This list is essentially designed to face off against most Imperial lists. As I've found, it's really hard to kill more than one VSD, unless you're opponent is really dumb or you're really lucky. Because of this, Rebel vs. Imperial games often come down to this: does the Rebel player kill a hefty-point VSD quick enough to avoid losing more of its ships, and points, in the process. If the Rebel player can take out one of the enemy's VSDs, and essentially cut the enemy's anti-ship firepower in half (unless they're running a full-ship list with 3+ ships), without losing more than one of their own lightweight ships, it becomes far easier for the Rebels to win. Especially if they can gain the squadron-superiority points (killing off TIEs to remove the Imperial's anti-squadron capability, and gain an edge in points).
The strategy here is to go straight after one of the enemy ships, and wreck it as quickly as possible.
Assault Frigate Mk-IIB (109 pts)
-Enhanced Armament
-Gunnery Team
-General Dodonna
CR90 Corvette B (49 pts)
-Leading Shots
-Dodonna's Pride
Nebulon-B Escort Frigate (57 pts)
Squadrons
(2) X-Wing
(1) Luke Skywalker
(1) B-Wing
(2) Y-Wing
The strategy goes as follows: The Assault Frigate circles the map, keeping at long range. At 109 points and being the flagship, it's more than likely going to be the main focus of the enemy fleet. Knowing this allows you to use its positioning to draw the enemy ships where I want them to go. The CR90 is in there with the traditional Dodonna Criticals strategy, to hamper and cripple the target enemy ship as much as possible. The Nebulon-B and the Squadrons form the third grouping, which head directly after the enemy flagship, using the leapfrogging method I put down in the "Squadron Tactics Academy" topic. The Nebulon-B is not only there to support the squadrons, but also to act as a distraction and potential sacrificial piece. Trading the barebones Nebulon for the enemy flagship is a good trade-off to me.
The primary goal is to destroy the enemy flagship by turn 4. If that can happen, in addition to destroying any enemy squadrons, it'll be pretty hard for the Imperial player to come back in points.
What I haven't figured out yet is this: which objectives should I pick out for this list?