Imperial Maneuverability over Rebel/Scum Slow Tanks
Long time listener... first time caller...
I'm going to be attending my first X-Wing tournament, the Denver Tacticon, here in about 2 weeks.
I've been practicing flying a few different Imperial squads over the last few weeks with a bud who will also attend. I'm very partial to Imperial maneuverability over anything tanky.
I've come up with a theme and I have three variations on it. My theme is high maneuverability on ships with high Pilot Skill (and a good bid for priority) so I can make the best decisions on movement to not get shot at. I'd appreciate any feedback, comments, concerns on my squadrons...
Version 1
comes in at 97 points
Soontir Fel (PS9)
+ Push the Limit
+ Autothrusters
Turr Phennir (PS9)
+ Veteran Instincts
+ Autothrusters
Whisper (PS9)
+ Veteran Instincts
+ Advanced Cloaking Device
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Version 2
downgrade Turr into Mauler Mithel and use the points on Soontir and Whisper
comes in at 98 points
Soontir Fel (PS9)
+ Push the Limit
+ Autothrusters
+ Royal Guard Pilot
+ Stealth Device
Whisper (PS9)
+ Veteran Instincts
+ Advanced Cloaking Device
+ Fire Control System
+ Rebel Captive
Mauler Mithel (PS9)
+ Veteran Instincts
+ Stealth Device
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Soontir Fel (PS9)
+ Push the Limit
+ Autothrusters
Turr Phennir (PS9)
+ Veteran Instincts
+ Autothrusters
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