Reduce primary by one is good against everyone who isn't in an outrider.
Most valuable crits against fat turrets?
I replaced all the crit effects on my cards with tiny pictures of cats.
Try blinding my turrets now!
I understand how everyone wants a crit that takes out crew, system, whatever but how to word it? Do we want a crit that only affects crew slots and has no extra effect on ships with no crew? What about the Emperor? For that matter, can Jerjerrod airlock the Emperor on the Decimator?
I'd probably go for something that disables a chosen crew/system/modification rather than forces a discard. It'd work similar to the Epic crit that forces you to place an upgrade under the card until you expend energy to repair it.
So on hit, your opponent chooses one upgrade to place under the crit. That upgrade cannot be used. Roll 1 die as an action to fix, flipping it over on a hit result.
As for the OP: Damaged Engine can also be a brutal critical against fat turrets. Preventing them from executing hard turns without receiving a stress token can really slow them down and minimize their ability to arc-dodge.
Damaged sensor array gains '...or discard a sensor upgrade if possible.' And Injured Pilot becomes Injured Crew and gains '...or discard a crew upgrade if possible.'
Damaged sensor array gains '...or discard a sensor upgrade if possible.' And Injured Pilot becomes Injured Crew and gains '...or discard a crew upgrade if possible.'
Eh, that wording lets the defender pick which crew they lose though, and I'm not down with that.
Eh, that wording lets the defender pick which crew they lose though, and I'm not down with that.
That's all you could ever get though. There are several damage cards for the epic ships that disable upgrades, plus munitions failure in the regular deck, and they all have the owner of the damaged ship choosing which upgrade they hit.
There is absolutely no chance whatsoever that the attacker would choose. Zero.
Assuming that a new damage deck happens at all, which isn't likely itself.
face down crits. LOTS AND LOTS of face down crits. (cough HLC cough Chewbo cough)
Seriously there is no defense against destroyed!
Seriously there is no defense against destroyed!
Nashtah Pup
So...now that the new Core Set is out and it comes with a completely new Damage Deck, I guess I need to ask this question again.
In the new Damage Deck, what should your crit choice priority be if, say, using Maarek with an AHM to put a crit through their shields?
Edited by DarthEnderXIf you can get 2 stress on them, the new Loose Stabilizer (white maneuvers cause a stress) could be absolutely crippling. If they just have one stress, it will inconvenience them for a round while they are stuck doing a green to clear it and then flip the card face down, but if you can also inflict stress, it will keep them from performing actions for the rest of the game. Most large ships are not going to want to do exclusively green moves for 4-5 turns.
Major Explosion has a chance for more damage in the form of another crit. always good, but not the best for Maarek to choose. (at least, I don't think Maarek would get to filter the new crit. Maybe he would?)
Weapons Failure (roll 1 less attack die) effects secondary as well as primary, might help vs HLC Dash
Major Hull breach (all damage is face up) could be REALLY good on a large ship, except it can be flipped down automatically with an action. If the enemy is very action dependent, it might buy you a turn, or, if landed with AHM, they might ignore it for a bit because they have shields still. if they do that, you might get lucky and land several more crits once the shields are down.
Basically, its the same as before. With AHMs, you want crits that will have an ongoing effect that they cannot fix, or that they are unlikely to fix. something that they might be able to fix with an action is the next choice, then something that an action will automatically fix and finally something with a 1-time effect that fixes itself. But there will always be exceptions depending on the situation (a blinded pilot fixes itself, but if one round of the ship not attacking will save one of your ships from destruction, it is probably better than permanently turning his turns red).
So...now that the new Core Set is out and it comes with a completely new Damage Deck, I guess I need to ask this question again.
In the new Damage Deck, what should your crit choice priority be if, say, using Maarek with an AHM to put a crit through their shields?
Yesterday I thought about devastating critical hits on large ships and to be honest: There is none
Edited by IG88EYeah, it seems like the really crippling one to fat turrets was Injured Pilot, and now there's nothing like that in the new deck.
With the overall effects of crits being much more equalized(none of them are useless anymore, but none of them are really great either), Maarek's special ability doesn't seems as useful as it was...about 2 weeks after it became useful...