So, this is one of those questions that is probably "it depends" material, but I'll give it a shot. Also, I'll be doing a lot of my own back and forth rambling, so there's that.
What sorts of things is it fatal for a Rogue Trader to know? An Inquisitor is a powerful figure, imbued with potentially ludicrous authority, and possibly even more notably, privy to intelligence that would shrive the minds of "lesser souls". Having said that, Rogue Traders often seem like an Inquisitor who swaps Influence for money, and much more assuredly, usually has a ship. On paper, some only answer to the High Lords of Terra, and they are "peers of the Imperium". I've read stuff where Inquisitors, and sometimes Grey Knights get lumped in, too, are unique in that they know Chaos is real; this is often why Guardsmen are summarily executed after engagements, where certain Inquisitors deem it a "necessary expenditure". However, Rogue Traders are expected to go out, into the booney stars, where few have ever dared tread before, and be the first people to see some of these things, and let the Imperium know what's out there. If they don't know what a Slaaneshi ship looks like, for instance, it was probably an Imperial ship before, and they might often fall prey to attack. If they don't know what Daemons are, a stray gellar field mishap could mandate the elimination of everyone aboard, as they witnessed a daemon, firsthand. If you are a loyal, pious Imperial Rogue Trader, you go tell them what's out there, and they cap you for knowing it?
So, what sort of things are those who ply the stars permitted to know, that might otherwise get a man killed, for their own good?
Also, as a second, because it is somewhat related to me, what means do the crew have to "check over" new crew members? You might argue that a Daemonette is rarely just walking around, looking to board a ship, or that a person a little more Genestealer on the inside, than the outside, would be more likely to stay on the planet, with their "family", then run off to a ship, and try to spread the love, but ships can sit in port for months, sometimes, and new crew might be an often necessity, depending on how you live, or what you do. Someone might summon up a Daemonette, which is a consummate shapeshifter, and try to get it on your ship, either at their master's bidding, or just to hurt you, while a Genestealer Cult could simply see the opportunity for a backup plan, or the wisdom in spreading farther, faster, like a young Queen leaving her hive, before they are discovered.
I like my NPCs, but I envisioned one of those moments where the crew might encounter a phenomenon where they see a ship that looks eerily familiar to theirs, except that it might bear some different markings (Slaanesh), or be a bit run-down (GSC), and if the team went aboard, they could encounter an alternate version of Qel-Drake, himself different, either changed by Chaos, or a bit weird, as a Genestealer Hybrid, and escorted by Daemonettes or Stealers, depending; this would be a terrifying moment, and they'd have to wonder if it was a possible future, a trick of the mind, or what? Thing is, I don't know how much a crew could do to stop either of these things. Half the ships in the Expanse aren't crawling, in the shadowy parts, with Genestealers, or sporting massage parlors with lobster-clawed succubui, but I'm not sure why. Part of me thought it might be cool if Aedan had a little keepsake, like a charm his mother might've given him, to ward off evil, but I'm sort of assuming it would have to be "just a trinket", as I don't know if there are any sorts of actual wards people can get that might reveal evil; I don't even know how a ship stays free of it. The Ecclesiarchy is very reserved with their rosariuses, and that's the only "powered" thing of theirs I can just name. You've all read how Qel-Drake occupies a good chunk of his spare time, but I'm not certain if it's just a ticking time bomb till he ends up with a lady whose actually got pincers, or tries to turn him into a four-armed, slavering monster, or if there's any way to check, and protect against the risk? However, I brought up the fist stuff because, if they could not know about daemons, or Tyranids, then there'd be nothing to look out for, and the bad things will just win, by virtue of surprise.
What are your thoughts? Would a Rogue trader know about these sorts of risks, without the Inquisition sending their Men in Black to wipe said man's memory (off the pavement), and what sorts of options do they have to resist these risks? I can't expect the Missionary to just strike each person with an aquilla and the bad ones jsut sizzle and writhe, but are there ways? Thanks much, and have a good one.