Nera's Twins

By jackal13, in X-Wing Squad Lists

I've been reading a lot about the builds countering the TLTs. Using arc dodgers to get in the donut hole of the TLTs. So I've come up with a build to give the donut hole a bit of protection. Horton and "Dutch" will flank Nera. Nera will use her ability to launch torpedoes in a 360 arc in case one gets in the Y's donut hole. Let me know y'all's thoughts.

Nera Dantels(26) FCS(2) EM(2) Plasma Torps(3) VI(1) E2(1) ReconSpec(3) 38

Horton Salm(25) R2mech(1) TLT(6) 32

Dutch Vander(23) R2mech(1) TLT(6) 30

I worry that this would struggle vs the basic 3 advanced plus Vader. Its a build that can convincingly remove one of your ships very quickly and still preforms well after a trade in ships.

So trade Nera'

I worry that this would struggle vs the basic 3 advanced plus Vader. Its a build that can convincingly remove one of your ships very quickly and still preforms well after a trade in ships.

So trade Nera's recon spec for Jan Ors to give Ywings in danger an evade token. (if you arnt using Deadeye Nera, I dont think Recon spec is worth as much as Jan Ors.)

Have you given any thought to running the Y-Wings with Ion Cannon Turrets? And Dutch with R5-K6 to try and maximise his ability? You could Ion a ship or two in the one turn, fly past them, and then put a torpedo spread up their backsides...

So I've reconfigured my list and taken off E2 mod, recon spec, and plasma torps and replaced w/ adv. protorps. I still have 1 point left and will probably use munitions fail safe. These torps give me a range 1 5 dice attack if a ship gets in 1 of the Y's donut hole. I just need to practice keeping my squadron in formation. The B-wing can protect 1 donut hole and the Y's can protect each other's donut hole, if I keep formation, which will be challenging w/ obstacles and ships blocking.