In lieu of the impending tournament I elected to go ahead and release an updated module. Many of you may have heard rumors of automated movement in v2.0. I'm still working on some kinks, hence this is version 1.99.
It can be downloaded here (Login for vassalengine.org is down, temporarily storing on dropbox)
Here's a rundown of what has changed since v1.0 that you all have.
New Content/Features
-The distance bands toggle on the obstacles now does all 5 distance bands, not just distance 1.
-The objective tokens have a toggle to measure all 5 distance bands
-Smarter articulated template. This is where most of the work has gone
- Placing the template on the table removes older templates that were on the table.
- Entirety of template is placed at once. Modifying a segment will affect all its children, just like the physical template.
- Template can be "placed" next to a ship, which will offset it from the base until you are satisfied with its configuration, at which point you can "notch" it to commit to your move.
- Template remembers its previous configuration, allowing you to swap it from one side of the ship to the other easily as you select your maneuver.
Bug fixes
-Length of the movement template has been corrected. Previously segments 2-4 were not being placed properly, causing a speed 4 ship to lose about 1/2 a distance in its movement.
-Made deployment guides unmovable
-Changed render order so that command dials will always be above the command frames.
-Changed render order so that squadrons are above capital ships (to resolve overlaps) and capital ships are above obstacles
-Assault Frigate front shield initialized at 4
Misc
-Mouse over of ships has been cleaned up
- Only one frame
- Removed "offboard" text
- Added padding around the ship so that its name is visible on mouse over
-Location of Victory SD ship name was changed.
-Upgrade card previously entitled "X17" has been changed to "XI7"
-Implementation of articulated ruler has been cleaned up so that future changes are done in 1 place rather than 4.
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Automated movement is on the horizon, its close guys, I promise, hopefully for round 2 of the Vassal Tournament.
In the meantime, I plan to spend most of the tournament bug squashing and feature adding/improving. As you guys play/report games, please chime in here with ways you think the module could/should be improved and with any bugs/odd behaviors you might encounter.