Epic House Rules

By mamajamma21, in X-Wing

Sorry, I posted this two places. New poster vertigo.

I am trying to formulate "house rules" for team epic games w/ my friends. One thing we find is that we all like epic and the epic ships but are hesitant to sacrifice our small and large base ships for the upgrades. I last did a team epic in the pre-raider era and I flew the Corvette well kitted out. Aside from that I flew a yt1300 and 1 or 2 a wings. Without 200pts of ships like my 3 friends, I felt out of the fight at times.

Now, the mere presence of the Raider may fix some of that. However, in order to see these ships in their fat glory, I thought what if each player on the team fields 150 (175? 200?)pts of regular ships and, on top of that, the have another bank of points to spend on huge ships and their upgrades (135? 150?). This would be within the FFG rules of epic points as well, so the rebels could spend their points on a corvette & transport if they like.

My goal is to see the full fury of the epic ships amidst dogfighting chaos, which is how I want epic games to be. Would love feedback on this. Thanks.

The rule I always suggest is: each player must field 2 epic points minimum. IG-88 is worth .5 epic points.

So knowing that there will be at least 1 epic ship on the board should have a big impact on how the other epic ships are kitted out. And knowing that IG-88 will be in the mix makes it important to protect the 100 point Epic investment by adding a few more points to it.

The flip side of the Huge Ship conundrum is that it can be a points sink. The CR-90 has an energy problem, and needs to run a bit on the lean side to pay off. So mandating a certain points threshold might run one player or another into issues.

Team Epic is a tricky thing. With "only" 200 points, a player running a Corvette is going to be pretty lean on fighters. Does not create an even division of work or fun if I run the CR-90 and 2 blues while my team-mate is flying 8 Z95's and a four X-wings.

My suggestion: Team members agree on a point total for the Corvette and then split up the remaining points more or less evenly between the two of the them. Either take turns controlling Corvette, decide by consensus, or give one player slightly less "fighter points" and let them run the Corvette.

When playing Team Epic, we usually make one list of 400 points per side, and not two with 200. Then we divide the ships pretty much into squadrons depending on their ability, which are then assigned to individual players. Huge ships are usually run by one person, but with advice from others.

Oh, and that whole "you shouldn't show your teammate your dial" is baloney. It's like saying "you can't have radios" to modern soldiers. When we play, movement dials can be shown to your teammates, but maneuver execution and actions are limited to the controlling player.

I was thinking to make a house rule

Each side had to have 1 huge ship on the board.

Sadly that excludes scum, but as I found Pre raider, one side Fielding no huge ships had way more guns and modified attacks.

Wasn't impossible but sure felt like a uphill battle

I'll second the above suggestions about points - don't abide strictly to the 200 pts per person rule.

Frankly, I don't suggest paying a ton of attention to the epic rules if you're just flying casual. Set a points limit you're all comfortable with, get ~6 asteroids on the table for each 3x3 of gaming area, and square off with one another.

I would also have a gentleman's agreement to use huge ships or set a minimum epic points limit to make sure that both sides are fielding a huge ship.

If you're interested in such things, I also think that playing with some basic objectives is really good for epic-scale games. 2 or 3 objectives placed in different areas on the game area can help prevent big traffic jams that often happen in epic games. This scenario could give you an idea of how to accomplish that.

Edited by Babaganoosh

Limiting naked generic pilots. We seem to have problems when one side bring nothing but cheap ships even if they had a cr90 it still was not a please experience.

the best way I have found team epic working is as follows.

Make a list of all the points (300,200,500,ect) and then divide the ships up based on playing experience. give your best experienced player the epic ship and have that count as 2 small ships. and then first come first serve.

I can tell you, I played a fully kitted out cr90 and had enough points remaining for 3 A's, 3 X's, 1 B, 1 Y fully upgraded, and have a Raider fully kitted with 2 advanced, 1 interceptor, and 4 ties all fully upgraded. (299 pnts a side)

not a single generic on the board apart from the two epic ships.

I would also run at 150 per player. so if you are playing a 3v3, each side has 450 points. then your experienced player gets the epic ship, then next two pick 2 ships, and then everyone picks a ship in a snake fashion.

keeps it fair, keeps it fun, keeps the board full.