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By awayputurwpn, in Star Wars: Force and Destiny RPG

Ok cool. Could we have some specifics on your idea for the third campaign? In the other thread you mentioned one of the Hutts wanted to form their own kajidic. Does that mean it will focus on them? And what about any Lawful Good players who don't want to contribute to what's basically a criminal syndicate? Might it even be better to switch the focus to Edge of the Empire?

Sorry to raise trouble. Hutts are interesting characters due to their inherent sliminess and general evilness, requiring some interesting roleplaying to carry off, so I'd be interested to see where this goes in this setting.

Ok cool. Could we have some specifics on your idea for the third campaign? In the other thread you mentioned one of the Hutts wanted to form their own kajidic. Does that mean it will focus on them? And what about any Lawful Good players who don't want to contribute to what's basically a criminal syndicate? Might it even be better to switch the focus to Edge of the Empire?

Sorry to raise trouble. Hutts are interesting characters due to their inherent sliminess and general evilness, requiring some interesting roleplaying to carry off, so I'd be interested to see where this goes in this setting.

Considering it is in the Canon Star Wars, I believe that would mean we could work with one of the more "freer" kajidics. It would really depend on how it goes.

If the third game is a "Homestead" type game, I would like to know a bit more about it. If it is to my liking, I would like to have the option to transfer to it, as I like the idea of being able to work on Current generation ships.

Awesome, can't wait.

Alright sounds awesome, though I'm pondering in my head what kind of kajidic a pair of Hutts (Aggressor and Pathfinder i believe) would create. While I dont mind being "evil", I ponder the dilemma of an honest Hutt. I anticipate seeing what kind of homestead we will create!

I'll be honest, I'm not overly keen on the third game. Is anyone from the other two willing to swap? Sorry to be a bother

It sounds like Sarone is pondering it.

Alright, seeing that the character idea I posted has an acceptable number of views and no one has argued against it, I'll take it as a confirmation that it's a playable character and no one (including the GM) has a problem with it. So I'll play that and see what happens...

So it's Jereru - Human Hired Gun (Marauder, Doctor)

I would like to be in Shadows of the Future. But no pressure on Sarone. I don't want to tell other people what to do (though his character concept might synergise well in the third game)

Edited by ColonelCommissar

Alright, seeing that the character idea I posted has an acceptable number of views and no one has argued against it, I'll take it as a confirmation that it's a playable character and no one (including the GM) has a problem with it. So I'll play that and see what happens...

So it's Jereru - Human Hired Gun (Marauder, Doctor)

Is the Talisman of Iron Fists' cost 8000 or 10000 credits (nevermind, just noticed the errata)? Other than that it does look like an interesting concept indeed.

Edited by FCastor

Alright sounds awesome, though I'm pondering in my head what kind of kajidic a pair of Hutts (Aggressor and Pathfinder i believe) would create. While I dont mind being "evil", I ponder the dilemma of an honest Hutt. I anticipate seeing what kind of homestead we will create!

It's not that hard, especially if they are younger Hutts. It wasn't uncommon for various Hutts to break the mold and turn away from being criminals and crime bosses. Heck, there was one Hutt who became Chancelor of the Republic for a few centuries.

It's all about setting yourself up for success. With the state of the galaxy in the Civil War, it would stand to reason that a few Htts would try to be honest about helping people. Refugees, blockade breaking, and rescue of various individuals and artifacts can still be profitable for the clans, especially it is extremely valuable.

That's where the Obligation system can be a wonderful tool.

Also, as for being Jedi, my biggest guess would be that you both either found a holocron in one of the treasure rooms of a more powerful hutt or were taught some basic skills by a servant that was a Jedi.

drbraininajar, OtterJethro, Lotr_nerd, tmccollum, and Rakaydos; sorry to have to turn you guys away for now. Perhaps someone else would like to GM a fourth game?

I am actually wanting to see how well this goes before I look to GM an PBP game myself. I'm looking to see how well this system works with the PBP format. (That, and I'd need to at least wait a month til after my wedding is done and settled.)

Transfers between games are kosher. I do like the mix of character concepts that have ended up in their particular games, but yeah you guys can switch. I'll leave it up to you, however, so work out out amongst yourselves please :) I will also ask that you to so quickly so that we can get the games started up fast!

