I made up this squad revolving around getting a range 1 engagements:
100 points
PILOTS
Zertik Strom (28)
TIE Advanced (26), TIE/x1 (0), Lightning Reflexes (1), Twin Ion Engine Mk. II (1), Accuracy Corrector (3)
Carnor Jax (30)
TIE Interceptor (26), Lightning Reflexes (1), Royal Guard TIE (0), Autothrusters (2), Twin Ion Engine Mk. II (1)
“Howlrunner” (23)
TIE Fighter (18), Lightning Reflexes (1), Shield Upgrade (4)
Mauler Mithel (19)
TIE Fighter (17), Lightning Reflexes (1), Twin Ion Engine Mk. II (1)
They all have lighting reflexes which I think should help lining up a 2nd R1 volley off.
Enemy ship at R1 doesnt get to use focus or evade nor benefit the extra red dice.
Lastly there's howrunner for rerolls and mauler for the 4dice R1 attack.
Haven't tried it out yet, will report back.