Are the rules really that straight forward a very use to 40K way of rules. where you have to assume a lot our the interpretation of rules very from player to player. a example of a rule i had and assumed and interpreted wrong was like using chewie falcon along with his card attached same with dash ship and and his card. i assumed u attached there card with the ship
simplicity of x-wing rules
The rulebook and FAQ document are very straightforward. Named unique crew and pilots that share the same name cannot be fielded together, which is why they are called unique.
If you have rules questions, the subforum here is full of players willing to help you out but I would suggest a few more reads of the rules and FAQ as they will usually answer your questions without you needing to post.
Something to point out.
It is not just cards with proper names, such as Luke and vader, that are "unique". There are a handful of other upgrade cards that you also cannot have more than one of in your squad. Lone wolf and squad leader, for example. If a card has a little dot to the left of the card name then you cannot have 2 cards with that name in your squad. That goes for pilots, crew, droids, elite pilot talents, any kind of card.
Really that kind of stinks so your really limited to what you can use
Really that kind of stinks so your really limited to what you can use
Most of them are pretty logical, and there's not actually that many limited/unique cards. Almost all of them are named characters(can't have Luke as your gunner and Luke in his X-wing) or ship titles.
Really that kind of stinks so your really limited to what you can use
I wouldn't say that at all!
There are A FEW limitations, sure, but there's so much variety available and so many different ways to mix things that there's a lot of stuff going on.
Think of it this way: If Han is piloting the Millennium Falcon, he's too busy doing his piloting (and re-rolling attacks) biz to also jump into the back-seat and do his crew stuff while someone else pilots, right?. (Which is to say nothing of what would happen if you had Han piloting the MF and ALSO a crew on another ship.)
It's a pretty good system. It's not without it's flaws, but you can really do a lot with it.
There's the odd question or two for clarification of a card or ability but on the whole there's no comparison to 40K. You can teach the basics of this game in less than 30 minutes. I got my friend into this game in January, another long time board gamer, and we were up and running in less time.
I can stuff the rule book in my back pocket something you can't do with 40K.
Yes but the only game i can compare this to is 40K
Yes but the only game i can compare this to is 40K
Well, there's your first mistake. The two are nothing alike. 40K as it stands is a mess in terms of rules, power creep, etc. X-Wing, by comparison, is brilliant. And I say this as a long-time 40K player, who after getting into X-Wing in April this year has not touched his 40K since.
X-Wing also doesn't have nearly 30 years of editions, rules changes, errata, expansions and FAQs. That much evolution and tweaking is bound to result in some rules weirdness over time.
Yes this is true. but i thought all games are like gw games as i thought that the normal . I thought there was have been a rule book for this game as i thought there be way more rules i even called and asked still shocked how few rules
Yes this is true. but i thought all games are like gw games as i thought that the normal . I thought there was have been a rule book for this game as i thought there be way more rules i even called and asked still shocked how few rules
Actually, GW-like games are actually uncommon in the gaming world. GW and some heavy war games follow that format. GW's the outlier in the norm nowadays, despite how big the company itself is.
Actually, GW-like games are actually uncommon in the gaming world. GW and some heavy war games follow that format. GW's the outlier in the norm nowadays, despite how big the company itself is.
I don't know about that. Warmachine/hordes, infinity, malefaux, dropzone commander all have rulesets in basically the same weight class as the warhammers. Even Spartan's game - dystopian wars, firestorm armada, et.al. - while definitely simpler, are still comparable. It's pretty rare to find a wargame as simple and straightforward as x-wing is that is anywhere near as good.
Edited by Forgottenlore
Actually, GW-like games are actually uncommon in the gaming world. GW and some heavy war games follow that format. GW's the outlier in the norm nowadays, despite how big the company itself is.
I don't know about that. Warmachine/hordes, infinity, malefaux, dropzone commander all have rulesets in basically the same wright class as the warhammers. Even Spartan's game - dystopian wars, firestorm armada, et.al. - while definitely simpler, are still comparable. It's pretty rare to find a wargame as simple and straightforward as x-wing is that is anywhere near as good.
Ah, correct. My bad.. I will admit I come from a prepainted/preassembled miniatures (Heroscape) background unlike most here. More of the other variety out there than I knew about.
And on that last point, you should check out Heroscape. Similar thing with X-Wing. Easy to learn rules, yet has a lot of depth and strategy! X-Wing gave me the same feelings as Heroscape does, hence which piqued my interest to try it out, and viola now here I am.
Edited by MegaSilverYes this is true. but i thought all games are like gw games as i thought that the normal . I thought there was have been a rule book for this game as i thought there be way more rules i even called and asked still shocked how few rules
Xwing is ment to be a fast paced, easy game to get into that is more appealing to the "casual" crowd if you will
I never played any Warhammer game. I wanted to when I was younger but the price tag and time restraint kept me away
Xwing is pretty simple.
