Kaminoan

By winters_night, in Star Wars: Edge of the Empire RPG

So let's say you wanted to put Kaminoans into your game, what would you give them? They look frail so brawn 1 seems like an obvious start, would you pick int 3? Seems good to me but they also but with their whole selective development and culling the weak of their race to survive Wil 3 could also fit.

What about starting XP and special ability?

Really looking for ideas

So let's say you wanted to put Kaminoans into your game, what would you give them? They look frail so brawn 1 seems like an obvious start, would you pick int 3? Seems good to me but they also but with their whole selective development and culling the weak of their race to survive Wil 3 could also fit.

What about starting XP and special ability?

Really looking for ideas

So 3 in both Int and will then, and 1 in both brawn and cunning

So let's say you wanted to put Kaminoans into your game, what would you give them? They look frail so brawn 1 seems like an obvious start, would you pick int 3? Seems good to me but they also but with their whole selective development and culling the weak of their race to survive Wil 3 could also fit.

What about starting XP and special ability?

Really looking for ideas

So 3 in both Int and will then, and 1 in both brawn and cunning

Maybe a two in cunning would be more appropriate, per the Order 66 arc from TCW.

Has there been a race with dual starting 3s?

Has there been a race with dual starting 3s?

I’m building a Google Docs spreadsheet with all the basic racial information for all the playable species in FFG SWRPG, and so far I’ve found both Weequay and Toydarians start out with a pair of threes, as well as a pair of twos, and a pair of ones.

Weequay are 3/2/1/3/2/1, while Toydarians are 1/1/2/2/3/3.

EDIT: You can add Selonian 2/3/2/1/3/1 and Chevin 3/1/2/3/2/1 to that list.

EDIT: You can add Hutt 3/1/2/2/3/2 to that list.

EDIT: You can add Chadra-fan 1/3/3/2/1/2 and Neimoidian 1/2/3/3/1/2 to that list.

EDIT: With regards to books that have been published so far and are currently available in the hands of fans, those seven appear to be the only ones that start out with two attributes at three.

Edited by bradknowles

Has there been a race with dual starting 3s?

I’m building a Google Docs spreadsheet with all the basic racial information for all the playable species in FFG SWRPG, and so far I’ve found both Weequay and Toydarians start out with a pair of threes, as well as a pair of twos, and a pair of ones.

Weequay are 3/2/1/3/2/1, while Toydarians are 1/1/2/2/3/3.

EDIT: You can add Selonian 2/3/2/1/3/1 and Chevin 3/1/2/3/2/1 to that list.

EDIT: You can add Hutt 3/1/2/2/3/2 to that list.

And Drall has 1 in both brawn and agility and 4 in intellect.

And Drall has 1 in both brawn and agility and 4 in intellect.

Yup. Out of the 43 official races so far, Sakiyan is the only race to have one attribute start at three, but without another attribute that starts out at one. Xexto is the only race to have one attribute starting at three, but two attributes starting at one.

Some interesting things you can learn when you start putting this all together.

Ok cool, I only have a few books at the moment so starting with 2 threes is not outside the scope of things so how about 1 brawn 1 presence for 3 int and 3 will? Brawn for fragility and presence because they are fairly insular?

Starting XP and special?

IIRC, the Kaminoans and the Xexto are closely related. So, I’d take a close look at the Xexto to see how much you wanted to borrow for conversion to the Kaminoans.


EDIT: Nevermind. I was thinking of a different race that I confused with the Kaminoans. See below.

Edited by bradknowles

IIRC, the Kaminoans and the Xexto are closely related. So, I’d take a close look at the Xexto to see how much you wanted to borrow for conversion to the Kaminoans.

Thinking of Quermians.

IIRC, the Kaminoans and the Xexto are closely related. So, I’d take a close look at the Xexto to see how much you wanted to borrow for conversion to the Kaminoans.

Thinking of Quermians.

Ahh, right. Thanks for the correction!

I'm resurrecting an older post, but I'm also interested in some Kaminoan stats.

I think sometimes official descriptions can help so I grabbed this from http://www.starwars.com/databank/kaminoan .

" Kaminoans are very tall, with long, slender bodies giving them a graceful, gliding walk, and have large black eyes with white pupils. They are known to be expert cloners, and developed the Grand Army of the Republic."

