Wait what, weren't you the guy hating on PWTs because they were running circles around jousters? That doesnt make any sense.
I think this is the relevant part of what FGD wrote that you are missing:
(in a straight up slug match)
Wait what, weren't you the guy hating on PWTs because they were running circles around jousters? That doesnt make any sense.
I think this is the relevant part of what FGD wrote that you are missing:
(in a straight up slug match)
Black Eight Squadron
-Sensor Jammer
-Autothrusters
9 HP per ship that only takes 1 damage per focus token, and boosts into range 1 blind spots. Can field up to 3 with some ordinance suppport
Also has manuevering systems borrowed from a Lambda.
The Punishers have much better dials than the Lambda shuttles.
They are also small ships which helps them even more.
And they have boost already without needing engine upgrade.
Engine Upgrade makes Lambda very maneuverable. Especially when combined with Advanced Sensors.
So what the **** are you on about? He says whilst waving a pitchfork. And hugging his Lambdas to his chest.
Edited by VulfIsn't their a scum pilot that gains green dice as he evades shot after shot? Give him autothrusters and either lone wolf for reroll or ptl for tokens to make the first few shots miss for his ability to take effect. I dunno, with 8 attacks, you can get up to 10 green dice, with one guaranteed blank to evade if out of arc. Green dice maybe fickle, but at 6+ dice you seldom whiff rolls. (Although the average is still just 2ish).
*sigh* now I wish their was a 2 agility large base ship with a crew slot and sensor slot for rebels. Boost would be nice too.
(jammer+flight instructor+autothrusters=lols) might have to proxy one ![]()
Oh yeah, what do people think about the one-use countermeasures card? Will it see any play now?
Edited by Corellian Corvette
Black Eight Squadron
-Sensor Jammer
-Autothrusters
9 HP per ship that only takes 1 damage per focus token, and boosts into range 1 blind spots. Can field up to 3 with some ordinance suppport
Also has manuevering systems borrowed from a Lambda.
The Punishers have much better dials than the Lambda shuttles.
The Punisher has the same dial as the Y-Wing but it gets green 1 banks and the red and white hard turns are reversed.
It's like a Y-Wing dial and an X-Wing dial had a love child.
Black Eight Squadron
-Sensor Jammer
-Autothrusters
9 HP per ship that only takes 1 damage per focus token, and boosts into range 1 blind spots. Can field up to 3 with some ordinance suppport
Also has manuevering systems borrowed from a Lambda.
The Punishers have much better dials than the Lambda shuttles.
The Punisher has the same dial as the Y-Wing but it gets green 1 banks and the red and white hard turns are reversed.
It's like a Y-Wing dial and an X-Wing dial had a love child.
It comes stock with boost, And with Advanced Sensors it can boost and then do a K-turn. Without a prior target lock it won't be doing much after that, unless you have an Imperial ships or crew that can pass around target locks or focus tokens. I'm fond of Jendon and Captain Yorr can take the stress in the Punisher's place. The only thing holding the Punisher back from completely replacing the Bomber is the higher point cost and lack of any elite pilot skills on the named pilots.
I think the comparisons with the Y-wing are apt, more so than the Bomber. It is slower than the dogfighters, can tank quite a bit, has a weak primary, but becomes pretty decent with secondary weapons. In place of an Astromech it has System Upgrade.
Extra munitions is a great upgrade that helps bring ordinance up to the usefulness of turrets and cannons.
Using ordnance to smash one TLT is a good tactic.
I'm concerned that 4 y wing TLTs will be able to fortress super effectively in a corner. They already aren't action reliant, and approaching that sounds awful.
You sir, get pie AND cake.
I for one can't wait to win tournaments with my tlt's. They've had plenty of casual game blood and now thirst for something more. Once people start seeing these guys win tournaments people will start complaining.
Edited by AtomicFryingPanI will be extremely happy to see these things punch in the face a lot of current meta builds. I'm not going to fly them, but I will be happy to see other cry "OP!" when their special little toys die. Please change the meta....
I for one can't wait to win tournaments with my tlt's. They've had plenty of casual game blood and now thirst for something more. Once people start seeing these guys win tournaments people will start complaining.
Their tears will be very salty, our blood pressure will rise to dangerous levels. Quite the defense mechanism.
Edited by ParaGoomba Slayer
I'm concerned that 4 y wing TLTs will be able to fortress super effectively in a corner. They already aren't action reliant, and approaching that sounds awful.
You sir, get pie AND cake.
They make ordinance for this too, the Ion Torpedo, AoE ion tokens.
Ordinance for everything!
It will be pretty funny when half their force flies off the edge of the map.
Edited by VulfI'm concerned that 4 y wing TLTs will be able to fortress super effectively in a corner. They already aren't action reliant, and approaching that sounds awful.
3 Y-wings with TLT and 1 Y-wing with BTL-A4 Autoblaster Turret facing out. There's no safe place to run.
I for one can't wait to win tournaments with my tlt's. They've had plenty of casual game blood and now thirst for something more. Once people start seeing these guys win tournaments people will start complaining.
People are already complaining. That's part of the reason I wrote up this post: I was hoping to short-circuit some of the noise.
They really are beatable, and it's not a narrow set of counters like the Phantom had. You can beat TLTs with almost anything, but people need to be careful about putting all their eggs in just one or two baskets, and they need to think a little bit more than anyone's had to recently about how to defend against a high volume of low-power attacks rather than one or two high-power attacks.
In my area (Germany), TLTs aren't even out. But the raider is.
So what happened to Accuracy Corrector TIE Advanced Swarms? That was hot on this forum two months ago, but no one talks/complains about them any more. How would they fare against massed TLTs?