There is no assembly required and you don't need to paint anything If you don't want, and the pieces are just gorgeous looking.
I like to think of xwing is tabletop gaming as world of warcraft is mmo.
Simple. Fun and appeals to those who may otherwise never get into such a hobby
I know many who play that never once played Warhammer or any other tabletop games.
And again the price point.
If you want to play casual picking up one or two ships every couple of weeks likely won't break the bank if you choose. Again Warhammer from my understanding is quite expensive
From what I've been told if you want to play Warhammer competitively.then be prepared to spend 1500 dollars. Xwing about 100-150.
That's quite a price difference
My advice, don't compare the two
That's like comparing world of warcraft with star wars galaxies (if you ever played them both)
I just feel strange playing s game i don't need a rule book for i
quote name="Panzeh" post="1749493" timestamp="1440270680"]
Really that kind of stinks so your really limited to what you can use
On the note of limitations. Another to watch for are upgrade cards with a "Limited" header. You cannot have multiple upgrades of that particular card on a single ship. You can have multiples of that card in a squad, but each has to be equipped to a different ship card.
Edited by ShadoI just feel strange playing s game i don't need a rule book for i
Kinda do need a rule book. Fortunately it's small. Having a print off of the most recent FAQ is handy too.
X-wing does have really good rules but it also starts to bog down at a large scale, around 500 points per side it can be tedious. Warhammer 40k actually has simpler movement rules at this point because you take a squad and measure the distance and move, rather than by pilot skill and dials.
Here are some games that look like they have very good rules:
Infinity (skirmish)
Kings of War 2 (Rank and file)
Arena Rex (skirmish)
Necromunda-Community Edition (skirmish)
Im still holding out for a new Battletech, Epic Warhammer 40k and 6mm Epic Star Wars ![]()
Best recommendation is don't try to relate the two games. It's a tabletop game, that's about as far as it goes from what I understand (never touched a tabletop game besides this one myself). The rules are very specific and clear, you just need to read carefully but the language is meant to be black and white so there is no question whether certain things are "acceptable" or not. That said, the freedom and fun of the game comes from squad building and the actual set-up and maneuvering within the game. As others said, it is a brilliant game, and they have kept the rules respectably clean and modestly brief for how interesting and fun of a game X-Wing is.
Know aftet playing tonite i still wishi could get how u kill anything after play 4 games to night each with a hr limit i killed a total of 4 ships one a game with me losing nothing . i like xwing but fact you can't kill a thing
Know aftet playing tonite i still wishi could get how u kill anything after play 4 games to night each with a hr limit i killed a total of 4 ships one a game with me losing nothing . i like xwing but fact you can't kill a thing
Well, that's not true. When you're learning, the maneuvers take awhile to master, so you will keep failing to line up the shots you want until you better understand the angles and distances. Eventually you will better predict where your opponent will end up, and where you need to put yourself to do some damage. In the core set games, it can get a bit tedious with the weak TIE Fighters trying to get damage through, and with the X-Wing constantly trying to position itself to attack the more nimble TIEs. Larger scale games provide more targets and therefore more opportunities to hit targets. But mostly, it's practice.
It's pretty rare to find a wargame as simple and straightforward as x-wing is that is anywhere near as good.
Hords of the Things and Flintloque spring immediately to mind. The former even has the advantage that you can re-purpose your existing WFB and/or 40K figures to play
Know aftet playing tonite i still wishi could get how u kill anything after play 4 games to night each with a hr limit i killed a total of 4 ships one a game with me losing nothing . i like xwing but fact you can't kill a thing
Well, that's not true. When you're learning, the maneuvers take awhile to master, so you will keep failing to line up the shots you want until you better understand the angles and distances. Eventually you will better predict where your opponent will end up, and where you need to put yourself to do some damage. In the core set games, it can get a bit tedious with the weak TIE Fighters trying to get damage through, and with the X-Wing constantly trying to position itself to attack the more nimble TIEs. Larger scale games provide more targets and therefore more opportunities to hit targets. But mostly, it's practice.
The x-wing is still dangerous, it may need a little boost, but 3/4 red dice can kill the majority of tie variants in one attack. I like to fly 4x RGP+PTL and my friend likes to fly:
100 points Pilots ------
Rookie Pilot (21) x 2
Tarn Mison (25) X-Wing (23), R7 Astromech (2)
Wedge Antilles (33) X-Wing (29), R2-D2 (4)
I really have to set up my approach and worry about how he casts his net after the first turn of combat, if he catches me there is good chance I will lose an interceptor.
The Rules are simple to grasp...strategy, learning to fly (using the templates), out thinking your opponents, learning strengths and weakness of ships, setting up a good solid squad based on your style of play, knowing which pilot abilities/upgrades/modifications/missiles/turrets/bombs to add, will take time and studying. This game is a high speed chess game; every loss is a learning event, every win is satisfaction of a well played squad.....dice...well that's just luck. Just play to have fun and learn, loosing is just going to happen.