Hey FFG community new GM here,
I seek help, ideas and support for a new campaign I've been thinking about running. I have 4 people signed on to join on the adventure. We are all relatively new to RPG games. I've played this game for a few session, and we all have introductory experience with D&D. We are all huge Star Wars fans and wanted to try this out. I wanted to propose an idea for a campign and see what you all think... or if you think it is even possible.
The idea is pretty basic (and I know many of you are tired of the whole young jedi training stuff, but this group loved the idea).
Act I: The first session would be set from the Jedi Temple to Ilum, where a group of younglings (with careers they have chosen) would be journeying to find their lightsaber crystals and construct their own lightsabers (Inspired by "The Gathering" episode of the Clone Wars series). Each of them will have to give me an internal fear or weakness so I can craft scenarios for them to find their perfect crystals. After they attain their crystals... however that is done decided on the die, they will craft their sabers on the ship. While on their way back to the Temple they receive a distress call to return quickly. As they arrive they are ambushed by their clone friends who have just been ordered to wipe them out. After a combat encounter they will head out in their ship where they will experience a starship combat encounter in space (all of this is done with the help of the Jedi Leader NPC taking them on their quest to get their crystals to make it easier for a group of younglings [also may help balance the team]). This leads to the end of their youngling adventures.
Act II: 20ish years after the fall of the Jedi. This is where game rules shift... While each player would have their F&D career and specialization... they will choose an additional career and specialization as Jedi living under the radar. One may be a Mechanic (at the same time being a Sentinel Artisan) and one may be a Colonist Doctor (at the same time being a Counsular Healer). They will be a team of old Jedi misfits who have to disguise themselves in a world where Jedi are almost nonexistent. Because it is about 20 years later I would give players some extra XP and Credits to work with as well... logically one does not stay within the same amount of experience and skill in twenty years. However because Force Powers would be suppressed to an extent those may not have evolved all that much.
From there they would be traveling throughout the galaxy as private contractors, they will provide services for folks while also striving to take down the Empire who has betrayed them.... more could happen from their, join the Rebellion?
So... is this possible, will this work? What am I missing? Is this lame? Thoughts?
Edited by Tedward777