Huge ship collision

By Krynn007, in X-Wing Rules Questions

Just finished a epic game

Was a good time

Something did come up at the end of our game

My opponent had called it at this point but I was curious and checked afterwards.

Not sure how this is resolved really.

So his raider, and mine collided head on

My front right corner near middle of his.

I check to see what would happen if I did a two left bank bank next round (see if I'd run into anything)

I wouldn't have been able to do the manuever as a section of my ship would overlap his.

I could have fit into the one I believe.

So would I move into the 1 bank section? Or not move at all?

Also if he did a two bank left it would have been the same. So we agreed you probably have to do the one bank otherwise we'd just be stuck there for the rest of the game. If either of us go the oyher way no way we'd clear,

I checked the rule book, didn't see anything mentioned other than follow the core set rules on page 17 I think

...And one more question

The Emperor can change the dice roll on a roll from flying over a rock correct?

I had Captian needa and flew over one early on, and my opponent pointed out I could use the Emperor. (which I kept forgetting to use lol)

I believe this is correct, but want to double check

Edited by Krynn007

Ithe Emperor works on any die roll made by a friendly ship.

Much like C-3PO works on any defense die roll, not just when defending.

Ok I thought so about Emperor

But what about the scenerio that I mentioned where two huge ships collide?

Does anyone know the answer?

Ok I thought so about Emperor

But what about the scenerio that I mentioned where two huge ships collide?

Does anyone know the answer?

Right now there is no answer - the two ships will continue to collide until one or both are either destroyed, or the affected sections are disabled and a stalemate is achieved.

I suspect there might be a forthcoming FAQ / Errata that introduces a mechanic that deals with this

The huge ship rules say that when you overlap another huge ship, you use the standard rules for overlapping another ship's base (except that you don't skip your action step, and you take damage). You'd move the ship backwards from its intended final position until you find a point along its path that isn't overlapping a huge ship. This is going to be a lot less exact than moving it along a normal movement template, of course, but the basic idea is the same. If there's no point along the path that isn't blocked, then the ship doesn't move and they both take damage.

But no, you would not switch your maneuver to a 1 bank to resolve it.

Ok that'll do for now

Kind of sucks it becomes a stalemate

With the epic movement template it's pretty difficult to judge where you'd be if you moved back, at least where we we set up