Their bodies are very frail and thin-looking. They seem to have below-average charisma because when you listen to them they are very uncaring about their clones, treating them like nothing more than objects; some creators of droids treat their droids better honestly. They use less force of personality in their business dealings and more calculated professionalism. Their minds, as a whole, would have to be very advanced with a society such as theirs . I can see willpower being a good option for a secondary above-average characteristic, but I have a different idea here. Their official description lists a "graceful, gliding walk" and for them to pull that off with bodies that appear so awkward out of water would required good agility I think; their bodies also have interesting similarities in appearance with Verpine. They are, however, very disciplined in everything they do, very calm and collected. They live on a planet that is probably entirely covered in water; here is a quote from starwars.com. " Few features mark its surface, save for massive stilt-mounted cities wherein reside the planet's natural inhabitants, the Kaminoans." They are known as master cloners, but that doesn't mean every member is a scientist, it just means they've had amazing breakthroughs and efforts expended on cloning; there are many jobs required to make a single product your world's sole export. In World War II Germany had some of the most amazing technological advances, but not every German was a scientist.

Brawn - 1 - very thin, frail-looking bodies

Agility - 3 - graceful outside of water, which can be supposed as their natural environment

Intellect - 3 - scientific species known as the galaxy's foremost experts on cloning

Cunning - 2 - no evidence of anything but average

Willpower - 2 - they are a very disciplined people, so this could be a 3 instead of Agility, but Discipline is also a skill...

Presence - 1 - uncaring about clone lives, treat them more as tools than people

Wound Threshold: 8 + Brawn - again, their bodies are very thin and frail-looking

Strain Threshold: 12 + Willpower - they have very discipline, so likely very tough, minds

Starting Experience: 90 - this is halfway between Polis Massans and Verpine, which both have two 3s and two 1s; the former gets 100xp & has a penalty you can overcome with 10 starting xp cost & Verpine get 80, but have three special abilities

Special Abilities: Kaminoans begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation. - everything is clean and very organized; they are extremely professional

Amphibious: Kaminoans can breathe underwater without penalty and never suffer movement penalties for traveling through water. - they live on what appears to be a completely aquatic world

There is my opinion on the Kaminoan species. Please let me know what you think. I can see Agility and Willpower being swapped and Medicine or a Knowledge (Education or Xenology) instead of Discipline, but I like seeing them separated from Polis Massans a bit too.

Edited by rendrin

I just made a post for this on the GM section:

3 Intellect, 3 Willpower

1 Brawn, 1 Presence

1 rank in knowledge-xenology or knowledge-education

95 XP

Over on the F&D forums, I started a Kamionoan thread, and these were the final stats:

Kaminoan

Wound Threshold: 8+Brawn

Strain Threshold: 12+Willpower

Brawn: 1

Agility: 2

Intellect: 3

Cunning: 3

Willpower: 2

Presence: 1

All Kaminoans must choose a caste during character creation.

  • Grey-Eyed Kaminoans perform administrative tasks and begin with one free rank in Leadership.
  • Yellow-Eyed Kaminoans work in skilled professions and begin with one free rank in either Mechanics or Computers.
  • Blue-Eyed Kaminoans are usually relegated to physical labor and begin with one free rank in Athletics or Coordination.
  • Green-Eyed Kaminoans social outcasts, often exterminated shortly after birth. Those who survive on the fringes of Kaminoan society begin the game with one rank in any two non-career skill, but take a Setback.png during social interactions with other Kaminoans.

Emotionless. Most Kaminoans lack emotion and have a difficult time making interpersonal connections, taking on Setback.png Charm, Coercion, Deception, and Negotiation checks made against non-Kaminoans. A player may choose to remove this penalty by spending 10XP at character creation.

Amphibious: Can breathe under water and move without restrictions under water;

Starting XP: 90

Edited by SHADOWGUARD CHAMPION

I'm curious why neither of you gave them the amphibious trait. Their planet is almost entirely ocean according to the official description ( http://www.starwars.com/databank/kamino ) so before they built cities they would have to have survived somehow (unless some catastrophe caused its current state, but if that was the case I doubt the species would have survived without being amphibious). Furthermore they ride Aiwha, which are native to the oceans and only sometimes take flight ( http://www.starwars.com/databank/aiwha ); a species that wasn't amphibious would have limited use for a mount that they could only sometimes ride. In Attack of the Clones I believe you even see a Kaminoan riding one out of the ocean unperturbed with the wet conditions and without using a breathing apparatus. Why do they have cities above water? To ply their trade with the galaxy. I could see it being possible that they aren't aquatic, but I find it highly unlikely.

Whoops!

As to the kaminoans lacking the amphibious trait, perhaps as they developed civilization, cities, and technology, this redundant trait was removed through generations of cloning? Genetic engineering seems a likely explanation to me.

