Named Pilot/Ship Cards + Named Upgrade Cards

By Crawfskeezen, in X-Wing Rules Questions

Reading the rules for named characters, page 18 of the rulebook only specifically comments on pilot card.

However, I don't see any comment on having the same name on a Pilot card and having an Upgrade card with the same name.

For example: Can I have Luke flying his X-wing and Luke as an upgrade on the YT-1300? Darth Vader in his Advanced and Darth Vader as an upgrade on the Lambda? Chewbacca flying the 1300 and as an upgrade on a 2400? I could go on...

Obviously in the scope of reality this is well... silly... But I've been brainstorming some lists and this has come up.

Can anyone point me to the pertinent rules if any?

Cheers

Edited by Crawfskeezen

Page 18 does not limit thing to pilot cards. It says quite clearly that you cannot have 2 cards, no qualifier, with the same name.

The example below the rule only talks about ship cards. I guess I was using this as an example of the rule proper, thanks for the clarification.

Page 18 does not limit thing to pilot cards. It says quite clearly that you cannot have 2 cards, no qualifier, with the same name.

You beat me to it. Here's the relevant text, from the right-hand column on page 18 of the core rulebook:

A player cannot field two or more cards that share the same unique name. In a team game, this limit applies to each team (see “Team Play Rules” on page 20).

I'm still mystified by the logic that can make someone think that you can have Luke or Vader or Chewie or whoever, in two different ships at the same time. I've encountered it with new players that have tried putting the Chewie crew card on the Falcon piloted by Chewie, or Dash crew with Dash pilot, thinking he's still on the same ship, so that must be OK. But it's pretty clear in the rules that its not. And basic logic should make you think that the same guy on two different ships might not be kosher.

Don't the rules also mention the little black 'unique' dot? If you have 2 cards of the same name with that dot, that means you cannot take both.

So you can take as many cards titled 'predator' or 'black squadron pilot' as you want. But as soon as a little black dot appears...

That's the bit on page 18 that Forgottenlore mentioned above.

Why can't i have both chewi cards on flacon our both cards on dash ship that's how i understand the rules. what am i missing ther on the same ship.

Why can't i have both chewi cards on flacon our both cards on dash ship that's how i understand the rules. what am i missing ther on the same ship.

Because one is the pilot and one is a crew slot, and he can't be doing two jobs at once. That would also make Dash Rendar a little over powering as he would be able to ignore obstacles during the Activation and Combat phases. It just doesn't work like that.

See Vorpal Sword's post above, where he quotes the rule section concerning it.

Edited by Parravon

But ones a ship card and other adifferent card so there not 2 of the same card

But they share the same name, and that's not allowed. There's no distinction made between pilot cards and crew cards. The rule refers to any card that has a unique character.

See page 18.

Unique Names

... Each of these famous characters is represented by a card with a unique name, which is identified by the bullet (•) to the left of the name.
A player cannot field two or more cards that share the same unique name.

Edited by Parravon

I guess am miss interpreting it our thats how i play it seems to work out fine

It doesn't work out fine. It's grossly overpowered.

I guess am miss interpreting it our thats how i play it seems to work out fine

You're certainly free to play that way in your own home and casually (although it is distinctly against the rules), but it's a little thematically strange to have Dash flying a ship and also taking care of crew duties such as navigating or coordinating weapons. In addition, the cards were clearly designed specifically so that they can't be used together otherwise Dash crew would have a different ability.

Edited by MikeNYHC

Ok then why would the make cards with same guy on them if u can't use them both.

So you can use EITHER of them in a game ( but never both at the same time ). Each "duplicate" has slightly different abilities. Compare the Dash pilot and crew cards. Compare the Chewie pilot and crew cards. It allows you to be able to mix things up a little by putting Dash as a crew on the Falcon or Han or Chewie as crew on a YT-2400.

Look at it this way. Each ship has a pilot ( the guy on the ship card ). That's his sole job - piloting the ship. He doesn't do anything else, nor can he do anything else. He is NOT a crewman, and a crewman CANNOT be the pilot. The two are NOT interchangeable. So, if you want to include Han Solo in a game, he's either piloting a ship OR he's crewing on a ship, but it can NEVER be both.

Edited by Parravon

Ok then why would the make cards with same guy on them if u can't use them both.

Because those characters were both types of upgrades.

Or are you saying that you don't want to re-create the scene in which Chewbacca was flying the falcon while Han and Luke were gunning at the TIE Fighters, simply because both Han and Luke were pilots as well?

I just assumed you putt that card with the ship so u got dash ship then put dash in it

I just assumed you putt that card with the ship so u got dash ship then put dash in it

Nope. Otherwise, they'd just put it in the pilot ability.

One should also never assume in this game. Things are the way they are for a reason.

Am sorry for assuming thing and interpreting rules to make most sense to after playing 40k for a 5yrs

Assumption leads to the Dark Side, young padawan!

Some may disagree, but I find the rules and cards to be fairly well written and straight forward, and once you manage to shake off the " GW assumption " style of thinking, you'll start to see the cards a lot clearer. The biggest problem with a lot of GW rulesets is they make constant assumptions about all sorts of things. I haven't played 40K for a very long time, but I have played Battlefleet Gothic, Blood Bowl, Epic (from the very beginning), Mordheim, Inquisitor and probably a couple of others I can't remember. And over all those sets, you can generally find the phrase "it is assumed...". And you'll sometimes find it a lot. This has got to be one of the worst ways to write any type of gaming rules. Making assumptions leaves things wide open to grey areas and many different interpretations. I've seen more arguments over a 40K table than any other game. And I have yet to see any kind of similar dispute over an X-wing game.

Which is why I said you should never assume anything in this game. Thankfully, things within X-wing are quite well defined within the rulebook and the card system. There will always be some things that don't make obvious sense at first, but once they're explained, things do become clearer and make sense.

As the sage wrote:
Do what the cards say to do.
Don't do what the cards don't say to do.

So is really simple and that stright foward. yes i assume a lot with some of the rules like if you got dash ship you use dash card on ship etc

As the sage wrote:

Do what the cards say to do.

Don't do what the cards don't say to do.

Same applies to the rulebook