Soontir and the Bombers (playing at a theatre near you soon)

By Dr Zoidberg, in X-Wing Squad Lists

So, I've been playing around with some of the upgrades coming with the Punisher & K-Wing sets to try to see how I could make TIE Bombers more viable, and I came up with the following

Essentially, my thought was that Fel would do his thing and flank around while Jonus and Rhymer fly in formation and work their way up slowly, spitting out ordnance along the way. If my opponent chooses to deal with the Bombers, then hopefully that leaves Fel mostly unmolested to work his way into a good firing position.

Conversely, if Fel becomes the focus of my opponent, then I concentrate on flying him in a way that leads my opponents into optimal firing position of the bombers.

Having Rhymer fire last (using a AHM at any range) will hopefully mean his target has spent any focus/evades by that point, and Jonus' ability will help to maximise the chances of the missile getting through and landing that face-up damage card. I've given Jonus Plasma Torps and Cluster Missiles as I figure it gives him a 4 attack at any range (technically 8 at range 1-2), which should help deal with large ships, particularly those with lots of shields.

The only toss up I've got is whether I go with the TIE Engine Mk II upgrade for the Bombers, or replace it with Munitions Failsafe to ensure I don't waste ordnance.

Interested in hearing people's thoughts.

Cheers,

Doc Z.


INTERCEPTOR & 2 BOMBERS

Soontir, Rhymer, Jonus


100 points


PILOTS

Captain Jonus (33)
TIE Bomber (22), Plasma Torpedoes (3), Extra Munitions (2), Cluster Missiles (4), Veteran Instincts (1), Twin Ion Engine Mk. II (1)

Major Rhymer (35)
TIE Bomber (26), Extra Munitions (2), Advanced Homing Missiles (3), Advanced Homing Missiles (3), Twin Ion Engine Mk. II (1)

Soontir Fel (32)
TIE Interceptor (27), Push the Limit (3), Targeting Computer (2)

Edited by Dr Zoidberg

I think maybe you are a little heavily invested in those three ships. The bombers do fall very quickly. And you should definitely make room for autothrusters on soontir.

How about something like this for 98 points.

35 points
Soontir Fel
TIE Interceptor
title.png
Royal Guard TIE
talent.png
Push the Limit
modification.png
Autothrusters
modification.png
Stealth Device
21 points
Scimitar Squadron Pilot #1
TIE Bomber
torpedo.png
Extra Munitions
bomb.png
Proximity Mines
21 points
Scimitar Squadron Pilot #2
TIE Bomber
torpedo.png
Extra Munitions
bomb.png
Proximity Mines
21 points
Scimitar Squadron Pilot #3
TIE Bomber
torpedo.png
Extra Munitions
bomb.png
Proximity Mines

I rearranged your bombers for you a bit:

Soontir Fel (27)
Push the Limit (3)
Targeting Computer (2)
Major Rhymer (26)
Push the Limit (3)
Extra Munitions (2)
Plasma Torpedoes (3)
Advanced Homing Missiles (3)
Twin Ion Engine Mk. II (1)
Captain Jonus (22)
Push the Limit (3)
Extra Munitions (2)
Seismic Charges (2)
Twin Ion Engine Mk. II (1)
Total: 100
I feel that PtL, the stress offset by the TIE Mk II, will be tremendously helpful, allowing you to focus, TL or relocate.
You don't need a lot of ordnance on Jonus, as he doesn't boost himself.
Edited by Dagonet

I've been thinking about a list with 2 Gammas supporting Fel. It gives you a lot more points for explosives, but doesn't have the PS or the Jonus rerolls. I'm not sure the PS matters that much, and Jones is only helping Rhymer. I'm not sure which is better, but it's something to think about.

Thanks for the suggestions everone. While I'll slept on it, I realised tht Jonus was a bit of an over investment given he'd only be helping Rhymer. I'll have a play with it. Cheers.

Unless you can find 2 additional points then I'd swap Targeting Comp. for Auto-Thrusters on Soontir - in a heartbeat. :)

I've been thinking about a list with 2 Gammas supporting Fel. It gives you a lot more points for explosives, but doesn't have the PS or the Jonus rerolls. I'm not sure the PS matters that much, and Jones is only helping Rhymer. I'm not sure which is better, but it's something to think about.

Dude, I've read several of your posts these past couple of days, and you've voiced exactly what I've been thinking. Are you reading my mind? Quit it! It's creepy :P

I've been thinking about a list with 2 Gammas supporting Fel. It gives you a lot more points for explosives, but doesn't have the PS or the Jonus rerolls. I'm not sure the PS matters that much, and Jones is only helping Rhymer. I'm not sure which is better, but it's something to think about.

Dude, I've read several of your posts these past couple of days, and you've voiced exactly what I've been thinking. Are you reading my mind? Quit it! It's creepy :P

Maybe I'm broadcasting my brainwaves... Maybe you're broadcasting...

Maybe we're just both right and TIE Bombers will offer up their exquisite (explosive) fruit to whoever dares grasp it.