POWERFUL Agent Callus - Intention to eliminate 2-3 ship builds?

By IG88E, in X-Wing

In my opinion there is an intention to further decrease 2 or 3 ship buildsin the meta, and Agent Callus is a prefect solution for that. Put him as a crew in a phantom or Turret and you can counter other Fat Turrets and other arc-dodgers like Soonitr etc. Hope there will be a similar card on the rebel side too someday. For me that will be one of my favourite upgrade cards. VERY POWERFUL (and cheap, maybe too cheap?) when countering 2 ship builds. Thoughts?

swx35-agent-kallus.png

Edited by IG88E

The only problem with the theory that Callus will discourage 2-ship builds is that you kind of want him on a fat ship himself. A Firespray is the obvious choice, I'd have thought.

It's funny, because it'd work really well against The Ghost.

Nice Jerjerrod fodder after you destroy the ship you designate.

The only problem with the theory that Callus will discourage 2-ship builds is that you kind of want him on a fat ship himself. A Firespray is the obvious choice, I'd have thought.

Yes you can put him on a Fat ship, but he is not efficient against more-ship-lists. Therefore more-ship-list will have better chance against that turret ship

Many recent upgrades discourage the dominating 2 ship archetype

Kallus is indeed one of them

Another us the emphasis on ordnance, which naturally discourages 2-ships (if done right) by dealing unsustained burst damage ideal for assassinating a single important target but not ideal for sustained encounters. Wave 8 is encouraging ordnance with the inquisitor tie (tracers + mods) and the pogostick (epts everywhere for deadeye, slots for torps + munis, and then recon and r4 for fully modded torps; comes packaged with plasmas as a HUGE hinrhint)

Others are tlt (better en masse, wrecks pwts) conner nets (absolutely neuters a single target) and anything that enables nets (aslam ks and deathrain)

Notice too that wave 7 brings a real dearth of fat ships. Apart from miri (ability + c3po) it's almost impossible to make the ago 1 ks, punishers, and yvs alive through the same **** cheri or del would breeze through. Similarly, the special K simply doesn't have the access to upgrades that would make it a fat terror.

Hell, we can see a discouragement of fat ships even from palob/MUX (neuter single targets) and xizor (high PS thruster ace would be perfect for 2-ship builds but his ability DEMANDS fodder)

Of course wave 6 also brought igs but those were destined to be fat (ffg paying homage to the pilots' lore )

Anyway, back to kallus. Yes he's anti 2-ship (yay) but he also favors elite ships (apart from shuttle, only deci spray and phantom have crew slots). He has particularly concerning synergy with Kenkirk. If you counter 2-ships with other 2-ships...well you're still stuck with 2-ships ain't ya :P?

I think he's very strong. I mean, on a decimatir alone, you're converting two dice at range 1-2 completely free of actions and that can never be discarded. However, there aren't enough reasons to break the 2 ship mold right now to call him the reason we see less. And besides, if 5 ships lists with crew become a thing, ruthlessness will counter that, along with predator

I wouldn't say he's trying to eliminate two-ship lists. By that logic, the Emperor is an attempt to eliminate small lists because he's not as strong against a swarm that rolls many dice.

Edited by PhantomFO

... and cheap, maybe too cheap ...

2 points for a strong but highly situational crew card seems about right. There are a lot of good choices to fill up crew slots and filling it with something that may end up not doing much for you in certain matches is a fairly high price to pay. Especially on the 2 Imperial ships that can make the most out of his ability (Phantom and Firespray) because they only have a single crew slot.

Chiraneau gets a nice damage boost from him but Kenkirk will probably be the Decimator to get the most use out of him.

... and cheap, maybe too cheap ...

2 points for a strong but highly situational crew card seems about right.

Is he that situational though?

Unless the meta swings heavily to "all generic" lists like BBBBZ, Kallus is always going to have a good target.

Howl runner boosting the TIE swarm? Kallus has her number.

Biggs walking the dogs? Kallus has something to say about that.

Whisper backing up a mini swarm? Kallus is here to help.

... you get the idea.

And, of course as Johdo pointed out above, once Kallus has done what he needs to do, he makes good Jerjerrod fodder.

... and cheap, maybe too cheap ...

2 points for a strong but highly situational crew card seems about right.

Is he that situational though?

Unless the meta swings heavily to "all generic" lists like BBBBZ, Kallus is always going to have a good target.

Howl runner boosting the TIE swarm? Kallus has her number.

Biggs walking the dogs? Kallus has something to say about that.

Whisper backing up a mini swarm? Kallus is here to help.

... you get the idea.

And, of course as Johdo pointed out above, once Kallus has done what he needs to do, he makes good Jerjerrod fodder.

He's not quite a one shot card like Glitterstim or Crackshot but in a lot of situations he'll be close to that.

On a Decimator with Kallus and Jerjerrod you are down to one available crew slot that will probably be taken up by Isard. Was Kallus a better choice than Rebel Captive, or Gunner?

Gunner + Vader is more expensive than Kallus + Jerjerrod but it more or less guarantees you a dead Soontir in the first or second round of combat.

Edited by WWHSD

He's awesome on a Phantom. Be it generic or one of the named ones. He let's you grab evades a lot more.

Edited by Jo Jo

He's not quite a one shot card like Glitterstim or Crackshot but in a lot of situations he'll be close to that.

Sure - he's spectacularly wasted against "all generic" lists like BBBBZ, and an a meta dominated by that style list he would be completely worthless.

And his true cost is the crew slot, not the measly 2 points.

TBH I really only see him viable in a Decimator - 360 arc to maximise his use, and crew slots to burn.

He's awesome on a Phantom. Be it generic or one of the named ones. He let's you grab evades a lot more.

Once kallus hits I'm taking a break from rebel control to bust him out on a phantom. Granted my favorite phantom list is an evil two shipper, but ill find the right fodder, maybe vessery and an advance?

On a Decimator with Kallus and Jerjerrod you are down to one available crew slot that will probably be taken up by Isard. Was Kallus a better choice than Rebel Captive, or Gunner?

Sure - totally. TBH I'd really need good reason to take up that extra crew slot with Jerjerrod.

I would lean to running Kallus without Jerjerrod. But for those who were worried about losing their investment (and if they were inclined to Jerjerrod anyway), it's a match of sorts.

But this is true of Jerjerrod overall really... sacrifice a crew slot to sacrifice crew upgrades to get rid of crits? Find better ways to not get/care about the crit in the first place IMHO.

On a Decimator I'd go with Isard, Kallus and Gunner. But it is a tough choice to drop Rebel Captive.

He's awesome on a Phantom. Be it generic or one of the named ones. He let's you grab evades a lot more.

Yeah, actually that's a great point!

He's not anti two ship builds, he's anti expensive ships. It doesn't matter if you have corran and fifty z's or corran and dash, he's there to take out the biggest target.

I guess this realm is more of a fix against the scoring system by helping you tale out those biggest point sinks?