I'm responding to threads like these two from the past week:
People seem to be looking at these and asking questions: how worried should I be about Twin Laser Turrets? (At least a little.) Can they be beaten? (Yes.) What are they going to do to the metagame? (Read on!)
Here's the card in question:
What does it do? It's a double attack at Range 2-3, with the damage of each attack capped at 1. That scares people for a couple of reasons: first, it's the only turret upgrade that reaches out to Range 3. That means that, from a maneuvering standpoint, a small ship with a Twin Laser Turret works more like an HLC Outrider than like a ship with Ion Cannon Turret.
Second, it offers incredibly reliable damage (although not always a lot of it).
It typically does less damage than a normal attack with 3 dice, but it's much less likely to miss entirely.
Correction: it has a
lower damage cap
than a normal attack with 3 dice, but it's less likely to miss entirely. That leads, on average, to doing comparable or even better damage than 3 Attack.
Taken together, those things mean that TLT is going to feel different at the table for a lot of players, I think, and it's what seems to be leading to some frustration. If you're on the receiving end, you're going to be thinking
I just can't get away from it!
And to some degree, you're right.
TLT offers a reliable point of damage every round against (most) of the agile arc-dodgers that currently play a huge role in the metagame. That's not new, especially with the Darth Vader crew card in the game. What is new is that TLT also offers excellent and reliable damage against those expensive, Large ships with turrets that dominate the metagame. (In a matchup of two 24-point Syndicate Thugs + Twin Laser Turret against a 63-point Fat Han, bet on the Scum: Han will take 2-3 points of damage each round, even after all the mitigation, and he can't deal enough damage quickly enough to counter that.)
We haven't seen an upgrade before that hits at both of those pillars of the game simultaneously--the arc-dodger
and
the heavy turret. And since those pillars are much more prominent right now than their sibling the jouster, it's going to catch a lot of people napping.
But that doesn't have to be you.
Read on to find out how you can skip the frustration.