Cobra, Shulak, Razzi build

By Bobbs3k, in X-Wing Squad Lists

So been messing around trying to come up with some builds that may work with the new ships, this is one I came up. The main idea is spamming Razzi's ability by having multiple target locks with weapons engineer and spaming them with K-4 Security droid. It's all theory right now but I'm thinking it might have something resembling potential. Anyway here it is:

Tabalone Cobra (28)

Crackshot (1)

Glitterstim (2)

N'Dru Shulak (17)

Concussion Missile (4)

Glitterstim (2)

Lightning Reflexes (1)

Latts Razzi (33)

K-4 Security Droid (3)

Weapons Engineer (3)

Inertial Dampeners (1)

Countermeasures (3)

Any thoughts or feedback would be appreciated. Thanks!

You don't need the Inertial Dampers on Razzi. The YV-666 has a native 0 manouevre.

I know it has a zero on the dial, but its a nice failsafe if I pick a bad move or if my opponent sets up a bomb or something might help me avoid it for at least a turn, consider it like an insurance policy.

you can also double stall with the ID...0 manuver one round then ID the next youll be double stressed but can be worth it

N'Dru really works better with cluster missiles and lone wolf instead of concussions and lighting reflexes. This setup allows him to throw 2x 4-dice attacks with a lone wolf re-roll and glitterstim focus. This is enough to melt the face off of most low agility ships.

Good point about clusters, I was more focused on the 5 dice concussion but two 4 dice can actually work out better, and still only at 99 points

I would run this:

99

Talonbane Cobra - Crack shot, Glitterstim (31)

N'Dru Shulak - Lone wolf, Cluster missles, Glitterstim (25)

Latts Razzi - Weapons engineer, Gunner, Bossk (43)

I really enjoyed your list, great idea, and I believe these three will fly together well.

So I tried out Wizard100s version... I did end up winning mostly due to N'dru rolling like a champ on defense all game. My talonbane got killed at range 1 by a decimator with vader flipping a double damage before he got a single attack... so that was rough. With the deci being my primary target latts ability didn't do much... I could see trying this again, wasn't the best game for it.

You don't need the Inertial Dampers on Razzi. The YV-666 has a native 0 manouevre.

Actually its a nice trick you can move 0 2 turns in a row. no one expects it but you ends up with a bit of stress