Edited by awayputurwpn

Ok cool. Could we have some specifics on your idea for the third campaign? In the other thread you mentioned one of the Hutts wanted to form their own kajidic. Does that mean it will focus on them? And what about any Lawful Good players who don't want to contribute to what's basically a criminal syndicate? Might it even be better to switch the focus to Edge of the Empire?

Ideas: we take the "homestead" rules ("business" rules fit better for a kajidic, but if we're talking about a Hutt who's an animal husbandry enthusiast...what better place to start?!) and create whatever type of homestead you guys want...maybe a ranch? Dewbacks, Cracian Thumpers, Thrantas, what's your pleasure...

Motivations to contribute to what's basically a criminal syndicate: a few ideas on this. First, it ain't gonna be syndicated :) It would be an unofficial kajidic, even a "secret" kajidic, meaning that the Hutt Council isn't to know about it (since if they did, they'd likely smack the young upstart down). Second, maybe the Hutts involved are selling this as a "good" kajidic that, when established, will act to right the wrongs of the Hutt clans (whether they actually came through on this promise is another matter!). Thirdly, maybe the other PCs involved don't know that it's a kajidic startup. Maybe they like the idea of a young Hutt breaking away from the crime for which the Hutts are so well-known, and/or are somehow connected to other PCs in the party and are more or less "along for the ride." These are just ideas, of course.

Focus: so, if we're going with the homestead idea, then there'll already be a bit of an EotE flavor to the thing. However, since the game is completely open, it really just depends on the mix of PCs as to what we end up focusing on. Even if there is a homestead, doesn't mean that has to be the actual focus of the game. You guys can spend as much time as you want on the homestead, or elsewhere. In other words, you determine the focus, both at character creation AND during the game, with your actions.

Alright sounds awesome, though I'm pondering in my head what kind of kajidic a pair of Hutts (Aggressor and Pathfinder i believe) would create. While I dont mind being "evil", I ponder the dilemma of an honest Hutt. I anticipate seeing what kind of homestead we will create!

It's not that hard, especially if they are younger Hutts. It wasn't uncommon for various Hutts to break the mold and turn away from being criminals and crime bosses. Heck, there was one Hutt who became Chancelor of the Republic for a few centuries.

It's all about setting yourself up for success. With the state of the galaxy in the Civil War, it would stand to reason that a few Htts would try to be honest about helping people. Refugees, blockade breaking, and rescue of various individuals and artifacts can still be profitable for the clans, especially it is extremely valuable.

That's where the Obligation system can be a wonderful tool.

Also, as for being Jedi, my biggest guess would be that you both either found a holocron in one of the treasure rooms of a more powerful hutt or were taught some basic skills by a servant that was a Jedi.

LOVE it.

Just my two cents here, but I'm not sure about the homestead focus. Personally I'd have preferred a more mobile game. Will there be more to this than just raising animals and helping the Hutts achieve their story line?

I'm willing Togo with the setting up a kajidic story. I was envisioning my character as literally being a paid fighter/wrestler who is a bit of a shame to his family. He's just a dude who loves fighting people, not killing them, just fighting. He's kind-hearted and loyal to friends, but hasn't breaker his family habits and he is used to lying and intimidating people to get what he wants, followed by a painful clap on the back and buying them a drink. He uses his force ability for fighting, and believes his ability comes from pure skill rather than the force. He was recently convinced by some other people to explore this whole "force" thing, though he remains incredulous.

Also, I'd like if we could use knight-level for this, but I understand if not.

To be fair, I wouldnt want my hobby to get played up as the primary function of the kajidic, its more a, "There will be animals!" Kinda statement. That being said, I was considering running a bit of a backwater arena as I thought it might suit Gormo and I with our combined interests. I was also thinking being completely sedentary would kind of negate some use for having skill as a beast rider, as I dont imagine my character being as interested as Gormo about being in the arena.

Im curious for input by the non-Hutt players though, what kind of base of operations would interest them, I suppose we can have a homestead function in a completely unrelated fashion, even have any secret kajidic function take place completely under the guise of an otherwise unrelated business/faction/base. Could also take it mobile if we arent going with RAW, I mean i am a pathfinder its like the closest thing to a force sensitive scout there is.

