Missions based on Imperial Assault

By Vinush, in Star Wars: Age of Rebellion RPG

Hi guys,

Just been tossing a few ideas around and wondered if anyone has tried porting in the campaign scenarios from IA to their AoR games?

If so, how did it work out? What changes did you need to make?

TYIA

As long as you include the magic shuttle that swoops in and spirits the heroes away when they are defeated, even from deep inside imperial bases, then you're good to go ;)

Many of the scenarios seems like they'd be good ones to port over in terms of mission goals and parameters, but like MrDodger said you'll have to factor in that AoR death is permanent while IA death is not. A careful adjustment of Imperial numbers and strengths to be challenging without overwhelming and options for escaping if need be (even if that option is as simple as 'run away').

I'm currently trying with a new player group to work some of the ideas from imperial assault into a campaign.

Sorting the sessions into missions is the biggest gain for our group that in the past had trouble meeting frequently, so now we can find 3-4 dates in 1-2 weeks for a mission and some time off for the next mission, with success and failure having more direct/obvious consequences and so on...

the story itself is great stuff for a campaign.

Thanks guys. I'll start working it now.

I've done it and it's extremely easy. It takes a little work to adapt some of the scenarios and some scenarios feel overly simple with their stock objectives, but overall works just fine. They are better used as models though as ImpAss is combat after combat after more combat (obviously).

Also with the enemies numbers you'll want to actually increase them or modify them majority of the time because AoR characters have a lot more going for them than ImpAss characters AND AoR enemies have a lot less going for them than ImpAss enemies, especially since troopers dropping from the ceiling to "spawn" doesn't work well with the Roleplaying aspect.

TL;DR

Use them for inspiration and ideas, change objectives or at least how they are accomplished, modify enemies by increasing starting number or making them a little tougher or give a good reason for reinforcements throughout the battle, and be mindful of TPK and how to handle the party going down.

Edited by OfficerZan