First game with raider in few hours. Some questions

By Krynn007, in X-Wing Rules Questions

First off here is what I've come up with

Raider

Fore

Ion cannon battery

Engineer team

Tibanna gas supply

Aft

Emperor

Quad lasers x2

Ionization reactor

Bounty hunter

Mangler

Recon specialist

Vader

Title

Advanced targeting computer

Tempest

Title

Accuracy corrector

2 academy

Howlrunner

Omnicron

Heavy Laser

My question I guess really is howls ability able to be used alongside the Raider?

Also I guess thought and suggestions with this build?

I was going to put Emperor on the shuttle and Captian needa on the Raider.

Make flying through debris easier

Also no title :(

My question I guess really is howls ability able to be used alongside the Raider?

For both Primary attacks yes. There's no reason I can see why she wouldn't help the Raider.

Edited by VanorDM

I was thinking so, but seems maybe nasty lol

I wonder if this may become adjusted?

Until then I guess it's good to go

Any suggestions on build?

Oh what about fleet officer?

That would work on the Raider yes?

Edited by Krynn007

ysanne isard. put her on your aft, not to mention gunner. While the emperor is a good card, he is better for the shuttle than he is with the raider. Usually you want to keep all of your small ships AWAY from range one of the raider, as it will obliterate them if they over lap.

gunner works for each of the primary attacks, which is useful as you can not perform focus actions with the raider. The title which lets you get a TL when you destroy a ship in conjuction with this is incredible.

Just a thought for your raider build... for the other ships I took Juno and Marek with title and ATL, soontir with PTL, howlrunner, back stabber, mauler mithel, and dark curse, all with tie engine upgrade.

was devistatingly effective.

Interesting

Sounds fun

I'm think of squeezing In two bh actually

More hp, decent firepower and mediocre evade dice

I don't think Ysanne works

I m pretty sure huge ships can't take evade action

Edited by Krynn007

Ysanne doesn't work. Epic ships immediately discard any stress, focus or evade they take/end up with.

I would say swap one of the quads for the ions at the front. Otherwise your fore has no guns that work within range 2. Having a quad on the front and back means you can fire at range 1 and beyond no matter what arc.

i

I don't think Ysanne works

I m pretty sure huge ships can't take evade action

But evade (and stress and focus) have no effect on huge ships as they are immediately removed when assigned to a huge ship ( huge ship rules page 4)

Plus Ysanne grants a Free Action - huge ships may not take Free Actions ( huge ship rules page 4)

Edited by Funkleton

Ionization reactor

Does that hit all ships including mine?

Just reread the card and I think so

The phrase "...each other ship at range 1"

I was thinkin maybe put Mara jade on there. Be pretty nasty if opponent got a lot of ships At range 1.

Again can Ysanne be used?

U didn't think so. Huge ships can't take evade actions, but that have reinforced instead.

Gunner would only work for the last primary attack.

Wouldn't be able to use for each as it states "cannot perform another attack this round"

i

I don't think Ysanne works

I m pretty sure huge ships can't take evade action

Strictly speaking there's nothing to stop a huge shipu from taking an evade action or receiving an evade token.

But evade (and stress and focus) have no effect on huge ships as they are immediately removed when assigned to a huge ship ( huge ship rules page 4)

Plus Ysanne grants a Free Action - huge ships may not take Free Actions ( huge ship rules page 4)

I've played epic. Before a few times but that was awhile ago lol

I like the idea of having the ion on the back instead, good call

Ok, what yas think of this

Fore

Engineer team

Quad laser

Tibanna gas

Aft

Capt needa

Tactician

Quad lasers

Ion battery

Assailer

BH

Mangler

Recon specialist

Vader

Title

Advanced targeting computer

Lt colzet

Title

Accuracy corrector

Howlrunner

Swarm tactics

2 academy

Shuttle

Emperor

Think this looks better than what I originally posted?

I like it. and I read the evade rule as Huge ships cant perform evade actions, but can still use tokens assigned to it.

If i am wrong, appologies.

Yeah you have it wrong. There's nothing stopping them taking the tokens, but it says that they are discarded as soon as you get them. And, as someone else said, you cannot take free actions as an Epic ship, and that's what Ysanne's evade is anyway. So there's two things stopping you using her :P

Gunner works on ANY of your attacks Krynn, so you could miss with your final ion/quad shot, then kick it in and get a 2nd/3rd primary attack. So, for example, you could perform 2 primary shots, all of your secondary shots and THEN use gunner if the last one missed and get a 3rd primary shot.