I'm curious as well about why knight level seemed less appropriate here? I'm also curious what systems we will use between Duty, Morality, and Obligation. I put all 3 on my character sheet for now, and rolled my emotional strength as Enthusiasm & weakness as Greed, which I actually think fits my character and his Hutt heritage.

Edited by Vrussk

Rather looking forward to the game. :)

Can I put out another request for anyone who wants to change game? They would have my eternal gratitude. Ok maybe that's a bit much, but I would be happy

What are the base levels of Obligation and Duty I should be looking at? I added +10 to my Obligation for more money (jet packs are expensive yo)

I'd also like to see the Hutt game be a very mobile one. Maybe our Hutts are both a pair of idealists who grew up reading about the force and their Kajidic is planned to be a For-Profit Jedi Academy? They have to go around the galaxy seeking out holocrons and teachers with the goal of using them at their academy.

Edit:

There is no problem, there is opportunity.

There is no surplus, there is a buyer.

There is no loss, there is a profit.

There is no death, there is the Free Market.

Edited by Nimsim

What are the base levels of Obligation and Duty I should be looking at? I added +10 to my Obligation for more money (jet packs are expensive yo)

I'll detail that in the OOC threads.

Alright, seeing that the character idea I posted has an acceptable number of views and no one has argued against it, I'll take it as a confirmation that it's a playable character and no one (including the GM) has a problem with it. So I'll play that and see what happens...

So it's Jereru - Human Hired Gun (Marauder, Doctor)

Sounds fun! Just a general reminder, plans are all well and good on this thread, but make sure to keep them fluid until we are all established as cohesive parties in our own respective OOC threads!

Thanks for your patience, everyone. I'll have OOC threads up this evening (within 8-10 hours).

Oh, no.

I picked the wrong weekend to not check the forums.

I'm interested in any future games that get offered.

Ok cool. Could we have some specifics on your idea for the third campaign? In the other thread you mentioned one of the Hutts wanted to form their own kajidic. Does that mean it will focus on them? And what about any Lawful Good players who don't want to contribute to what's basically a criminal syndicate? Might it even be better to switch the focus to Edge of the Empire?

Ideas: we take the "homestead" rules ("business" rules fit better for a kajidic, but if we're talking about a Hutt who's an animal husbandry enthusiast...what better place to start?!) and create whatever type of homestead you guys want...maybe a ranch? Dewbacks, Cracian Thumpers, Thrantas, what's your pleasure...

Motivations to contribute to what's basically a criminal syndicate: a few ideas on this. First, it ain't gonna be syndicated :) It would be an unofficial kajidic, even a "secret" kajidic, meaning that the Hutt Council isn't to know about it (since if they did, they'd likely smack the young upstart down). Second, maybe the Hutts involved are selling this as a "good" kajidic that, when established, will act to right the wrongs of the Hutt clans (whether they actually came through on this promise is another matter!). Thirdly, maybe the other PCs involved don't know that it's a kajidic startup. Maybe they like the idea of a young Hutt breaking away from the crime for which the Hutts are so well-known, and/or are somehow connected to other PCs in the party and are more or less "along for the ride." These are just ideas, of course.

Focus: so, if we're going with the homestead idea, then there'll already be a bit of an EotE flavor to the thing. However, since the game is completely open, it really just depends on the mix of PCs as to what we end up focusing on. Even if there is a homestead, doesn't mean that has to be the actual focus of the game. You guys can spend as much time as you want on the homestead, or elsewhere. In other words, you determine the focus, both at character creation AND during the game, with your actions.

Alright sounds awesome, though I'm pondering in my head what kind of kajidic a pair of Hutts (Aggressor and Pathfinder i believe) would create. While I dont mind being "evil", I ponder the dilemma of an honest Hutt. I anticipate seeing what kind of homestead we will create!

It's not that hard, especially if they are younger Hutts. It wasn't uncommon for various Hutts to break the mold and turn away from being criminals and crime bosses. Heck, there was one Hutt who became Chancelor of the Republic for a few centuries.

It's all about setting yourself up for success. With the state of the galaxy in the Civil War, it would stand to reason that a few Htts would try to be honest about helping people. Refugees, blockade breaking, and rescue of various individuals and artifacts can still be profitable for the clans, especially it is extremely valuable.