As to the stats, I expect that a 1 brawn (spindly physiqe) and presence of 1 (arrogant and condescending) seems appropriate.

According to Legends, Kamino was once covered in glaciers. Perhaps Kaminoans didn't need to breathe underwater because they didn't live in the water, but instead on the ice, and only later used their cloning technology to adapt to their changing climate.

Alright, both of those make sense. Thanks.

Well, there are three sets of racial stats for them on this forum now so groups can choose the one, or mash something together, that fits their story (I'm writing a 1-shot where I want another amphibious race) until/if we get something official.

Over on the F&D forums, I started a Kamionoan thread, and these were the final stats:

Kaminoan

Wound Threshold: 8+Brawn

Strain Threshold: 12+Willpower

Brawn: 1

Agility: 2

Intellect: 3

Cunning: 3

Willpower: 2

Presence: 1

All Kaminoans must choose a caste during character creation.

  • Grey-Eyed Kaminoans perform administrative tasks and begin with one free rank in Leadership.
  • Yellow-Eyed Kaminoans work in skilled professions and begin with one free rank in either Mechanics or Computers.
  • Blue-Eyed Kaminoans are usually relegated to physical labor and begin with one free rank in Athletics or Coordination.
  • Green-Eyed Kaminoans social outcasts, often exterminated shortly after birth. Those who survive on the fringes of Kaminoan society begin the game with one rank in any two non-career skill, but take a Setback.png during social interactions with other Kaminoans.

Emotionless. Most Kaminoans lack emotion and have a difficult time making interpersonal connections, taking on Setback.png Charm, Coercion, Deception, and Negotiation checks made against non-Kaminoans. A player may choose to remove this penalty by spending 10XP at character creation.

Amphibious: Can breathe under water and move without restrictions under water;

Starting XP: 90

I was going to post my build , but (with the addition of Amphibious), it seems you have already. *chuckles*

Also... I'm not convinced they're an aquatic species any longer. While they evolved from an aquatic race, they were a land-dwelling species for a long time before the oceans rose up, causing them to have to build their ocean top cities due to overcrowding. (If they were aquatic, I don't see why they would have a problem with overcrowding due to the lack of land and the expansion of the oceans.)

Edited by Simon Retold

*necromance this thread*

Hi, I also thought about a Kaminoan several times.

I dont think that Cunning 3 is realy fitting, they don't seem very devious. And they got "tricket" into producing a whole galaxy sized army and didn't even investigate who the real orderer was...

I am not sure if Charisma 1 is fitting either, just because they dont realy "care" about their clones, but imagining them as science nerds, a lack of negotiation skills could be represented by low Charisma.

Intelligence 3 is fitting for sure.

Brawn 1 is also agreeable.

Now, Agility 3 is also given to a lot of races i would consider as tough fighter, to show their advantege in combat. ( Klatooinian s for example) Maybe 2 is enough.

Willpower could be 2 or 3, they seem realy to be very calm and focused.

Is the caste-thing an offical setting? I do not like it very much, a race so comitted to cloning should not be dependent on "sorting out" after birth, that seems primitive.

So far my thoughts to that. greetings

*necromance this thread*

Hi, I also thought about a Kaminoan several times.

I dont think that Cunning 3 is realy fitting, they don't seem very devious. And they got "tricket" into producing a whole galaxy sized army and didn't even investigate who the real orderer was...

I am not sure if Charisma 1 is fitting either, just because they dont realy "care" about their clones, but imagining them as science nerds, a lack of negotiation skills could be represented by low Charisma.

Intelligence 3 is fitting for sure.

Brawn 1 is also agreeable.

Now, Agility 3 is also given to a lot of races i would consider as tough fighter, to show their advantege in combat. ( Klatooinian s for example) Maybe 2 is enough.

Willpower could be 2 or 3, they seem realy to be very calm and focused.

Is the caste-thing an offical setting? I do not like it very much, a race so comitted to cloning should not be dependent on "sorting out" after birth, that seems primitive.

So far my thoughts to that. greetings

Not so much as sorted out, but more bred to a purpose.

I think you guys are understating their presence. Did they not move with unearthly grace and composure? That deserves at least a 2. Maybe switch the 3 in Cunning to Presence such as above.



Or maybe even:



Brawn: 1


Agility: 2


Intellect: 3


Cunning: 2


Willpower: 2


Presence: 3



and 70 xp along with 1 rank in coordination and cool.


Edited by Vulf