You could evade every round, so at most one TLT attack should hit each round. You are guaranteed to get two hits, it can be more at range one. So what happens in such a match-up?
EDIT: Orthography
Edited by MrkvChain
I'm concerned that 4 y wing TLTs will be able to fortress super effectively in a corner. They already aren't action reliant, and approaching that sounds awful.
You sir, get pie AND cake.
They make ordinance for this too, the Ion Torpedo, AoE ion tokens.
Ordinance for everything!
It will be pretty funny when half their force flies off the edge of the map.
Unless they've deployed themselves in such a way that they were already crashing themselves on a 1-straight. In that case, the ion tokens add nothing that they weren't already doing.
In my area (Germany), TLTs aren't even out. But the raider is.
So what happened to Accuracy Corrector TIE Advanced Swarms? That was hot on this forum two months ago, but no one talks/complains about them any more. How would they fare against massed TLTs?
You coule evade every round, so at most one TLT attack should hit each round. You are guaranteed to get two hits, it can be more at range one. So what happens in such a match-up?
Once the first TLT burns off the evade token, the rest of the TLT Y-wings burn through the Advanced. Four TLT Y-wings will be very close to burning down one Advanced per round. The Advanced will almost return the favor with accuracy corrector if they close to range 2.
Although you've got to consider those Tempests have 16 points they can spend. That could be for warheads that let them spike some early damage, or some defenses, or an ace. So I think the AC Advanced list is probably fairly well positioned against a TLT block.
In my area (Germany), TLTs aren't even out. But the raider is.
So what happened to Accuracy Corrector TIE Advanced Swarms? That was hot on this forum two months ago, but no one talks/complains about them any more. How would they fare against massed TLTs?
You coule evade every round, so at most one TLT attack should hit each round. You are guaranteed to get two hits, it can be more at range one. So what happens in such a match-up?
Once the first TLT burns off the evade token, the rest of the TLT Y-wings burn through the Advanced. Four TLT Y-wings will be very close to burning down one Advanced per round. The Advanced will almost return the favor with accuracy corrector if they close to range 2.
I think the cluster missiles build could do well, actually. Have two advanced lock onto a ywing, roll at least 8 total hits, (more with a natural roll of 3) vs. 4 green dice. If that has a decent chance of dropping one, then the ps4 advanced list could pick these apart.
Don't suppose you'd be interested in crunching those numbers? ![]()
Isn't their a scum pilot that gains green dice as he evades shot after shot? Give him autothrusters and either lone wolf for reroll or ptl for tokens to make the first few shots miss for his ability to take effect. I dunno, with 8 attacks, you can get up to 10 green dice, with one guaranteed blank to evade if out of arc. Green dice maybe fickle, but at 6+ dice you seldom whiff rolls. (Although the average is still just 2ish).
*sigh* now I wish their was a 2 agility large base ship with a crew slot and sensor slot for rebels. Boost would be nice too.
(jammer+flight instructor+autothrusters=lols) might have to proxy one
Oh yeah, what do people think about the one-use countermeasures card? Will it see any play now?
You're thinking of Laetin, and she gets an evade token if the opponent's attack misses. And she has no EPT and cannot take Autothrusters.
Although you've got to consider those Tempests have 16 points they can spend. That could be for warheads that let them spike some early damage, or some defenses, or an ace. So I think the AC Advanced list is probably fairly well positioned against a TLT block.
I think we will see lists building to PS-kill one of the ps1/ps2 TLTs on the first exchange. 3TLT is alot less scary than 4 (25% to be exact!
). PS3-5 might become a thing.
Lt. Blount — 17
— Vet Instincts — 1
— XX-23 S-Thread Tracers — 1
Bandit Sq Pilot — 12
— Concussion Missile — 4
X5
—> 99 points.
Next year's Wave 8 cards aren't going to help much with this year's Wave 7 TLT-meta...Lt. Blount — 17
— Vet Instincts — 1
— XX-23 S-Thread Tracers — 1
Bandit Sq Pilot — 12
— Concussion Missile — 4
X5
—> 99 points.
I think we will see lists building to PS-kill one of the ps1/ps2 TLTs on the first exchange. 3TLT is alot less scary than 4 (25% to be exact!Although you've got to consider those Tempests have 16 points they can spend. That could be for warheads that let them spike some early damage, or some defenses, or an ace. So I think the AC Advanced list is probably fairly well positioned against a TLT block.
). PS3-5 might become a thing.
I actually think it's more than 25% less scary. Figure you can avoid one with the target ship by being in range 1 or outside range 3 of one of them, it's more like a 33% reduction in incoming fire. If you have a token, it's even more than that.
I want my Phantoms unnerfed. They were much more fun than turret wing. But TLT? Its pretty fun. I mean come on. Are you seriously complaining that HWKs and Ys are OP? GET A GRIP!
In my area (Germany), TLTs aren't even out. But the raider is.
So what happened to Accuracy Corrector TIE Advanced Swarms? That was hot on this forum two months ago, but no one talks/complains about them any more. How would they fare against massed TLTs?
You could evade every round, so at most one TLT attack should hit each round. You are guaranteed to get two hits, it can be more at range one. So what happens in such a match-up?
EDIT: Orthography
AC Tie Advance Swarms are a thing (a lovely lovely "**** rng" thing). They devour low agility pretty dang well, but when Vader leads them poor guy gets singled out and murdered by conners ![]()
AC Tie Advances rip ks and ys a new one. Miranda, however, cares a whole lot less. Like every other match-up, it's all about positioning. Whoever can concentrate the most fire over a sustained period of time wins. In a straight joust, the advance win. In a merry goose chase through obstacles, the tlts win.