I have run the Corellian Shuffle and Debts to Pay - both include a timing mechanic of some sort.
Tomorrow my players will sneak into a Black Sun hideout and attempt to rescue a friend. There are portions I'd like to have timed.
How many rounds are too many or too few? I was thinking of giving them 10 rounds at the time the slicer turns off the security system to try to get their friend and get out before the alarm goes on. Does this make sense? I want it to be tense and don't want to give them too many rounds, but I don't want it to be too few either.