Budget-conscious alternatives to 4x4

By Leveton, in Imperial Assault Skirmish

My LGS finally has a bit of a skirmish community starting to form, and I'm trying to come up with a solid list to run. I'm aware that the 4x4 (4 regular Imperial Officers and Royal Guards) has pretty much been the top meta list before the rule change. Even with the rule change, I think 4x4 will remain a strong list just because its pieces are so efficient and synergistic. So I want to build something at least kind of like that. The problem is that without either proxying or trading with friends, getting the 4 regular Royal Guards is hugely expensive. I already split a core set with a friend (I got the non-unique Imperials and Mercenaries from it, he got the Rebels and Vader, plus the IG-88, Royal Guard Champion, and General Weiss cards, plus all of the general materials), so I have 4 regular Imperial Officers and 2 regular Royal Guards. That leaves me with 16 points to fill, and I have a few ideas:

  • Royal Guard Champion and Rule By Fear (optional): The RGC would be a powerful centerpiece for the list, but I just don't know if he's better than 2 mid-range groups. Keeps command card synergy with the Royal Guards.
  • Boba Fett, Temporary Alliance, Explosive Armaments (on Boba Fett) and Rule By Fear (optional): Much like RGC, it's a powerful centerpiece but a question of value. Loses command card synergy.
  • 2 regular Trandoshan Hunters, Temporary Alliance, and Rule By Fear (optional): I know they aren't as good as Royal Guards, but I still really like Trandoshan Hunters. They lose a little bit of basic damage but gain Relentless and Scattergun, as well as the option to shoot from farther away. Brawler trait keeps some command card synergy.
  • 2 elite Tusken Raiders, Temporary Alliance, and Rule By Fear (optional): They bring great basic damage to fights and an OK ranged option. Unfortunately, I'd need to trade with or buy the second elite from a friend. Keep some command card synergy.
  • 2 elite Heavy Stormtroopers: They have good damage and accuracy, and Blast 2 is great, although they won't be able to use it often with their attack pool. The main problems are their poor speed and the fact that I only have 1 of them, same as the Tuskens. They also lose command card synergy.
  • 2 elite Probe Droids and 1 regular Stormtroopers: It would bring lots of figures, all with at least decent attacks, and elite Probe Droids kind of force your opponent to play around Self-Destruct. Loses command card synergy.
  • 1 regular Stormtroopers, 1 elite Stormtroopers, and Rule By Fear (otpional): It's similar to the previous option, bringing more, slightly lesser threats to the map. Loses command card synergy.
  • I could also mix-and-match, any 2 of the Trandoshan Hunters, Heavy Stormtroopers, or Tusken Raiders.

What do you think? What is the best substitution in a pseudo-4x4?

Also, does anyone know if the elite Tusken Raiders' passive +1 damage counts as an ability? If it is an ability, that really weakens their ranged attack.

Elite E-Webs (8pts) are an excellent substitution. With a Protector bonus they have 2 automatic blocks, plus their Black dice results...and they can Recover 2 (so 4 health every round when they attack twice). At least one is well worth considering, IMHO. Personally, I'd consider 2 Elite E-Webs, 2 Guards and 4 Officers. You could drop the 2nd Eweb for something else (Tuskens, Probes, etc). But I think that I'd almost certainly have an Elite E-Web in there if I was working this build setup.

I guess the elite E-Webs aren't so hideously slow, especially with 4 Officers to order them into position. But I think they depend a lot on maps with good spots to put a machine gun nest.

Edit: I'll need to review the maps and figure out what percentage are well-suited to E-Web Engineers.

Edited by Leveton

Royal Guard

Royal Guard

Elite E-Web

Elite E-Web

Imperial Officer

Imperial Officer

Imperial Officer

Imperial Officer

Royal Guard

Royal Guard

Elite E-Web

Elite Probe Droid

Elite Probe Droid

Imperial Officer

Imperial Officer

Imperial Officer

Royal Guard

Royal Guard

Royal Guard Champion

Elite Imperial Officer

Imperial Officer

Imperial Officer

Royal Guard

Royal Guard

Imperial Officer

Imperial Officer

Imperial Officer

Vader

Elite Probe Droid

Elite Probe Droid

Probe Droid

Probe Droid

Probe Droid

Probe Droid

Elite Imperial Officer

Elite Imperial Officer

Imperial Officer

Imperial Officer

Imperial Officer

Imperial Officer

Royal Guard

Royal Guard

Royal Guard Champion

Elite Imperial Officer

Imperial Officer

Imperial Officer

I've run this list a couple times, VERY competitive for the budget minded. All you need to do is have a Starter, RGC, and borrow one regular royal guard card.

