modifying Despair results

By cupajo, in Star Wars: Edge of the Empire RPG

Am I the only one that like the "out of ammo" thing on a Despair icon doesn't make a whole lot of sense, rules-as-written?

Here's my reading: The better you are at Ranged (Light), the more Proficiency dice you're going to be rolling. The more Proficiency dice you're rolling, the more likely you are to land on that Despair. The Despair can mean that "you run out of ammo and can't use that weapon for the rest of the encounter". So, effectively, the better you are at using a small gun, the more likely you are to run out of ammunition and not be able to use it for most of your fight. How does that make sense, narratively?

I've considered modifying that result on the Despair list to read "out of ammo, must spend Maneuver next turn replacing". Any thoughts on this as a fix?

Edited by cupajo

Despair comes from red dice, which is an upgraded purple (difficulty) die. You only get triumphs from upgrading your skill dice. Green and Yellow only have Success, Advantage and Triumph. No conflict on that... you are good to go.

Despair comes from red dice, which is an upgraded purple (difficulty) die. You only get triumphs from upgrading your skill dice. Green and Yellow only have Success, Advantage and Triumph. No conflict on that... you are good to go.

Dammit, you're right. That's what happens when you drink at breakfast.

#brainfart

This isn't Storyteller system, improving your stats and skills can't hurt you. :P

This isn't Storyteller system, improving your stats and skills can't hurt you. :P

Haha, I still remember my wtf moment when I figured out the probabilities of that one more than 20 years ago ... :D (still, our longest campaign is one that transitioned from Vampire: Dark Ages to Vampire: The 90s, going into its 17th year now; players > rules)

This isn't Storyteller system, improving your stats and skills can't hurt you. :P

Haha, I still remember my wtf moment when I figured out the probabilities of that one more than 20 years ago ... :D (still, our longest campaign is one that transitioned from Vampire: Dark Ages to Vampire: The 90s, going into its 17th year now; players > rules)

Still remember an Exalted game where one of my friends botched on a check where he was rolling twelve dice. Wasn't anything particularly difficult, either; he was trying to stab a mook with his sword.