The subject line says it all really.
The group consists of three players.
Two have tried Age of Rebellion - we're still kind of going to finish that one day, but Force and Destiny must be tested before we finish the other or decide to play two games or focus on one. The third player may or may not have tried this system, I'm uncertain. These are minor issues though.
How would you tweak the first adventure? The encounters and so on?
I gather the adventure is intended for people new to the hobby, but I won't let a funky story go to waste like this, particularly when prep time is at a premium these days.
Any suggestion about the second adventure?
Edited by Jegergryte