep all of those "special modifications" done by someone else working.

I honestly don't think the Falcon was a Signature Vehicle.

Nothing about Han or Chewie says 'Rigger' to me. He won it in a gambling game.

It's 'just' a fully-modded YT1300, which is a pretty good ship.

I'd likely rule that if the rigger dies/leaves/sells the ship and moves on the mods he or she made would eventually break down without maintenance represented b Mechanics skill checks (maybe with difficulties depending on if the character is also a Rigger or Outlaw Tech, and/or familiarity with the vehicle).

Further I would probably not allow anything modded by the first Rigger to be modded by anyone else without removing the first mod and starting over from baseline (at least not without a REALLY good explanation and VERY tough dice rolls).

Thank you guys, I was thinking about and feel the same way as you all do. But I just felt to avoid arguments and hurt feelings at the game table I needed to address the matter on the forums.