That's where the Obligation system can be a wonderful tool.

Also, as for being Jedi, my biggest guess would be that you both either found a holocron in one of the treasure rooms of a more powerful hutt or were taught some basic skills by a servant that was a Jedi.

LOVE it.

Second part first: Thank you. I enjoy reading the fluff/background, especially from the "Lords of Nal Hutta" source book. The idea was also reflective of other source, most notably the Nar Shaddaa missions in SW:TOR.

First Part: The way I interpreted it, the Homestead rules aren't necessarily just for some backwater, agrarian planet. The "Homestead" can be an airless asteroid base, a secret bunker in a warzone, or even a garage in a metropolis. Which leads me to my first request...

Can we be on a planet that has access to technology? The big one I was hoping for would be Nal Hutta or Nar Shaddaa (technically it's one location, as Nar Shaddaa orbits Nal Hutta). This makes it located in Hutt Space, which provides a bit of a buffer between the group and the Empire.

The a second option could also be one of the more "lawless planets/locations". List at the moment that comes to mind is Ryloth, The Wheel, Kwee Station, Bespin, Bothawaii (sp?), and, every one's favorite, Tatooine.

I'm willing Togo with the setting up a kajidic story. I was envisioning my character as literally being a paid fighter/wrestler who is a bit of a shame to his family. He's just a dude who loves fighting people, not killing them, just fighting. He's kind-hearted and loyal to friends, but hasn't breaker his family habits and he is used to lying and intimidating people to get what he wants, followed by a painful clap on the back and buying them a drink. He uses his force ability for fighting, and believes his ability comes from pure skill rather than the force. He was recently convinced by some other people to explore this whole "force" thing, though he remains incredulous.

Also, I'd like if we could use knight-level for this, but I understand if not.

Sounds like a throwback to the ancient was there. While not necessarily looked at fondly, the fact that as a Hutt you value gladiatorial combat means you can be defined as a "low level threat". The higher Hutts may not care what you do as long as you aren't causing trouble for them.

To be fair, I wouldnt want my hobby to get played up as the primary function of the kajidic, its more a, "There will be animals!" Kinda statement. That being said, I was considering running a bit of a backwater arena as I thought it might suit Gormo and I with our combined interests. I was also thinking being completely sedentary would kind of negate some use for having skill as a beast rider, as I dont imagine my character being as interested as Gormo about being in the arena.

Im curious for input by the non-Hutt players though, what kind of base of operations would interest them, I suppose we can have a homestead function in a completely unrelated fashion, even have any secret kajidic function take place completely under the guise of an otherwise unrelated business/faction/base. Could also take it mobile if we arent going with RAW, I mean i am a pathfinder its like the closest thing to a force sensitive scout there is.

I'm curious as well about why knight level seemed less appropriate here? I'm also curious what systems we will use between Duty, Morality, and Obligation. I put all 3 on my character sheet for now, and rolled my emotional strength as Enthusiasm & weakness as Greed, which I actually think fits my character and his Hutt heritage.

My character's interest would be to help family and friends. He is a Mon Calamari who views helping Dac stay independent means helping the Alliance. At this time, he can't really join the Alliance for various reasons. My goal would be to become a better mechanic/engineer, possibly using the Hutts as a way to gain access to various tech. After all, Nar Shaddaa was one of the premier technology black markets in the galaxy.

Honestly, to me, I view a homestead campaign as a way to establish a base for ourselves or to lay low at. While we might be "safer" with a ship, that would bring ship combat into play. At this time, I don't feel that would be wise for us to dilute our resources for a ship that we all may not care for. With a "homestead" we could easily have our own areas and also be able to have a better and more defined NPC following.

At least, until we decide that we should do some planet hopping.

Also, pending further information, I am definitely considering switching campaigns with Colonel. I like the idea of being able to work on a few ships and devices in the civil war.

i got in late to the game. And had a rough work day which kept me away from this thread.

i am glad you had great response to your call. Even with a third game.

I wish all players well. Especially the hutts. I don't want to offend any force sensitive hutts.

Oh, no.

I picked the wrong weekend to not check the forums.

I'm interested in any future games that get offered.

Ditto.