And yes, Fleet Officer works and gets you no stress as you discard it. But, it's basically just a different (not better or worse for me) version of the co-ordinate action that you already have.

Yeah you have it wrong. There's nothing stopping them taking the tokens, but it says that they are discarded as soon as you get them. And, as someone else said, you cannot take free actions as an Epic ship, and that's what Ysanne's evade is anyway. So there's two things stopping you using her :P

Gunner works on ANY of your attacks Krynn, so you could miss with your final ion/quad shot, then kick it in and get a 2nd/3rd primary attack. So, for example, you could perform 2 primary shots, all of your secondary shots and THEN use gunner if the last one missed and get a 3rd primary shot.

And yes, Fleet Officer works and gets you no stress as you discard it. But, it's basically just a different (not better or worse for me) version of the co-ordinate action that you already have.

Mostly right except if you use gunner you may not perform ANY more attacks that turn.

On the Raider Gunner is too situational. There's better uses for the limited number of crew slots and 5 points.

That's why I kept saying 'last attack'. Doesn't matter what gun is your last to fire, as long as you use it on your last. Primary or secondary.

That's why I kept saying 'last attack'. Doesn't matter what gun is your last to fire, as long as you use it on your last. Primary or secondary.

sorry misunderstood what you were saying.

Thought you meant you could trigger the Raider's native ability for a second primary attack after triggering gunner.

Like I said though - for 5 points and an ability that forces you to bank on missing your final shot, it's way too situational on an Epic ship with only 2 crew slots

Yeah the problem with the Gunner, and the argument I made about why it shouldn't of been restricted back when the CR-90 first came out...

Is that it's unlikely to be worth the points. Since you can't attack again after using it. You are effectively counting on your last attack to miss, then having a shot worth taking with your primary.

If your last attack is a quad laser, then you have a built in gunner. Do you spend the energy on that or take a shot with the primary which may not even have a target at that time.

Myself I don't think gunner is a good choice for either epic ship. You have so many attacks as is, that the odd of getting effective use of the gunner is too low for the points and slot it takes.

Yeah the problem with the Gunner, and the argument I made about why it shouldn't of been restricted back when the CR-90 first came out...

Is that it's unlikely to be worth the points. Since you can't attack again after using it. You are effectively counting on your last attack to miss, then having a shot worth taking with your primary.

If your last attack is a quad laser, then you have a built in gunner. Do you spend the energy on that or take a shot with the primary which may not even have a target at that time.

Myself I don't think gunner is a good choice for either epic ship. You have so many attacks as is, that the odd of getting effective use of the gunner is too low for the points and slot it takes.

Gunner works quite well, as it gets you 2 attacks for only 5 points.

That means you can forego the secondaries, for a more streamlined ship.

Yeah the problem with the Gunner, and the argument I made about why it shouldn't of been restricted back when the CR-90 first came out...

Is that it's unlikely to be worth the points. Since you can't attack again after using it. You are effectively counting on your last attack to miss, then having a shot worth taking with your primary.

If your last attack is a quad laser, then you have a built in gunner. Do you spend the energy on that or take a shot with the primary which may not even have a target at that time.

Myself I don't think gunner is a good choice for either epic ship. You have so many attacks as is, that the odd of getting effective use of the gunner is too low for the points and slot it takes.

Gunner works quite well, as it gets you 2 attacks for only 5 points.

That means you can forego the secondaries, for a more streamlined ship.

Actually there's a potential for 3 attacks when you combine it with the Raiders native ability - but yes - the fewer attacks you have the greater the utility you get from Gunner - that's kind of the point being made

So if you were just going for a very bare-bones Raider build with no, or very few other upgrades at all, then it might make sense - although I'd still argue that there are better candidates for the slot

That means you can forego the secondaries, for a more streamlined ship.

Yeah that makes sense, if you're going to skip on secondaries then gunner would be more useful.

Even if you dont skimp on secondaries, gunner is good to have if you need to funnel all your energy into shields/repairs for a round or two. You make an attack, and if your action is anything other than target lock, you have a built in safety net for ANY attack that doesnt hit for an a second shot to do some damage. I mean it still forces your opponinate to use his tokens for defense, and if it doesnt hit, do it again with a token less ship.

at 5 points, it is expensive, but worth it on the epic ship for a back up plan. it isnt like you have focus' to give you a higher chance of hitting.