Both the GM screens for Age and Edge give great pointers for helping Power up Nemesis level opponents. That having been said for some encounters I feel like I want for a little more than 'minion ablative wounds' & 'Extra Initiative slots for a nemesis based on the number of players'...
I think the "Lair" and "Legendary Actions" action rules from 5e work can with very easily be ported over with little fuss, but can anyone help me brainstorm good/thematic "Lair" and "Legendary Actions" for Star Wars Nemeses.
Thanks,
-Collinsas
Edited by Collinsas