I have been amassing a rather substantial collection of X-Wing models as I want to be able to host game nights where players can play anything from small games, up to games worth 1000's of points, and I want pmayers to have the ability to build almost any kind of squad they want, despite the restrictions their own collection may limit them to.
The table I'm designing is going to be 9'x 4'6". This way I can have up to two games at once, with standard size games still allowing enough boarder space for cards, tokens, templates, beer, etc, etc, etc... I already have two, vynil, 3'x 3' star maps, and plan to acquire two 4'x 4' maps, and a 4'6"x 4'6" map. Also, I am going to paint the entire surface of the table as a star field. This way, as long as we are not playing a huge game that uses up the whole table, we can play two games at once with each having three different options for playing surface size.
For when players don't want to; play standard games, choose a specific mission, or make up their minds as to what to play, I am also creating a random game specifics generator that will determine points for squad size, mission to be played, and random restrictions that could produce one, or both, players to have to spend points on specific types of ships that they may not normally use, should the randomly generated mission be a standard, straightforward style game.
My biggest dilemma is this;
I have never played any games over 150 points, and the 150 point games I have played were on a 3'x 3' map which felt a little small. What size of play surfaces would you recommend for games of specific point sizes? For my random game generator I was thinking something along these parameters...
Points match size Play area
----------------------------------------------------
90, 100, 110, 120 - 3'x 3'
130, 140, 150, 160 - 3'6"x 3'6"
170, 180, 190, 200 - 4'x 4'
210, 220, 230, 240 - 4'6"x 4'6"
Any advice you may have towards my 'points - play area' chart, or anything else that may improve my gaming set up would be most appreciated. That includes advice on random mission generating.
Thank you for your time. ![]()

