My tourney list for tomorrow.

By rapatpamp, in Star Wars: Armada Fleet Builds

My Armada list for tomorrow.

Assault Frigate A - 81
General Dodonna - 20
Enhanced Armaments - 10
Paragon - 5
Gunnery Team - 7
Intel Officer - 7

Assault Frigate B - 72
Expanded Hanger - 5
Flight Controller - 6
Raymus Antilles - 7
Gallant Haven - 8

A-wing Squadron x6 - 66

Advanced Gunnery
Fleet Ambush
Minefields

Total = 294

Lemme know what you think smile emoticon

Edited by rapatpamp

U sure you want gunnery team and Paragon? They don't work together though either on their own are nice perks.

Love A-Wings. I got 8 squadrons in the paint shop. Let me know how they do.

Best of luck!

Because you are using A-Wings I might say you could drop Gallant Haven to save a few points. A-Wings are great for the alpha strike because of their excessive speed. Once you hit the squadron command on turn 2, you'll likely outpace the Haven for it's distance 1 bubble.

Yeah I was thinking of doing that and putting in Tycho instead.

Thanks for the input :)

I would go with something like this. First off I dont think the Mark II As are worth the points but that is just me. Having Gunnery team and Paragon isnt a great idea because they work against each other. Its not that you wont get use out of both them but if you are trying to get enemy ships in both arcs you are better of using Paragon and Concentrate fire for some sick long range Alpha strikes. And I agree that Gallant Haven is waste with some many A Wings, in fact I think its a pretty bad card overall for the cost. If I have Dodonna I always put Luke in as you can really mess up a ship with a single critical. I also put Advanced Projectors on both as this is one of the single best defensive cards along with Electronic Counter Measures. I hope this helps.

Name: (299 of 400 pts)
Faction: Rebel Alliance
Flagship: (129 pts)
Assault Frigate Mark II A(81 pts)
General Dodonna (20 pts)
Enhanced Armament (10 pts)
Advanced Projectors (6 pts)
Paragon (5 pts)
Intel Officer (7 pts)
Fleet Ship 1: (96 pts)
Assault Frigate Mark II B(72 pts)
Expanded Hangar Bay (5 pts)
Flight Controllers (6 pts)
Advanced Projectors (6 pts)
Ray Antilles (7 pts)
Squadrons (74 of 100 pts):
2x A-Wing Squadron (22 pts)
1x Dutch Vander Y-Wing Squadron (16 pts)
1x Luke Skywalker X-Wing Squadron (20 pts)
1x Tycho Celchu A-Wing Squadron (16 pts)
Objectives:
Advanced Gunnery
Fleet Ambush
Minefields
Edited by Overdawg

So how many squadrons do you expect to reliably command a turn? Currently your carrier B can only handle 5 at a time. Having more than 5 will hurt you imho.

Currently squadrons are very deceptive in their strength. Take too many and you are squandering their capabilities, rake too few and you are wasting points.

Edited by Lyraeus

So how many squadrons do you expect to reliably command a turn? Currently your carrier B can only handle 5 at a time. Having more than 5 will hurt you imho.

Currently squadrons are very deceptive in their strength. Take too many and you are squandering their capabilities, rake too few and you are wasting points.

This is a good point...for my build suggestion I would drop 2 Awings and put in Dutch and change the MKII back to an A. I updated my build.

Edited by Overdawg

I would drop the A to a B add Advanced Gunnery to the Carrier, or give Paragon to the Carrier for the Advanced Gunnery. Drop Dutch to a basic Y-Wing and put Advanced Gunnery on the A so it can use its dominant arc against ships and squadrons.

Ty all for the advice :)

Wish I could play more lol.

Join the casual group. I played my first game last night and got to say it is really easy!