I like to play :

- Royal Guards x 2

- Elite Stormtroopers x 2

- Officier x3

It's quite funny to snipe regulary on 6 or 7 range with the troopers. All you need are 3 cards and 1 core box. Elite Stormies were even in the spring gnk as an alt art.

Edited by Baer

Royal Guard

Royal Guard

Royal Guard Champion

Elite Imperial Officer

Imperial Officer

Imperial Officer

I've run this list a couple times, VERY competitive for the budget minded. All you need to do is have a Starter, RGC, and borrow one regular royal guard card.

I'd go

RG

RG

RGC

E Probe

Officer

Officer

instead. But yea, very good list.

Royal Guard

Royal Guard

Royal Guard Champion

Elite Imperial Officer

Imperial Officer

Imperial Officer

I've run this list a couple times, VERY competitive for the budget minded. All you need to do is have a Starter, RGC, and borrow one regular royal guard card.

I'd go

RG

RG

RGC

E Probe

Officer

Officer

instead. But yea, very good list.

This one doesn't work

2× RG = 16

RGC = 15

E Probe = 7

2 x Officier = 4

In total 42 points.

Play Rebels and beat 4x4 on a regular basis :P

Royal Guard

Royal Guard

Royal Guard Champion

Elite Imperial Officer

Imperial Officer

Imperial Officer

I've run this list a couple times, VERY competitive for the budget minded. All you need to do is have a Starter, RGC, and borrow one regular royal guard card.

I'd go

RG

RG

RGC

E Probe

Officer

Officer

instead. But yea, very good list.

This one doesn't work

2× RG = 16

RGC = 15

E Probe = 7

2 x Officier = 4

In total 42 points.

The Elite Probe Droid is 5 points.

Oh, true story :D

Oh, true story :D

DerBaer - 1

Baer - 0

=P

Seriously though, the E-Probe is very efficient for its cost.

Play Rebels and beat 4x4 on a regular basis :P

Post-Pass Rule and Wave 2, I agree wholeheartedly. Rebels have a lot more going for them now.

Play Rebels and beat 4x4 on a regular basis :P

Post-Pass Rule and Wave 2, I agree wholeheartedly. Rebels have a lot more going for them now.

My 4x4 hasn't lost against Rebels yet.

I think, that the Smuggler, R2-D2 & C-3PO, and especially Leia will change a lot.

Edited by DerBaer

Royal Guard

Royal Guard

Elite E-Web

Elite Probe Droid

Elite Probe Droid

Imperial Officer

Imperial Officer

Imperial Officer

I like this option the best.

Play Rebels and beat 4x4 on a regular basis :P

Post-Pass Rule and Wave 2, I agree wholeheartedly. Rebels have a lot more going for them now.
Even before that I did okay against 4x4 (never lost to it in the test games I played). The pass rule made the 4x4 obsolete in my opinion.

You haven't played that much against 4x4, have you?

Play Rebels and beat 4x4 on a regular basis :P

Post-Pass Rule and Wave 2, I agree wholeheartedly. Rebels have a lot more going for them now.
Even before that I did okay against 4x4 (never lost to it in the test games I played). The pass rule made the 4x4 obsolete in my opinion.

You haven't played that much against 4x4, have you?

I do think he was being a little overzealous saying "Obsolete". 4x4 is still quite good, but it is not as dominant as it was, and is entirely beatable by non 4x4 lists. I expect we will see less of it for several reasons:

1- Models required, which was already a bit of a blockage

2- There are lists that give it consistent problems.

3- It's boring to play with and against.

4- Some missions are awkward for it

I do think he was being a little overzealous saying "Obsolete". 4x4 is still quite good, but it is not as dominant as it was, and is entirely beatable by non 4x4 lists. I expect we will see less of it for several reasons:

1- Models required, which was already a bit of a blockage

2- There are lists that give it consistent problems.

3- It's boring to play with and against.

4- Some missions are awkward for it

I agree. And that is fine. Let's see all those different lists! That is half the fun of this game.